ActionScript 3.0 :: [Papervision] Plane Primitive Backside Material?

Mar 16, 2009

I've searched around the web trying to find out how to set the primitive Plane backside material in papervision. Unfortunately without luck. That is why I'm turning to you,My question is simple (as written above):How do I set the background material of a Plane primitive in Papversion 2.0?

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Actionscript 3 :: Load A Papervision/Flex Application (SWF) As A Material On A Papervision Plane?

Mar 24, 2011

I am trying to build a portfolio application similar to the used by Whitevoid. I am using Flex 4 and Papervision3D 2. I have everything working except for one issue. When I try to load an external SWF as a material on one of the planes, I can see any native Flex or Flash components in their correct positions, but the papervision objects are not being rendered properly. It looks like the viewport is not being set in the nested swf. I have posted my code for loading the swf below.

private function loadMovie(path:String=""):void
{
loader = new Loader();
request = new URLRequest(path);

[Code]....

Below I have posted two pictures. The first is a shot of the application running by itself. The second is the application as a MovieMaterial on a Plane. You can see how the button created as a spark object in the mxml stays in the correct position, but papervision sphere (which is rotating) is in the wrong location.

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Flash :: Clipping Due To Segmentation In Plane Primitive In Away3d

Nov 28, 2011

I have a Plane and I try tweening a MovieClipSprite on it. I run into trouble when I try to tween near the points where both segment triangles meet (I have kept both segments as 1), While moving near these points the Sprite disappears. I can tell it goes beneath the Plane because when it reappears it does so gradually and I can see it's lower half appearing as it moves away from these points. Increasing the segments obviously deteriorates the performance further as this begins to happen at other points as well. I am pasting some relevant code var planeMaterial:BitmapMaterial = new BitmapMaterial(texture.bitmapData, {smooth: true, precision: 4});

[Code]....

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ActionScript 3.0 :: Where To Put The Material Jpg [papervision]

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[Code]...

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Actionscript 3.0 :: Magnifying Glass Effect On Cube Material In Papervision?

Oct 21, 2010

I have a cube with a material on the front face. I'm trying to create a magnifying glass in 2D for the 3D cube. Can anyone offer a suggestion for how to achieve this? I was thinking I might try to find the UV under the mouse in an OBJECT_OVER InteractiveScene3DEvent and somehow get the bitmap from the material, mask it, and move it around in relation to the mouse position- mimicking a magnifying effect. How to do that, I have no clue.

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ActionScript 3.0 :: Papervision 3D Plane Flying?

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Or if someone could point me in the right direction for the Trigonometry equations,

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ActionScript 3.0 :: Papervision 3d Spiral Plane?

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ActionScript 3.0 :: FLVPlayback Onto A Papervision Plane

Sep 15, 2009

I add an FLVPlayback component on to a Papervision Plan. So far so good. Video plays, 3d works. But I am facing two issues:

1. Even though I set my MovieMaterial to interactive, I canot click on the controls. I have found someone else that stumbled onto something similar (link 1, link 2), but since they did not have answer, I though of asking here.

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Here is my code:

Code:
package
{
// + ----------------------------------------
// [ IMPORTS ]

[Code]....

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ActionScript 3.0 :: Papervision Restrict Rotation Of A Plane

Jan 11, 2009

A longtime AS2 developer finally making the transition to AS3 and Papervision all in one big leap.Working from Lee Brimelow's awesome pv2 tutorial as a base I've been able to create a plane with a movieclip mapped to it. What I'd ideally like to do is limit the rotation of the plane to maximum of -45 to 45 degrees on the X and Y.[code]I've tried using basic conditionals to restrict p.rotationX and p.rotationY but they seem to be ignored.

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Actionscript 3 :: Difference Between Primitive / Non-Primitive Objects For Memory Management?

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my understanding is that primitive types (uint, string, Number, etc.) of a class do not need to be set to null for garbage collection.

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package
{
//Imports
import flash.display.Shape;

[Code]....

if this is true, which i believe it is, what is the difference between objects of primitive types and objects of non primitive types concerning memory allocation?

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ActionScript 3.0 :: Referencing A Primitive

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I wish to pass a reference to _camera.y, but _camera.y is a primitive and gets passed as a value.Here's the code for a little debugging class.

ActionScript Code:
package
{
import flash.events.Event;[code]..........

If I call watch("Cam Y", _camera.y) I get "0" traced out all the time - I assume because the y position of the camera is being passed in as a value.I want to pass it in as a reference so that this little class will keep an eye on the y position of the camera.

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Possible To Tween Oval Primitive From Within Flash?

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ActionScript 3.0 :: Edit A Primitive Oval Object Thats On Stage

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ActionScript 3.0 :: Keeping References To Primitive Data Types/Properties?

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Code:
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[code]......

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IDE :: PaperVision3D - Add A Material To A DAE?

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Flash :: Cannot Apply Material To A *.obj In Away3d?

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[Code]...

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I have successfully imported a Lightwave generated Collada file into Flash using Papervision3dA material within the Lightwave file is called "Lambert4SG". How can I assign the "precise" property to eliminate the texture distortion. However, the material needs to be cast to BitmapMaterial in order set a BitmapMaterial specific property.

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{

[code].....

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var slingPar:Max3DSParser = new Max3DSParser();
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[Code]...

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ActionScript 3.0 :: Dispatch Event From Movie Material?

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Tracker Site To Upload Each Day Position And Blog Material

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[Code].....

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I was recently trying to import some collada models from 3d studio max into flash. verything looks fine, but I have some kind of error which rather shouldn't appear: Quote:'MaterialObject3D: transformUV() material.bitmap not found!'I've found some answers by googling it, but I'm not sur

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ActionScript 3.0 :: Papervision3D_2.1 : When Use Any Shade Material The Element Losing Its Flatness?

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I have added a DAE element to the scene created in 3D Max as I created a MaterialsList for it, the problem is when I use any shade material the element losing its flatness!

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ActionScript 3.0 :: Papervison - Video Material - Pause - Videos To Be Stopped At The Beginning When It Appears

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I have a cube built in papervision. It has a video on each side. I want the videos to be stopped at the beginning when it appears. I thought I could just use pause on the stream. ncStream2.pause(); no luck. When I do that I just get a black box. There is no black at the beginning of the videos. I do not think the papervision part is really a big deal. It's probably just a straight forward AS3 and video problem.

[Code]....

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Im trying to figure out how to travel along a plane to a point in 3d space. It needs to feel as though travelling down a road. I have attached a swf with the desired effect. Im using the formula scale = fl/(fl + z);the problem im having is it looks fine until scale is > 1. I need the plane to stay central to the screen.

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ActionScript 2.0 :: Rotating A 2d Plane In 3d?

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how to rotate a 2d plane in 3d? for example... i want to load a jpeg in to a movieclip, and then, using actionscript, flip the photo around so essenitally you're looking at the back of it.i've seen the Scripting 3D in Flash kirupa resource, but it's a bit advanced for what i need. i only want to flip a 2d plane 180 degrees.

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ActionScript 3.0 :: Add Image To A Plane?

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how i can add text on a plane and put the plane in a 3d scene?

I have the following

Code:
[Embed(source="../lib/QuickScan.png")] private var QuickScan:Class;
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quickscan = new QuickScan();

[Code].....

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I'm basically trying to emulate Photoshop's Vanishing Point tool where you can define the 4 2D points and the 3D plane is calculated from that information, in terms of the rotation of the plane relative to x y and z axes.

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