I have a movie clip which has two frames. On the first frame I have the front side and on the second I have the back. I am rotating the MovieClip by rotationX, rotationY, rotationZ properties.I want to display the frame 2 when the MovieClip rotates. Please help. I dont want to use PaperVision class. Also, please consider the Perspective View of the scene.Sometimes, the MovieClip might not only be dependent on rotation. It is also equally dependent on the position (only in Perspective View).
I have a cube with a material on the front face. I'm trying to create a magnifying glass in 2D for the 3D cube. Can anyone offer a suggestion for how to achieve this? I was thinking I might try to find the UV under the mouse in an OBJECT_OVER InteractiveScene3DEvent and somehow get the bitmap from the material, mask it, and move it around in relation to the mouse position- mimicking a magnifying effect. How to do that, I have no clue.
I created a movie clip layer with five cars in it. Each car is a separate button that when clicked plays a sound and shows an animation. If the car is clicked again, the sound and animation disappear. If another car (car B) is clicked while the first car (car A) is playing the sound/showing the animation, car A's sound and animation disappear, but it takes a second click for car B's sound/animation to play/appear.
How can I write the code so when you click on car B while car A is playing, car A's sound stops and animation disappears and car B's sound and animation play and appear right away?
I'll start off by saying I'm a newbie, just putting that out there. How do you make a turn by turn multiplayer flash game? I don't know if an engine is made in AS3, PHP, Javascript, or whatever,I made my game already, it's just that it isn'tmultiplayer yet. Basically, there are lines, and each player crosses out a number of lines, and the last player to cross out a line is the loser. I want it where one user crosses out some lines, then presses End Turn, then the other does their turn and then presses End Turn to allow the other player to move his cursor. But how can I get both players to see the same frame and only have one player have the ability to move the cursor during a turn? Is there some easily adaptable multiplayer engine for flash for newbies out there
I've successfully loaded a DAE model with its own bitmap texture material. Now I want to layer an environment map over that to give it a shiny look. I'm about ready to go out of my mind---nothing seems to work. I've created my environment map material, and added it to the DAE model, but it fails to appear at all. I've cut some holes in the original bitmap material, so that I'd be able to see if the reflection was covered over, but nothing appears to be hiding underneath
I cannot apply a texture to an object, I don't know why.( AS3 blender export script and Collada Import is not working for me either )
var loader:Loader3D = new Loader3D(); loader.addEventListener( Loader3DEvent.LOAD_SUCCESS, handler_loadSuccess ); var parser:Obj = new Obj(); loader.loadGeometry( "assets/objects/Test.obj", parser );
I have successfully imported a Lightwave generated Collada file into Flash using Papervision3dA material within the Lightwave file is called "Lambert4SG". How can I assign the "precise" property to eliminate the texture distortion. However, the material needs to be cast to BitmapMaterial in order set a BitmapMaterial specific property.
i am currently playing around with a flash media server trial in combination with the flowplayer.All in all i am testing the performance and general functionality for the company i work for.Anyways, i am trying to search a way to check the bandwidth of a client ( server sided ) and redirecting him to the right video stream.Sure this could be done by the backend flash application, but its out intention to perform this check server sided.
I have loaded a .obj into away3D with a given material (not using the .mtl file), and through the course of rendering, I want to change the object's material. Here is how I load the .obj:
I have loaded a model using the 3DS parser that is already linked to a material and loads fine. I would like to make this model semi-transparent part of the time but not all of the time. I would like to just set alpha = .5 but when I target the materal that is not an option.
Here is the code and using:
var slingPar:Max3DSParser = new Max3DSParser(); var slingLoader:Loader3D = new Loader3D(); sling = new ObjectContainer3D();
I have a site that is using aspects of papervision within an otherwise 2D environment...
In my papervision 3D room which is a class loaded into a movieclip holder, the walls of the room are taken from movie clips in the library. Some of these clips also have hotspot elements within the clip. For these, I wrote the code for the individual movie materials in their own file so that I can control the mouse events easier. Everything works fine, including the movie material tracing the click event. However, in the click event I am dispatching an event to be heard on the stage. I have my listener for it in my Main file but my stage isn't ever hearing it.
I've searched around the web trying to find out how to set the primitive Plane backside material in papervision. Unfortunately without luck. That is why I'm turning to you,My question is simple (as written above):How do I set the background material of a Plane primitive in Papversion 2.0?
I'm about to go on a 1000 mile charity cycle ride. I would like to be able to upload my position to the website at the end of each day - and have the site show precisely where I am on a map of the whole route - a sort of rolling image, if you like. I'd also like to be able to upload blog material at the same time. I have ActionScript 3 available.
I was recently trying to import some collada models from 3d studio max into flash. verything looks fine, but I have some kind of error which rather shouldn't appear: Quote:'MaterialObject3D: transformUV() material.bitmap not found!'I've found some answers by googling it, but I'm not sur
I have added a DAE element to the scene created in 3D Max as I created a MaterialsList for it, the problem is when I use any shade material the element losing its flatness!
I have a cube built in papervision. It has a video on each side. I want the videos to be stopped at the beginning when it appears. I thought I could just use pause on the stream. ncStream2.pause(); no luck. When I do that I just get a black box. There is no black at the beginning of the videos. I do not think the papervision part is really a big deal. It's probably just a straight forward AS3 and video problem.
I've got a bug in my code, where a button has to be double clicked to work.Just wondering what is the standard distinction for the difference between single and double click.
I am trying to build a portfolio application similar to the used by Whitevoid. I am using Flex 4 and Papervision3D 2. I have everything working except for one issue. When I try to load an external SWF as a material on one of the planes, I can see any native Flex or Flash components in their correct positions, but the papervision objects are not being rendered properly. It looks like the viewport is not being set in the nested swf. I have posted my code for loading the swf below.
private function loadMovie(path:String=""):void { loader = new Loader(); request = new URLRequest(path);
[Code]....
Below I have posted two pictures. The first is a shot of the application running by itself. The second is the application as a MovieMaterial on a Plane. You can see how the button created as a spark object in the mxml stays in the correct position, but papervision sphere (which is rotating) is in the wrong location.
I want to load a completely different .swf into a 50 *50 Red cube which is called a.swf.However i want the newly loaded .swf which is called b.swf to appear in a.swf as its background only so you can still see the red cube .When i try to do this all i get is that the new b.swf completely replaces the old a.swf which becomes completely invisible.I have tried using masks and also holders for the new b.swf but still can not acheive my goal.
I got the nice 3d cube from eric Lin. [URL]It would be very cool if the cube can build itself, before it starts rotating. So that 6 faces(left on the stage) transform to one cube(right on the stage).
A cube that will rotate automatically .Images from XML will be shown to each side of the cube and each side to have a url so when you click on it to redirect you to a website.More specific, something like this might help you understand more clearly.. 3D Cube Banner Rotator in the activeden(I can't post a URL yet).Without texts,shadows etc.
I'm new to 3D in Flash, I've worked for a while with basic CS4 3D functions (rotation flat objects basically).
Now, I want to create a cube dynamically and start working with it.Since I don't want to start messing around with Papervision or Away3D for a basic cube.
I wanted to know how I can create a cube using AS3 in CS4?
I need to make a 3D cube menu. All 6 faces should be a link to another scene (or basically just a link to anything). For rotation wise, it should turn towards the left when the user click and drag the cursor from left to right.[URL]