ActionScript 3.0 :: Call To Possibly Undefined Method AddChild
Nov 4, 2009when i use addChild method in my class I got this message . Why it shows error "Call to possibly undefined method addChild"
View 3 Replieswhen i use addChild method in my class I got this message . Why it shows error "Call to possibly undefined method addChild"
View 3 RepliesI'm trying to have a class file which can add objects to the stage via addChild; however, when I call addChild from within the class file, I get the error "1180: Call to a possibly undefined method addChild." I've tried importing flash.display.* and that doesn't fix the problem. Does the class file have to extend Sprite or MovieClip to be able to add objects to the stage?
View 8 RepliesI have downloaded Box2d ([URL]) and created a project that looks like this: [URL]. catalyst is the green cube and it has the base class "shapes.box", it is inside "world" which has the base class "wck.World". What i want to do is to add another "catalyst" from the library inside "world" when i click on add_btn. I tried to accomplish this by this code:
[Code]...
Symbol 'buttons', Layer 'Actions', Frame 1, Line 41061: Call to a possibly undefined method addChild through a reference with static type Class.
In Flash CS5 I am trying to load an image from a class and I am getting Call to a possibly undefined method addChild. In the class fileNot sure how to fix this as I have a sprite class and believe I have done everthing correct.The image is in the same folder as the .fla and .as file
[Code]...
I've got a function that call's on a class too make a chess board. The problem is, is that I'm getting this Error:1180: Call to a possibly undefined method addChild.Now if I just copy paste CreateBoard into Exercise1.as it works and creates a board but if I add it as a function too BoardSquare it works and traces out 32,32 but doesn't display anything![code]
View 9 RepliesThis ActionScript Code:
package {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.ui.*;
[Code] .....
Generates this error:
Code:
C:UsersHaavardDocumentsFlashTurret 1.75 ZombieMaker.as, Line 22
1180: Call to a possibly undefined method addChild.
I'm making a bonehead error but I 've been designing this since last night and I just started coding it, so I'm not at my sharpest ATM.
Code so far;
ActionScript Code:
package
{
import flash.display.*;
[Code]....
And, yes, automatically declare stage instances is checked under as3 settings.
I get the folowing error in one of my classes and not too sure why?
[Code]....
I'm trying to get an image to appear on a screen through a class, and I keep getting:
Quote:
Location: Stuff.as, line 21
Description: 1180: Call to a possibly undefined method addChild.
Source: addChild(sp);
I've tried to fix it on my own, but it isn't working.my code for the files is below.
Stuff.as
ActionScript Code:
package newRPG_Class {
import flash.display.Sprite;
[code]...
I am a newbee and just starting to learn about AS3. Copied some ideas and tried to paint a single particle on the stage for starters. No success! I get this...1061: Call to a possibly undefined method addChild through a reference with static type flash.displayisplayObject.In an "Particle.as" file I have this code...
package
{
import flash.display.*;
[code].....
I'm new to oop and I'm trying to convert a auto scrolling TextField into a class. I guess it has something to do with there not being a stage when the class is instantiated but I'm not sure how to get around it. my code:
[Code]...
I got this Error : 1061: Call to a possibly undefined method addChild through a reference with static type Class.
what I'm trying to do :I have create a new class called Graph and make it extends Sprite and add a scroolpane to my stage and make an empty movie clip called content_mc and make the source of the scrollpane equals to content_mc
in the first frame i wrote this code
import Graph;
var graph:Graph = new Graph();content_mc.addChild(graph);
I am getting this error: 1180: Call to a possibly undefined method startWorld.but the method startWorld is defined as you can see in attachment.
View 4 Replieswhy this is not working.I have an application with a new class I just created. The class loads, but will not call it's own internal function.
package com.parkerandkent.components.classic.photogallery {
import caurina.transitions.Tweener;
import flash.display.MovieClip;[code]....
"Test 2" will not fire here.And I get this error message:
CallTag.as , Line 10 1180: Call to a possibly undefined method init.
Call to a possibly undefined method LibraryItem? The following code throws this error[code]...
View 2 RepliesOn my main timeline I have the code:
[Code]....
Both of the files are in the same folder, but it fails to run and constantly comes up with the error: Call to possibly undefined method startfyp. Like I said, I am extremely new to programming, and I'm sure the answer is probably really obvious.
I have a custom class called ToolBar which is attached to a library item. The library item has other clips within it and each is an instance of ToolBarButtonA, B, C etc and these all extend the generic class ToolBarButton. If I set an event handler for CLICK within each ToolBarButton to trace 'parent' it comes back [Object ToolBar] which is what I expected but if I try to then call a method through 'parent.methodName()' it fails saying 'call to possibly undefined method'
View 9 Repliesi get the above error when I try to use splice on this code:[code]I'm not that great at actionscript, do I have to import something for it to work?
View 3 RepliesThose files are in the same folder:
my .as file
package {public function YAAY():int{return(3);}; }
My main .fla
trace(YAAY());
But the compiler says
1180: Call to a possibly undefined method YAAY.
Error 1061: Call to a possibly undefined method _initRemoteClassAlias through a reference with a static type ClassSo, that being said, here's what I think I know about that. It is tying to call a method named _initRemoteClassAlias but cannot find it. So here's my guess where my confusion/problem comes in. The method it is trying to call was created utomatically by FlashBuilder in the _Super Class of a PHP script I have written. (in this case the error is stemming from : services.cascobackend._Super_CASCOBackend.as) - Here's the first little bit of code from the _Super Class in question:
package services.cascobackend
{
import com.adobe.fiber.core.model_internal;
[code].....
For some reason I can't add event listeners.. I've searched the error but people say it's due to having the addEventListener outside of a function. However mine is inside the constructor!
package {
import flash.events.*;
public class keyClass {
[Code]....
I am struggling with this bit of code in AS3,
stop();
next_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler141);
function mouseDownHandler141(event:MouseEvent):void {
gotoAndPlay.nextFrame();
}
It is coming up with this error:
1061: Call to a possibly undefined method nextFrame through a reference with static type Function.
I had this function checkParameters as public static, but then i decided that this should be private, and now its giving me that error.why this cant be private?
Code:
package com.tean.utils{
import flash.display.DisplayObject;
[code].....
I've decided to move on to AS3 (and maybe AS4 in the future). I've done PHP object oriented programming and Java oriented as well, but Flash is a bit different because of actual visual things that occur.
I tried to follow a very simple tutorial. I made a "collector" MovieClip and added both the identifier "collector" and the class "collector" to it. I added the project class as "superClass".
In superClass.as I had the following lines of code:
ActionScript Code:
package {
import flash.display.MovieClip;
import flash.display.Sprite;
[Code]....
is to an undefined method. I don't really see how this could be, since I have the collector class.
i encountered this error... and i dunno wat to do.. the following are my code in actionscript:
[AS]package {
import flash.display.*;
import flash.text.*;
import flash.geom.Point;
import flash.events.*;
[Code]....
I'm creating an interactive map for a final project, and I'm terrible at coding. My code is returning a lot of "Access of undefined property" of buttons, and "Call to a possibly undefined method addEventListener through a reference with static type Class".I have movie clips that are boxes that are supposed to animate over the map when a button is clicked on, and they have buttons inside of them that have boxes that are supposed to replace the one that is on screen when clicked. [code]it won't let me post the link for my .fla,
View 5 RepliesSo I just started programming with flash and I'm a little confused. When I compile this i get an "Error: Call to a possibly undefined method methodName" for beginFill, drawRect, and endFill.
I think I need to tell action script what to apply the methods to, but I'm not sure how to do that. And why doesn't the "add" method need this?[code]...
I'm following the Advanced After Effects for Flash tutorial, but run into some errors. I've pasted the Caurina map into the same folder as where my .fla is located. Description:1046: Type was not found or was not a compile-time constant: Over.1180: Call to a possibly undefined method Over.
My script
Code: Select allimport caurina.transitions.*;
btnTV.addEventListener(MouseEvent.ROLL_OVER, btnTV_ROLLOVER);
[code].....
This should be simple, but i can't get it.
A) on the timeline of my .fla file i have:
var pt:MovieClip = new RoadObstacle();
addChild(pt);
//
stop()
B) In my library I have an MC with a linkage of RoadObstacle.
C) I have an AS file called: RoadObstacle.as
It works as long as the .as file is right next to the .fla file. I move the .as into folder path com.screenscape.game - I update both the .as package path and the path for the library symbol in the .fla - then run it and i get:
1180: Call to a possibly undefined method RoadObstacle.
I'm trying to get a jpg image from the fatcloud swf - am getting the following error
1180: Call to a possibly undefined method createJPG.
Actionscript Code:
public function createJPG (m:MovieClip, q:Number, fileName:String){
var jpgSource:BitmapData = new BitmapData (m.width, m.height);
jpgSource.draw(m);
var jpgEncoder:JPGEncoder = new JPGEncoder(q);
var jpgStream:ByteArray = jpgEncoder.encode(jpgSource);
[Code] .....