ActionScript 3.0 :: Keeping References To Primitive Data Types/Properties?

Oct 26, 2009

Primitive Data Types (Boolean, int, Null, Number, String, uint, and void) are treated as "values" rather than Objects, so when you pass one of them into a function, instead of passing a reference, it basically clones the information, and creates a new instance. It does the same thing when when you use "primitive1 = primitive2", and instead of passing on a reference, clones it.I thought there might be a slim possibility Flash allows me to reference primitives if I treat them as objects instead of (in this case) ints.

Code:
var num1:int = 5;
var num2:Object;

[code]......

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