Ensure The Swf Or Projector File Always Stays In Full Screen - Full Page Mode?
May 11, 2010
I am creating a flash-based Kiosk. When launched, it runs full page/full screen. However, if a user clicks a button that opens an external document, the swf or Flash Projector exe leaves full page mode and appears in the Flash Player. Is there any way to ensure the swf or projector file always stays in full screen - full page mode?
I am creating a flash-based Kiosk. When launched, it runs full page/full screen.
However, if a user clicks a button that opens an external document, the swf or Flash Projector exe leaves full page mode and appears in the Flash Player.
Is there any way to ensure the swf or projector file always stays in full screen - full page mode
i am wondering from this code, it makes the stage full screen, does it also makes the content of my movieclips scaled to full screen? i have tried this code and it does not seem to do that, how can i make my content to scale to fill a stage's full screen? i have a Movieclip containing a background with a class to make special effects on the background, i am having trouble making the background be "fullscreened" nicely with the stage.
I tested my skin for YouTube Chromeless player, and seems it worked properly.All graphic elements, including TLFTextFields, are stored in external SWF, all the AS3 code - in loading SWF.I use ProLoader class to load SWF.However, when I tried to attach Player skin code to my Home Page code, I immediately bumped into two issues:
1. TLFTextFields ceased to display proper font;
2. YouTube Chromeless player ceased to enlarge up to Full Screen width in Full Screen mode, whereas all publishing settings were kept the same...
Although I managed to cope with TLFTextField bug by replacing instances with vars in loaded SWF, I have no the slightest idea what to do with those paddings in Full Screen mode... Neither removing all children on stage before loading YouTube Player skin, nor compulsory resetting player's size can't make it work...
I am creating a full screen projector with flash CS4. In the projector I have more videos, starting from an swf player-
The problem I encounter is this:
The projector starts correctly FULLSCREEN (using AS). The video plays 900x506 correctly. If I click on the player, to get the video full screen, it works. But when I press ESC, not only the video, but also the PROJECTOR looses full screen.
This is a bit annoying. Is there a way to apply the "back to normal size" only to the video? I do not want to prevent the app to be exited from full screen, it's not a problem if the user wants to exit the projector full screen. But not when the user exits the video from fullscreen mode.
I have a working MVC project.I want to include a page which displays images from database, in FULL SCREEN MODE.How do i go about this? Flash? SilverLight?
I know there is a way to make the flash movie play full screen when publishing as a projector? The only method I know of is by adding code to an HTML page, but since this is a projector file that will be played on CD, I'm at loss.
Also, a tad unrelated to the ActionScript forum, but any info on what can be done for the projector file to autorun?
I'm currently trying to get an AS3 based flash file to run full screen in a windows projector, but no matter what I try codewise I cannot get the function correctly working,I've tried
fscommand("fullscreen","true");
which works, but I'm also told to avoid it, as it's buggy : - I also tried
I am developping a as3 project for a kiosk that should run in full screen mode.I am using eclipse for the programming and Flash CS4 to prepare all the swf library assets.Once I publish the swf, I open it in the flash player and export the file as a projector file.
When I open the projector file it doesn't go full screen automatically.
Where can I set the project to go full screen?In the code?Or is there a preference setting for the projector file?Or another way to publish the projector file that will allow me to set the full screen mode?I remember using fscommand in as2 but that doesn't seem to work anymore.
i am a beginner in action script / flex framework and i am facing a problem: i would like to have like a menu bar always anchor the bottom of the screen in normal and full screen mode... i try to set my component with bottom = "1" (so it should alway be at 1 pixel from the bottom of the stage ... But .. NO :)
I have a flash app that contains a lot of data. Part of it has a video. I want to have an option to expand just the video to full screen mode. I have this working now, however it scales it proportionally based on the size of my flash app. Instead of doing that, how can I expand it to be 100% of the screen width?
Code: function goFullScreen(base):void { if (stage.displayState == StageDisplayState.NORMAL)
I've been trying to attempt to make it so a .flv video will fit to the entire screen of the browser window. ( I already have my .swf file fit to re-size to any browser on any computer. I just can't figure out how to make the video as well) And obviously an external video so the flash file wont take forever to load.The point is this is to be able to have the Video be the background. So I may put content (Links, information or whatever else) on top of the video.
I encountered on the building of my largest flash project to date. The project is a dvd-based presentation with audio, video and text that's xml driven.The project has been coming along nicely but recently a bug has popped up that I haven't been able to figure out. Here's what's going on:
There are three main sections in the swf, the intro screen, the main screen and the content screen. The swf is set to default to full-screen with the resizing and re-positioning of the elements built into a resize handler. Since each screen has different content, each screen has a different resize handler that is removed when transitioning to the next screen before the resize handler is applied for that screen.
For the first two screens, everything is working fine, but when you get to the content (third) screen (where the xml loads), the entire flash movie darkens, and nothing is clickable. This only occurs when the swf is in its default full-screen mode, if you escape full-screen the screen goes back to normal and the nav is clickable again. Also, if you've escaped full-screen mode before you reach the third screen, it remains normal and clickable.
I initially thought that it might be an issue with the event handler for the fullscreen, but the bug never appeared in previous versions with the same code. So I replaced the fla file with one that was not causing the bug and got a functioning swf out of it, even though it was including the same as3 files that the buggy file was including. I saved that file and sent it to the client, who has been successfully publishing from it without a problem. So I thought, problem solved, just a corrupt fla file. But now, any version of the swf that I publish has the problem, even ones that published fine earlier, and aren't using any of the new code that was being used when the problem started occurring. is it possible that my flash app has gotten corrupted or something? Has anyone ever experienced anything like this before?
I do AIR application and I am required to do so when you start it was to go full screen. But the fact is that while I have also done so that it does not go full-screen mode by pressing Esc. As I recall, at this AsctionScript 2.0 it was possible to implement. Is it possible to realize in ActionScript 3.0?
I have a Mac (intel) CS3 flash fla that I am exporting asprojector. The exported Mac projector and windows exe file will notopen full screen w/o the flashplayer's top toolbar. I have testedthe projector file on Mac 10.4 and Windows XP and all show theflashplayer's top tool bar. The only way to go full screen is tomanually select view/full screen in the player toolbar. I havetried the fscommand("fullscreen", "true"); toggle (true/false/true)workaround w/o any success. Any other workarounds I can try
Trying to create a Projector which contains FLV files andother on-screen elements.I have a button "myFSButton" on screen which switches theProjector to Full screen.However when the button is clicked the FLV file plays fullscreen rather than enlarging theentire stage to full screen. I'd like to have the entireinterface zoom to full when the button ispressed.I've tried a couple of different was to switch to fullscreen, but both have the same effect.
First using fscommands: function gofull(event:MouseEvent):void {
I'm trying to create a Macintosh full screen projector. Easy, I know.WHY the hell doesn't it go full screen... I keep getting the title bar at the top of the projector. Windows projector works perfectly.Some software called Zinc will provide me with the solution to this problem but it's expensive and the free version adds a watermark to the file, which is not good.
I'm using the standard... fscommand("fullscreen", "true"); I found a thread which suggests a workaround of adding Frame 1 - fscommand("fullscreen", "true");
I have a project whose final deliverable is a Windows projector, but is also published as a swf so the client can proof it remotely online. The projector has the following line of code: stage.displayState = StageDisplayState.FULL_SCREEN; which, of course, makes the projector go to full screen automatically upon launching it. Unfortunately, it prevents the swf from playing at all (not sure why). So I am constantly commenting and uncommenting that line, since I usually publish to both swf and projector. Is there a way to rewrite that so that it works in the projector, but does not stop the swf from playing?
One idea I had was to do something like: "If (I am not a swf) {stage.displayState = StageDisplayState.FULL_SCREEN;}" Or alternately: "If (I am a projector) {stage.displayState = StageDisplayState.FULL_SCREEN;}" I'm not sure this is possible, or, if it is, what the as3 code would be for it.
Is there a way in AS3 to load the .swf to full screen mode straight away? The only way I can find to do it is by adding an event listener for the mouse or keyboard. Surely this can be done automatically at the start when the .swf is loaded?
I have a FLVPlayer with a skin on stage and I want to listen for the player going into full screen mode when the skin's fullscreen button is clicked. And I want to listen for it going back to normal but I think that is easy enough, I just listen for the escape key,
If you click the "FS" button inside the player for full screen, it goes to full screen, but does not scale my player. Here's my SWF embed code. I have tried it both this way and taking out the wmode line.
<script type="text/javascript"> // <![CDATA[ var so = new SWFObject("player_bitgravity_fs.swf", "flvplayer", "724", "409", "9", "black"); so.addParam("wmode", "transparent");
Problem is that I want to have small video players in this full screen Projector, but I DO NOT want the videos to display full screen. I want the videos to display at their preferred size. However, since the stage mode is full screen, the video automatically goes to full screen as well.How do I prevent this?
I have a flash file that loads an external flv file and cuepoints through an XML. The cuepoints trigger a dynamic button with text field to appear for about 5 seconds on the stage. When clicked the button changes its message to "You clicked button 1". This works without a problem in normal mode, but in Full_Screen the event for the dynamic button doesnt trigger. All the other static buttons work without a problem. Static buttons include play, pause, and full screen.[code]
I am using an flvplayback component and an flvplaybackcaption component to create a video with captions read from an external xml file. The captions from the xml are read into a dynamic text box just below the video player. I am using a default Flash skin with full screen and caption icons.Upon entering full screen mode, the captions default to play at the bottom of the video, just above the video controls - which is just what I want.
However, if I turn off captions in full screen mode, and then exit full screen mode, I no longer have control of captions when not in full screen mode. IE, I cannot get captions back on after exiting full screen mode, and the caption button in the skin becomes useless. If I re-enter full screen mode and enable captions, then when I exit full-screen mode, I have my normal usage of captions.