ActionScript 3.0 :: Importing Boolean And Other Data Types From XML

Jul 22, 2010

Im trying to wrap my head around data types and phrasing them from xml. From what I gather variables that come in from XML are always treated as a string - even if you declare them as something else before hand? Im not seeing that myself as everything else other then the Boolean is behaving as expected. For example in the code below, if I declare FGFILLCOLOR as anything other then an int, or Number, I get an unrelated type error. So why just Boolean and how can I convert them so they behave properly without declaring all of them as a String? Though I've seen a few related solutions posted around but I wan't able to sort them out.

[Code]....

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ActionScript 3.0 :: Importing Boolean And Other Data Types From XML?

Jul 22, 2010

Im trying to wrap my head around data types and phrasing them from xml. From what I gather variables that come in from XML are always treated as a string - even if you declare them as something else before hand?Im not seeing that myself as everything else other then the Boolean is behaving as expected. For example in the code below, if I declare FGFILLCOLOR as anything other then an int, or Number, I get an unrelated type error. So why just Boolean and how can I convert them so they behave properly without declaring all of them as a String? Here is what I've got:

the xml
Code:
<VARIABLES>

[code].....

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ActionScript 3.0 :: Map Data Types To Custom Types?

Jan 24, 2012

Consider the following function:

Code:
public function foo(bar1:int, bar2:uint, bar3:String, bar4:Boolean):void{}

What I want is to have the different types of data represented by custom named types which are essentially representing the original data types. I other word, I would like to proxy the data types and have a valid function as following:

Code:
public function foo(bar1:PAR_Bar1, bar2:PAR_Bar2, bar3:PAR_Bar3, bar4:PAR_Bar4):void{}

so PAR_Bar1 would proxy the `int` data type, PAR_Bar2 would proxy the `uint` data type, so on and so forth.

The reason I need this is because I'm using a debugger with a GUI that can run methods and allows changing function parameter values in real-time, the issue is that the debugger can't tell me what parameter I'm changing, it only displays the data type of a parameter. So if I need to change 10 different parameters all of type int, the debuggers display all of them as int and not by their names.

I think that if I use proxy types I can easily differentiate between parameters.

So, my question: Is it possible to proxy data types? I mean map specific data types to custom data types that would represent the base data types?

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ActionScript 3.0 :: Importing One Swf Into Another And Then Scanning The Children Types In The Imported SWF?

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I'm importing one swf into another and then scanning the children types in the imported SWF. When I do the following, the bitmaps return as Shapes.

Code:
for(var i:Number = 0; i<importedSwf.numChildren; i++) {
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What I need to do is evaluate the bitmaps in the imported SWF file and see if they have their smoothing property on or not.

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Data Integration :: Complex Data Types From PHP To Flash?

Apr 7, 2006

Does anyone know of any really easy and effective ways to move complex data types from PHP into FLASH and vice-versa? A while back I made an attempt to recreate PHP' serialize() function in actionscript but it was really difficult and performance was poor.

I'm able to do it fairly easily for one dimensional arrays indexed by numbers, but when I have to pass either an object (or several objects) or when i have to pass a nested array of arbitrary complexity (such as a data tree) then I get bogged down.

I have a little experience dealing with XML in flash (working with the tree component) but it seems like so much effort when i am dealing with a new data type.

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Actionscript 3 :: Map Data Types To Custom?

Jan 24, 2012

Consider the following function:

public function foo(bar1:int, bar2:uint, bar3:String, bar4:Boolean):void{}

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Flex :: Equivalent Datatypes For Various Wsdl Data Types?

Apr 21, 2011

WSDL defines a number of datatypes supported by web service . Is there a documentation stating the various equivalents of those datatypes on flex side. In general for any language that we use to consume web service, how do we get to know the equivalent datatypes of the wsdl types.

One of the web service that I am consuming is returning base64Binary (an image binary data) , What is the equivalent datatype of this on flex ?

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ActionScript 3.0 :: Calling A Function Sending Different Data Types As Parameter?

May 23, 2009

In my code there's a function that shows an image on the screen (or loads the image and shows a progress bar). This function is called by clicking on a thumbnail, and it uses a parameter [e.target.name] refering to the property "name" of the thumbnail clicked, which is an integer (or I believe so). The thumbnails are placed inside the cointaner_mc MovieClip.

Code:
container_mc.addEventListener(MouseEvent.CLICK, clickThumb);
function clickThumb(e:MouseEvent):void{
if (my_full_images[e.target.name] == undefined){[code]...

but I want to call this function by clicking on a button, which would need to pass another type of parameter, in this case, a variable which refers to the number of the image displayed on the screen plus one.I tried this:

Code:
clickThumb(image_num + 1);
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1067: Implicit coercion of a value of type Number to an unrelated type flash.events:MouseEvent.

How could I call the function clickThumb and make it use "image_num + 1" instead of "e.target.name" ?

Could I dispatch the event (MouseEvent.CLICK, clickThumb), passing this value "image_num + 1" ?

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ActionScript 3.0 :: Keeping References To Primitive Data Types/Properties?

Oct 26, 2009

Primitive Data Types (Boolean, int, Null, Number, String, uint, and void) are treated as "values" rather than Objects, so when you pass one of them into a function, instead of passing a reference, it basically clones the information, and creates a new instance. It does the same thing when when you use "primitive1 = primitive2", and instead of passing on a reference, clones it.I thought there might be a slim possibility Flash allows me to reference primitives if I treat them as objects instead of (in this case) ints.

Code:
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var num2:Object;

[code]......

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ActionScript 3.0 :: Importing Swf Into Library And Accessing Data?

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I have stored some basic data in a custom class, imported it into a project, and compiled it into an swf. Now, I want to import that swf into the library of a new, entirely separate flash project, and access the data from the original custom class inside that imported swf.

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1. Create a custom class 'MyClass.as' with some basic data ("hello world") stored in a property:

Code:
package {
import flash.display.MovieClip;
public class MyClass extends MovieClip{

[Code]....

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Data Integration :: Importing Text From A XML File?

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ActionScript 3.0 :: Importing Excel Data Into Flash?

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*****Excel Sheet
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[code]......

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var switchTest = initialSlide_array[1];
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[code].....

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I've got a flash movie with a menu that jumps to a particular frame to load a page. On that frame, there is a movie clip (instance name: scrollbox_frame), and in that movie clip there is a four-layer animation. One of the layers is not animated but contains a dynamic text box (instance name: about_frame), with multi-line and HTML turned on, and a variable name of "aboutus". This is the code that is triggered by the menu button on the root of the flash movie:

Code:
myVariables = new LoadVars();
myVariables.load("text1.txt");
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[Code]....

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This works fine 'no pause'
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[Code] .....

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ActionScript 3.0 :: Adding Boolean Value To A Mc?

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i am adding mcs to a array and giving each 1 a name, through mc.name = ;. is there anyway of adding a boolean value to each 1?

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I want to create a function that creates various types of MC. Lets say so:

[Code]....

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baddie1
baddie2
baddie3
baddie4
baddie5
baddie6
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ok so i am trying to change a boolean with a keyboard event

my code is this:

Code:
stage.addEventListener(KeyboardEvent.KEY_UP, keyPressed);
function keyPressed(evt:KeyboardEvent):void {
if (evt.keyCode==Keyboard.SPACE) {
if (!gamePaused) {

[Code]......

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ActionScript 2.0 :: Attach Boolean To An Array?

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Code:
var flag= true;
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for(i=0; i<myArray.length; i+=1)

[Code]....

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[Code]....

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