ActionScript 3.0 :: Create Different Variable Types From Single Function?

Jul 26, 2010

This is hard to describe in a sentence, so i'll write some false code: (with incorrect syntax, of course)[code]...

Is it possible to do something like this, where I pass the name of the data Type that I want it to create and it does it within the function? And I know that with this simple example it isn't necessary to do it this way, but in the full program this would save some time and make the code more efficient.

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I'm trying to write a robust "eventMaker" function that I can run with arguments that will then create an event listener based on the arguments.

However, I can't seem to get it to pass the arguments. Functions are impossible to pass; it can't convert string versions back to functions, and passing the function as type :function just yields "function() function{}".

The same is true with strings and class definitions - if I want it to refer to an object in my other .AS file called "helloWorld", I can't make it think of helloWorld as anything other than a string or an object, and when I write commands based on it I get errors.

So how do I contain classes, functions, et al in variables that I can then reference again, in code, as those functions/classes? How can I convert a string value to something that the code will know is a reference?

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ActionScript 3.0 :: Defining Variable Types In Functions?

May 2, 2010

if defining variable types in function parameters gives any speed boost.

e.g

ActionScript Code:
function DoIt(param1,param2,param3):void
{

[Code]....

is there any performance difference between above functions. in theory compiler should be able to manage memory more efficiently when knowing what data to expect, but is it so in flash

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Im working on a chess game replay system in flash, and in order to display comments on individual moves I am loading them from an external text file. Since one of the navigation buttons allows the game to skip to the last move I want to also recieve the number of the last move through this text file. After using loadvars all the comments are loaded correctly as strings but the variable for lastmove is not being recieved as a number. My ultimate question is whether there is a way to convert the text number into a real number which can be manipulated. If not, is there a simple way to load this data element individually as a number.

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ActionScript 3.0 :: Create A Global Variable From Inside Function?

Oct 11, 2011

I have a primary function that calls upon other functions, which call upon other functions, etc, each one creating different objects. I need to delete everything eventually and was thinking the easiest way to do this would be to have a global array to push() each object into. It would be easy to just put garbageArray.push(thisCreatedObject); into the for() loops of every function to grab all the objects so a deleteFunction() could just cycle through garbageArray to remove and null everything cleanly.

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ActionScript Code:
//example 1 of global array. No passing as argument from
//primary to secondary functions. Multiple global arrays
//required for multiple primary functions in the future.

[code].....

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ActionScript 3.0 :: Create A Reference To Variable/function Using Strings?

Sep 18, 2009

I'm wondering how I can create a reference to a function/variable by using strings. Sorry if I'm not explaining the problem well, but let me show you what I mean in an example:You can create a reference to a class using strings by using the getDefinitionByName as follows:var classRef:Class = getDefinitionByName("myClass") as Class;var myClass1:classRef = new classRef();Similarly, how do you refer to functions and variables? The reason why I want to know is because I'm trying to implement a function which takes in the event handler name as the parameter, and what the function essentially does is that it adds an event listener with the associated handler (based on the parameter) to an object, something like this:

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[code].....

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ActionScript 3.0 :: Passing MouseEvents Of Different Types To Same Function?

Sep 21, 2009

I was just wondering if there are any problems that could arise from passing MouseEvents of different types (i.e. MouseEvent.CLICK or MouseEvent.MOUSE_DOWN) at different times to the same function? I've already built my project, and it seems to function fine, I just want to make sure that I'm not setting myself up for some problems in the future. I understand it's probably not the "cleanest" or "best practice" to construct my project in this manner, but if it works...

A simplified example:
PHP Code:
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function myFunctionA(evt:MouseEvent):void{
[Code] .....

Actually, in writing that, I may have answered my own question, because it seems that myFunctionA is simply expecting a MouseEvent... regardless if that event is CLICK or MOUSE_DOWN or MOUSE_UP event, right? Now, a MouseEvent.CLICK may have different properties than a MouseEvent.MOUSE_UP that I can access within myFunctionA; however, that shouldn't matter to the function, or is my thinking flawed?

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ActionScript 3.0 :: Map Data Types To Custom Types?

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Consider the following function:

Code:
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Code:
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ActionScript 3.0 :: Calling A Function Sending Different Data Types As Parameter?

May 23, 2009

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Code:
container_mc.addEventListener(MouseEvent.CLICK, clickThumb);
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if (my_full_images[e.target.name] == undefined){[code]...

but I want to call this function by clicking on a button, which would need to pass another type of parameter, in this case, a variable which refers to the number of the image displayed on the screen plus one.I tried this:

Code:
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1067: Implicit coercion of a value of type Number to an unrelated type flash.events:MouseEvent.

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I have a public variable and I am trying to set it, then read it from a different function:

public var str:String;
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[Code]....

My trace results says null. Why does it not give me "hello"?

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[Code].....

So how can I influence the time inside the timer? Do I create a global timer, remove the listener and recall the timer function? Would this work since the timer has already been declared, I a re-declare a timer?

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f you know PHP...then you know that you can create a string variable...and then use the value of that variable to declare another variable. like this:

PHP Code:

<?php$foo = "haha";$i{$foo} = "success";print $i{haha};?>

and it would display "success"...or like this:

PHP Code:

<?php$foo = "haha";$$foo = "success";print $haha;?>

and it would also display "success".

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I'm trying to cut down the amount of code I type to complete a project. Using things like ?: and &&= over the typical if statements. Is there a way to compare a single variable to a group of variables? example...

var1==var2 || var1==var3 || var1==var4 ? doSomething : doSomethingElse;

is there a short way to check if var1==var2,var3,var4?

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Is there a way to group a bunch of movie clip instances into a single variable? Reason is, I have a lot of movie clips acting as buttons that I have added to event listeners. All of the movie clips with do the same functions and I have a few different functions created.

For example. How can I change this

Code:
mc_aitkin.addEventListener(Event.CHANGE, changeAlpha);
mc_anoka.addEventListener(Event.COMPLETE, changeAlpha);
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mc_anoka.addEventListener(MouseEvent.MOUSE_OVER,hoverOver);

[Code].....

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[Code]...

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Jan 25, 2009

Is there a way to reference multiple movieclips using a single variable name? For example,I'm making a side-scrolling game, and there's going to be many platforms, and I have some code that tells the player not to fall through these platforms, but I don't want to copy and paste the same "platform" code every time I add a new platform.

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My movie is basically complete and consists of simple movie clips as buttons, these listen out for specific states and when these conditions are met a function is run which generally either plays a movie clip or runs a prevFrame loop.For some reason, although the mouse over and out conditions are working correctly the mouse down condition causes the variable to flip through 3 states which causes the panel im trying to show to basically run through 5 frames and then reverse for a single frame.I'm literally banging my head on my desk for a solution and my manager is starting to look at me a bit funny. Has anyone experienced anything like this before? Heres me code

Actionscript Code:
// import classes import flash.events.MouseEvent;// enable button mode for movie clipsmc_red.buttonMode = true;// Create variablesvar red_rewind:Boolean;var

[code]......

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I have the following scenerio, a main.swf which loads swfs on top, code below

stop();
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[code].....

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How do I create multiple units of a single class, but still be able to target it individually?

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Feb 5, 2010

how to create a single preloader that would load my main timeline and all external images? I'm using multiple instances of the loader component to import jpgs.

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ActionScript 1/2 :: Single Function For Multiple Buttons?

Feb 21, 2012

My problem is that I am trying to use the following functions on 10 different logo movieclips. Each logo movieclip has a popup up box (another mc) within its timeline with a description in. When I hover over the logo movieclip i want it to call the forward frames function and on hover out call the rewindframes function.

function forwardFrames() {
onEnterFrame = function () {
if (_currentframe != 15) {
nextFrame();

[code]....

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