Homing Missile - Making Rocket To Turn Around If Target Bypassed

May 12, 2011

I'm trying to create a homing missile in AS3. Easy enough when you want it to simply follow a point perfectly - but I'm trying to make the rocket have to turn around if the destination (target) bypasses it. Here's what I've got - it almost works, but as you can see it's quite glitchy (particularly if the mouse is to the left of the rocket (seems to work OK if it's moving right). [URL]

Here's my Rocket class:
package {
import flash.display.Sprite;
import flash.geom.Point;
import flash.events.Event;
public class Rocket extends Sprite {
[Code] .....

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