ActionScript 2.0 :: Animate A Rocket Flying?

Aug 16, 2010

I am trying to animate a rocket flying. I know there is a way you can use the line tool/ pen tool to draw the path in which you want the rocket to go?

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ActionScript 3.0 :: How To Make Reusable Rocket Classes

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The sequence basically involves rockets being fired when an appropriate timer event is triggered. Each instance of a rocket has a code which looks for a mouse click event, and then tells it's parent (I've called it "gameplayzone") to remove it from the scene.I've got a problem where:I'd also like to be able to update a score variable held in the gameplay zone (add 50 to it's current value for example)I also want it to modify a "lastcolour" variable in the parent, which is a string. The lastcolour variable is used to see if the play is clicking rockets of the same colour, which is used to calculate a combo points bonus.

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I'm trying to create a homing missile in AS3. Easy enough when you want it to simply follow a point perfectly - but I'm trying to make the rocket have to turn around if the destination (target) bypasses it. Here's what I've got - it almost works, but as you can see it's quite glitchy (particularly if the mouse is to the left of the rocket (seems to work OK if it's moving right). [URL]

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package {
import flash.display.Sprite;
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[Code] .....

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Im trying to add flames while my spaceship is flying. When forward button is pressed the flame appears from the center of the ship and when the right or left button is pressed the flame appears from the right or left side of the ship, I tried to use gotoAndStop, but it only shows frame by the last pressed button, if I press two keys at same time I see only one flame. What should I do to see two frames at the same time?

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[code]....

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[Code]...

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