ActionScript 3.0 :: Papervision Restrict Rotation Of A Plane

Jan 11, 2009

A longtime AS2 developer finally making the transition to AS3 and Papervision all in one big leap.Working from Lee Brimelow's awesome pv2 tutorial as a base I've been able to create a plane with a movieclip mapped to it. What I'd ideally like to do is limit the rotation of the plane to maximum of -45 to 45 degrees on the X and Y.[code]I've tried using basic conditionals to restrict p.rotationX and p.rotationY but they seem to be ignored.

View 6 Replies


Similar Posts:


Actionscript 3 :: Load A Papervision/Flex Application (SWF) As A Material On A Papervision Plane?

Mar 24, 2011

I am trying to build a portfolio application similar to the used by Whitevoid. I am using Flex 4 and Papervision3D 2. I have everything working except for one issue. When I try to load an external SWF as a material on one of the planes, I can see any native Flex or Flash components in their correct positions, but the papervision objects are not being rendered properly. It looks like the viewport is not being set in the nested swf. I have posted my code for loading the swf below.

private function loadMovie(path:String=""):void
{
loader = new Loader();
request = new URLRequest(path);

[Code]....

Below I have posted two pictures. The first is a shot of the application running by itself. The second is the application as a MovieMaterial on a Plane. You can see how the button created as a spark object in the mxml stays in the correct position, but papervision sphere (which is rotating) is in the wrong location.

View 1 Replies

ActionScript 3.0 :: Papervision 3D Plane Flying?

Jul 22, 2011

I am having trouble getting a spaceship to fly through space in 3 dimensions. I was wondering if anyone knows of like some good example source code for 3D plane flying movement?

Or if someone could point me in the right direction for the Trigonometry equations,

View 0 Replies

ActionScript 3.0 :: Papervision 3d Spiral Plane?

Oct 13, 2011

Can I make Spiral Plane with Papervision3d using TweenMax or other tweener engine the like attached picture? Which plugin should I use if possible?

View 1 Replies

ActionScript 3.0 :: FLVPlayback Onto A Papervision Plane

Sep 15, 2009

I add an FLVPlayback component on to a Papervision Plan. So far so good. Video plays, 3d works. But I am facing two issues:

1. Even though I set my MovieMaterial to interactive, I canot click on the controls. I have found someone else that stumbled onto something similar (link 1, link 2), but since they did not have answer, I though of asking here.

2. The FLVPlayback is jittery. What I mean is that the component's x position moves all the time from something like 0 to 10 or 20, then back to zero. Remember in the old days of analog television (if you're old enough) when you had to play with the tracking? It looks like that.

Here is my code:

Code:
package
{
// + ----------------------------------------
// [ IMPORTS ]

[Code]....

View 2 Replies

ActionScript 3.0 :: [Papervision] Plane Primitive Backside Material?

Mar 16, 2009

I've searched around the web trying to find out how to set the primitive Plane backside material in papervision. Unfortunately without luck. That is why I'm turning to you,My question is simple (as written above):How do I set the background material of a Plane primitive in Papversion 2.0?

View 1 Replies

ActionScript 3.0 :: Papervision Restrict Camera Movment And Zoom

Apr 16, 2008

I've got to do a project with with 3d so have turned to papervision. Basically, I have 5 planes that I want the camera to rotate around but only to a point. When the camera reaches an x value of either -1000 of 1000 the camera movement should stop and not go past that value (but obviously the other way).Also, I need to add a function to click one of the planes and it comes to the front and fills the stage (it's aspect ratio will be the same as the stage). The code I'm using the standard Lee Brimlow tutorial code:[code]So basically, the cameras movement is restricted to between -1000 and 1000 and you can click on the planes and zoom into them so they fill the screen.

View 1 Replies

Actionscript 3.0 :: Papervision / Cube / Rotation And Easing

Dec 13, 2008

I'm at the moment trying to recreate a menu system that I found on URL... as you can see, the menu you get after you've choosen a language is a 3d menu rotating so its always looking at the cursor, but as you will notice, the motion has a little bit of easing to it, which I'm currently trying to recreate using the cube you make with the "Papervision3D 2.0 Interactive Cube" from GotoAndLearn();URL...and here is the code behind that drives the rotation:URL...Now, my problem is that I'm having a hard time figuring out how to create a tween effect on his, resulting in a bit out of sync rotation that slowly stops instead of just following my pointer in an instant.

View 12 Replies

ActionScript 3.0 :: Papervision Matrix3D Method - Rotation Restrictions

Jun 25, 2009

I'm studying John Lindquist's example from here: [URL] I'm trying to figure out how to add restrict his matrix3d method, so the sphere has limited movement.

Code:
Select all override protected function onRenderTick(event:Event=null):void {
var currentMousePoint:Point = new Point(viewport.containerSprite.mouseX, viewport.containerSprite.mouseY);
if(isMouseDown) {
var difference:Point = currentMousePoint.subtract(previousMousePoint);
[Code] .....

View 2 Replies

Actionscript 3 :: 360 Rotation Degrees To 2d Object From 3d Papervision Object

Mar 11, 2010

I have a papervision camera of which turns using keyboard input, I have a radar of which I would like to orientate to direction when the camera turns.I have it all working apart from mapping my (camera) DisplayObject3D.rotationY to RadarInterface.rotation correctly.The camera (or any 3d object) works with values I'm finding hard:Clockwise: 0 to 89, 89 to 0, -0 to -89, -89 to -0 doing a complete 360.So if I were to turn 180 degrees I'd go from 0 to 90 and back down to 0 again.

View 1 Replies

Regex :: Flex TextInput Restrict : Restrict Punctuation?

Aug 9, 2011

I have need to restrict user input. TextInput should restrict all special characters and punctuation. Any other characters are allowed. In java there is a regex patter:

replaceAll("\p{Punct}", "_")

Is there something similar in actionscript?

View 2 Replies

ActionScript 3.0 :: Rotation Center Is In Left Of The Image - Aren't 3D Rotation From Transform Panel

Jan 7, 2010

I have a movieclip and when I do 3D rotation from Transform panel, It rotates perfect, center is in the middle of image, and when I apply mc.rotationY, rotation center is in left of the image, aren't 3D rotation from Transform panel and mc.rotationY from AS same? what's up?

View 2 Replies

Actionscript 3 :: Augmented Reality Flartoolkit Rotation - Trace The Rotation Of The Marker

Mar 23, 2011

I'm trying to do some augmented reality projects with flartoolkit . I can now put simple 3d objects on my marker and it works fine , but I wanna give my project some events that the user can interact with. I'm trying to trace the rotation of the marker. there's a container:DisplayObject3D which my application uses to add the 3d objects , I traced this :"trace(container.rotationZ)" but it's just returning 0 . I studied another AR application's source code and it was using the rotation of it's container object without problem .and I think I should mention that I'm using the exercise file of seb lee delisle papervision3d course from [URL]. anyone has any experience with flartoolkit? the main functions of my my code is as below:

[Code]...

View 1 Replies

ActionScript 3.0 :: 3D Rotation Of Nested Movieclips, Separate Of Parent Rotation?

Aug 11, 2010

Is it possible to have the child movieclip rotate separate of the  rotation  properties assigned to the parent? so ultimately giving the  child  element it's own axis?I've customized Lee Brimelows (gotoandlearn.com) 3D carousel to spin  on  the x axis to make it a vertical carousel. I've also rotated that by 45 degrees on the y axis to see all the items, and wrote a snippet of   code to hide the left portion of the carousel. The entire  carousel is contained within the 'container' movieclip, and  inside of  that are my carousel items (as seen below), with the larger  item being  the item in focus.

On rollover of the item in focus, I want to rotate it so it faces the   viewer (as seen below),basically removing the 45 degree rotation   applied to the container.The problem i'm running into is when you rotate the container (changing   the rotationX of the container), the axis basically rotates with it, so   when i rollover the next item 'in focus', the following happens..(in  the  example where it appears how it want it to, the carousel is at a   rotationX of 0, so it works fine)

View 2 Replies

ActionScript 1/2 :: Inconsistent Rotation - 270 Degrees Of Rotation Disappear?

Apr 21, 2009

Program A has a cannon that aims to line up with where-ever the mouse is pointing, in 360 degrees, and fires when the mouse is is clicked. Program B has an eye instead of a cannon that should in theory do similar functions when the capslock key is toggled, but instead only has a 90 degree range of motion from the Right of the eye toward the bottom (quadrant 4 only). Where did the ther 270 degrees of rotation disappear to?

[Code]...

View 4 Replies

ActionScript 2.0 :: Create A 3d Rotation Much Like The Widely Used Carousel Only The Rotation?

Aug 11, 2006

i.m trying to create a 3d rotation much like the widely used carousel only the rotation i desire consist of four upright(90 degrees) movieclips resting on a slanted, 30 degree plane which rotate onEnterFrame or following a tween on a oval like path - then pause for a given number of seconds at the four movieclips positions equal in distance on the plane

function around() {
this._x = Math.cos(this.angle) * radiusX + centerX;
this._y = Math.sin(this.angle) * radiusY + centerY;
var s = this._y /(centerY+radiusY);

[code]....

View 7 Replies

IDE :: Z - Rotation X And Rotation Y Missing In Motion Editor Panel

Feb 23, 2009

Why isn't there the Z, rotation X and rotation Y fields in my motion editor panel?

View 1 Replies

ActionScript 3.0 :: Travel Along 3d Plane

Nov 10, 2010

Im trying to figure out how to travel along a plane to a point in 3d space. It needs to feel as though travelling down a road. I have attached a swf with the desired effect. Im using the formula scale = fl/(fl + z);the problem im having is it looks fine until scale is > 1. I need the plane to stay central to the screen.

View 0 Replies

ActionScript 2.0 :: Rotating A 2d Plane In 3d?

Apr 1, 2007

how to rotate a 2d plane in 3d? for example... i want to load a jpeg in to a movieclip, and then, using actionscript, flip the photo around so essenitally you're looking at the back of it.i've seen the Scripting 3D in Flash kirupa resource, but it's a bit advanced for what i need. i only want to flip a 2d plane 180 degrees.

View 2 Replies

ActionScript 3.0 :: Add Image To A Plane?

Apr 15, 2011

how i can add text on a plane and put the plane in a 3d scene?

I have the following

Code:
[Embed(source="../lib/QuickScan.png")] private var QuickScan:Class;
private function createScene():void {
quickscan = new QuickScan();

[Code].....

View 2 Replies

ActionScript 3.0 :: Calculate 3D Plane From 2D Projection

Jan 16, 2012

I'm basically trying to emulate Photoshop's Vanishing Point tool where you can define the 4 2D points and the 3D plane is calculated from that information, in terms of the rotation of the plane relative to x y and z axes.

So if you have an image like this one:
And you define the points of the four corners, maybe like this:

It would define the 3D plane that the surface must live on relative to the x y and z axes. Researching this has led me to some tutorials on drawTriangles and Homographies, but they all seem to be focused on mapping bitmap data and I can't seem to find anything that defines a 3D plane itself.

View 5 Replies

Flash :: Moving 2d Objects On A 3d Plane?

Jun 11, 2010

I have a 2d plane rotated on its x axis, with 2d display objects I want to move around on the plane. Its pretty similar to a chess board [URL]..

The board is a rotated rectangle, and the pieces are just 2d display objects. Whats the easiest way to manipulate those objects so they appear to be moving on the board?

View 1 Replies

ActionScript 3.0 :: Draw A Plane Between The Known Points?

Jun 22, 2010

I have an array of points and I need square planes to be drawn between these points and distorted if points change their coordinates (see what I mean in the attached file).So what is the best practice I should use to create such set of planes knowing just coordinates of the points (planes vertices)?

View 4 Replies

ActionScript 3.0 :: Can't Access Plane To Ratate It?

Oct 25, 2009

Trying some tutorials about Papervision3d. Found a problem when trying to rotate the plane.the AS conde below:

Code:
package {
import flash.events.Event;

[code].....

View 1 Replies

Actionscript 3.0 :: Rotation X Rotation Y Don't Show?

Oct 8, 2009

I am watching the tutorial on the motion editor and when he opens the motion editor to edit the Rotation X and Rotation Y values I'm in trouble.My motion editor now only shows Rotation Z but, no Rotation X or Rotation Y. What am I doing wrong?

View 1 Replies

ActionScript 3.0 :: Finding The Length Of A Plane Along The Z Axis

May 10, 2010

if I take a square, turn into a Movie Clip, addjust the Perspective Angle, and the Vanishing Points. Then I rotate the square along the x axis so that the square is now a plane laying on the z axis. How do I get the length of the Movie Clip? I need to know when a plane starts and ends on the z axis. I also need to get the width.

View 3 Replies

Professional :: Finding The Length Of A Plane Along The Z Axis?

May 10, 2010

if I take a square, turn into a Movie Clip, addjust the Perspective Angle, and the Vanishing Points.  Then I rotate the square along the x axis so that the square is now a plane laying on the z axis.  How do I get the length of the Movie Clip?  I need to know when a plane starts and ends on the z axis.  I also need to get the width.

View 13 Replies

Actionscript 3 :: Papervision3D: Making A Camera Look At Plane

Jan 6, 2010

I have a wall of Planes at different angles and positions. I'd like to get the camera to rotate and look straight at the focused plane. I have created a dummy Plane (lookAtMe) that tweens to the Plane I click on as follows:

private function planeClicked(e:InteractiveScene3DEvent):void
{
lookAtTarget.copyTransform(this);

[Code]....

The camera centers on the looAtMe Plane but doesn't rotate so that the selected Plane is straight on.

View 3 Replies

Actionscript 3 :: Position Plane In Sphere Papervision3d?

Dec 30, 2011

How position plane in sphere papervision3d as3 ?

I have a problem , how position a plane in surface of sphere.

View 1 Replies

ActionScript 2.0 :: HitTest Not Working For Plane Collision?

Apr 4, 2003

I can't seem to get hitTest to work for the plane in my little game. The code I'm using in the plane MC is:

[AS]if (_root.player.hitTest("_root.badguy"))
playerhealth -= 20;
}

[code]....

I want to the badguy plane to hit the player's plane and take a subtraction from the player's heath. I've fiddled around with using "this" instead of the full path of the playerMC - no success. My hitTest is working fine for the bullets!

View 3 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved