ActionScript 3.0 :: Papervision 3D Plane Flying?

Jul 22, 2011

I am having trouble getting a spaceship to fly through space in 3 dimensions. I was wondering if anyone knows of like some good example source code for 3D plane flying movement?

Or if someone could point me in the right direction for the Trigonometry equations,

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Actionscript 3 :: Load A Papervision/Flex Application (SWF) As A Material On A Papervision Plane?

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I am trying to build a portfolio application similar to the used by Whitevoid. I am using Flex 4 and Papervision3D 2. I have everything working except for one issue. When I try to load an external SWF as a material on one of the planes, I can see any native Flex or Flash components in their correct positions, but the papervision objects are not being rendered properly. It looks like the viewport is not being set in the nested swf. I have posted my code for loading the swf below.

private function loadMovie(path:String=""):void
{
loader = new Loader();
request = new URLRequest(path);

[Code]....

Below I have posted two pictures. The first is a shot of the application running by itself. The second is the application as a MovieMaterial on a Plane. You can see how the button created as a spark object in the mxml stays in the correct position, but papervision sphere (which is rotating) is in the wrong location.

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How should I code/setup a camera animation where the camera zooms in on an animation (just cubes) and when it reaches the appropriate view the animation starts?

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Can I make Spiral Plane with Papervision3d using TweenMax or other tweener engine the like attached picture? Which plugin should I use if possible?

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ActionScript 3.0 :: FLVPlayback Onto A Papervision Plane

Sep 15, 2009

I add an FLVPlayback component on to a Papervision Plan. So far so good. Video plays, 3d works. But I am facing two issues:

1. Even though I set my MovieMaterial to interactive, I canot click on the controls. I have found someone else that stumbled onto something similar (link 1, link 2), but since they did not have answer, I though of asking here.

2. The FLVPlayback is jittery. What I mean is that the component's x position moves all the time from something like 0 to 10 or 20, then back to zero. Remember in the old days of analog television (if you're old enough) when you had to play with the tracking? It looks like that.

Here is my code:

Code:
package
{
// + ----------------------------------------
// [ IMPORTS ]

[Code]....

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ActionScript 3.0 :: Papervision Restrict Rotation Of A Plane

Jan 11, 2009

A longtime AS2 developer finally making the transition to AS3 and Papervision all in one big leap.Working from Lee Brimelow's awesome pv2 tutorial as a base I've been able to create a plane with a movieclip mapped to it. What I'd ideally like to do is limit the rotation of the plane to maximum of -45 to 45 degrees on the X and Y.[code]I've tried using basic conditionals to restrict p.rotationX and p.rotationY but they seem to be ignored.

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I've searched around the web trying to find out how to set the primitive Plane backside material in papervision. Unfortunately without luck. That is why I'm turning to you,My question is simple (as written above):How do I set the background material of a Plane primitive in Papversion 2.0?

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ActionScript 3.0 :: Add Flames While Spaceship Is Flying?

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Im trying to add flames while my spaceship is flying. When forward button is pressed the flame appears from the center of the ship and when the right or left button is pressed the flame appears from the right or left side of the ship, I tried to use gotoAndStop, but it only shows frame by the last pressed button, if I press two keys at same time I see only one flame. What should I do to see two frames at the same time?

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ActionScript 2.0 :: How To Do Effect Like Flying In Space

Mar 3, 2009

[URL]. When u click one of the icons there you will see they are floating very smoothly how to do that?

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ActionScript 3.0 :: Color Objects That Are Flying Around In Space Game?

Jul 5, 2011

trying to color objects that are flying around in my space game.When I shoot and hit them - the affected enemies shall blink. The graphics are pre-rendered (i.e. there's an rotation array and function where the degrees and their appropriate rotation for the objects are stored / calculated for better performance).

So - my idea was to enhance that rotation function with a functionality for additional coloring; but the colored AND rotated objects shall be stored apart of the normal rotated objects. To accomplish this I made a nested array:in row one there are 360 rotated graphics of one object and in row two there are 360 graphics of a rotated and colored object.

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[code]....

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ActionScript 3.0 :: When Implement HitTest - All The Objects Stop Flying For 1 Second

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When I implement the hitTest all the objects stop flying. Is it becaus too much is happening and the CPU has to think - I don't think so - my game is so basic. By the way, somewhere along the line I will use loops and arrays but at the moment I know what's going on in my code.

[Code]...

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ActionScript 3 :: Object Flying Around And Shooting - Rotation Values?

Apr 6, 2012

I got an object (called tempEnemy) which is flying around and shooting. The problem is that I can't keep the value tempEnemy.rotateTo positive, i.e. It shall be between 0 and 359 degrees. Currently rotateTo ranges from:
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I have a client who has seen an effect where letters fly around and then come together to form words like this: [URL]

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I am trying to create a movieclip in which different colored birds are flying..I am tring to duplicate two or more MovieClips at the same time..but only either of them Works How should I modify the code so that I can achieve that ?

PHP Code:

function birds() {
for (m=1; m<=10; m++) {
firstEnem y= "bird"+1;

[code].....

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Professional :: Flying Bird MovieClip - Creating Multiple Characters

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I've created a flying bird movieclip. Now I just want to make a flock but I don't want to use action script. I can reuse the same movieclip but then they are all identical. They are all flapping their wings at the same time. Which isn't really realistic. And any changes I make to one of them, they all change. What I want to do is say, if I click and drag my bird animation into the stage three times I'll have three flying birds. But now I want to change them individually. For example, have each flapping their wings at different speeds etc. Is this possible?

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how i can add text on a plane and put the plane in a 3d scene?

I have the following

Code:
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im trying to create a basic spaceship flying game and the first problem ive got is controlling the ship.the controls i need are thrust and left-rotate and right-rotate. much like this,[URL]..at the start this tut mentions 'game control tutorials' does anyone know where these are? i think i would find these useful. the above tut doesnt go into scripting.

[Code]...

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I'm basically trying to emulate Photoshop's Vanishing Point tool where you can define the 4 2D points and the 3D plane is calculated from that information, in terms of the rotation of the plane relative to x y and z axes.

So if you have an image like this one:
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It would define the 3D plane that the surface must live on relative to the x y and z axes. Researching this has led me to some tutorials on drawTriangles and Homographies, but they all seem to be focused on mapping bitmap data and I can't seem to find anything that defines a 3D plane itself.

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I have an array of points and I need square planes to be drawn between these points and distorted if points change their coordinates (see what I mean in the attached file).So what is the best practice I should use to create such set of planes knowing just coordinates of the points (planes vertices)?

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Trying some tutorials about Papervision3d. Found a problem when trying to rotate the plane.the AS conde below:

Code:
package {
import flash.events.Event;

[code].....

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How to create realistic smoke coming out from the back of a missile flying on stage?

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ActionScript 3.0 :: Finding The Length Of A Plane Along The Z Axis

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if I take a square, turn into a Movie Clip, addjust the Perspective Angle, and the Vanishing Points. Then I rotate the square along the x axis so that the square is now a plane laying on the z axis. How do I get the length of the Movie Clip? I need to know when a plane starts and ends on the z axis. I also need to get the width.

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