ActionScript 3.0 :: Calling A Function Sending Different Data Types As Parameter?
May 23, 2009
In my code there's a function that shows an image on the screen (or loads the image and shows a progress bar). This function is called by clicking on a thumbnail, and it uses a parameter [e.target.name] refering to the property "name" of the thumbnail clicked, which is an integer (or I believe so). The thumbnails are placed inside the cointaner_mc MovieClip.
Code:
container_mc.addEventListener(MouseEvent.CLICK, clickThumb);
function clickThumb(e:MouseEvent):void{
if (my_full_images[e.target.name] == undefined){[code]...
but I want to call this function by clicking on a button, which would need to pass another type of parameter, in this case, a variable which refers to the number of the image displayed on the screen plus one.I tried this:
Code:
clickThumb(image_num + 1);
But it doesn't work, I get the following error:
1067: Implicit coercion of a value of type Number to an unrelated type flash.events:MouseEvent.
How could I call the function clickThumb and make it use "image_num + 1" instead of "e.target.name" ?
Could I dispatch the event (MouseEvent.CLICK, clickThumb), passing this value "image_num + 1" ?
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Aug 3, 2010
Let's say I have a function that accepts a function and some arguments as parameters. Something like:
ActionScript Code:
function myFunction(func:Function,args:Array):Void{
// do something awesome here
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How would I go about calling this function with the arguments in args? It's pretty simple to call a function without any arguments, but calling it with them..
As an example:
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Mar 11, 2004
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Aug 26, 2008
I know I can do this:
Code:
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[code].....
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Jan 24, 2012
Consider the following function:
Code:
public function foo(bar1:int, bar2:uint, bar3:String, bar4:Boolean):void{}
What I want is to have the different types of data represented by custom named types which are essentially representing the original data types. I other word, I would like to proxy the data types and have a valid function as following:
Code:
public function foo(bar1:PAR_Bar1, bar2:PAR_Bar2, bar3:PAR_Bar3, bar4:PAR_Bar4):void{}
so PAR_Bar1 would proxy the `int` data type, PAR_Bar2 would proxy the `uint` data type, so on and so forth.
The reason I need this is because I'm using a debugger with a GUI that can run methods and allows changing function parameter values in real-time, the issue is that the debugger can't tell me what parameter I'm changing, it only displays the data type of a parameter. So if I need to change 10 different parameters all of type int, the debuggers display all of them as int and not by their names.
I think that if I use proxy types I can easily differentiate between parameters.
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Consider the following function:
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[Code]....
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Jul 22, 2010
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Code:
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A simplified example:
PHP Code:
// This is the function that I want to call from varying places with different MouseEvents and triggered by different event listeners
function myFunctionA(evt:MouseEvent):void{
[Code] .....
Actually, in writing that, I may have answered my own question, because it seems that myFunctionA is simply expecting a MouseEvent... regardless if that event is CLICK or MOUSE_DOWN or MOUSE_UP event, right? Now, a MouseEvent.CLICK may have different properties than a MouseEvent.MOUSE_UP that I can access within myFunctionA; however, that shouldn't matter to the function, or is my thinking flawed?
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Code:
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