ActionScript 3.0 :: Draw A Plane Between The Known Points?

Jun 22, 2010

I have an array of points and I need square planes to be drawn between these points and distorted if points change their coordinates (see what I mean in the attached file).So what is the best practice I should use to create such set of planes knowing just coordinates of the points (planes vertices)?

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I have a program to draw straight lines in a coordinate plane.i create a movie clip ans input ywo pints of the first line and the line is drawn.But when i input the second data of the second line, the new line is drawn but the first line disappears.

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Sep 13, 2011

I am looking to draw a curve through N points. The control points will be constantly moving so ill need to keep updating the line ON_ENTER_FRAME.I have looked on Google, and i found some dedicated libraries,URL...But i dont have a clue how to use it.Does anyone have any advice for me on how to draw the curve?

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I'm projecting some vectors using the Utils3D.projectVectors() method. This gives me the (x,y) screen points. Then I'm using graphics.drawGraphicsData(); to draw a GraphicsTrianglePath containing these points.

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I am trying to draw a continuous curved line in flash. There are many methods but none of the ones I have found so far quite fit my requirements. First of all, I want to use the flash graphic api's curveTo() method. I DO NOT want to simulate a curve with hundreds of calls to lineTo() per curved line segment. It is my experience and understanding that line segments are processor heavy. Flash's quadratic bezier curve should take less CPU power. [code]...

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package views
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[code]....

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I am struggling with an issue where I want to create a function that draws an outline of any object and I want to use this outline as curve path so I can animate objects on this path using Tweener. Like that:

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ActionScript 2.0 :: Draw Curve Through 3 Points (not Control Point)

Feb 3, 2005

I'm attempting to make a curve drawing tool a bit easier to use.Rather than drawing a basic curve and then clicking on the control point to change it, I would like the user to be able to click on the curve itself to change it, much as you do in the FlashIDE.So, given start and end points, and a point on the curve, how do you determine the control point for use with the MX API?(I googled this, but found mostly info on cubic rather than quadratic curves)

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I'm attempting to make a curve drawing tool a bit easier to use. Rather than drawing a basic curve and then clicking on the control point to change it, I would like the user to be able to click on the curve itself to change it, much as you do in the FlashIDE.

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I am facing a real nightmare. I have many Assets which use strange origin points. I need to essentially draw these assets to a BitmapData, but the origin point causes all kinds of problems. StackOVerflow does not let me attach an image so I will try to describe. Imagine you have the shape of a digit "8". You have 3 of these shapes.... Each shape has a different origin:

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I have been tasked with trying to create a drawing tool that draws dotted lines as you drag the mouse across the stage. I can easily capture the points on MouseEvent.MOUSE_MOVE and store them in a vector and then draw the points as dots:

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ActionScript 3.0 :: Travel Along 3d Plane

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ActionScript 2.0 :: Rotating A 2d Plane In 3d?

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how to rotate a 2d plane in 3d? for example... i want to load a jpeg in to a movieclip, and then, using actionscript, flip the photo around so essenitally you're looking at the back of it.i've seen the Scripting 3D in Flash kirupa resource, but it's a bit advanced for what i need. i only want to flip a 2d plane 180 degrees.

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how i can add text on a plane and put the plane in a 3d scene?

I have the following

Code:
[Embed(source="../lib/QuickScan.png")] private var QuickScan:Class;
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[Code].....

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ActionScript 3.0 :: Calculate 3D Plane From 2D Projection

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I'm basically trying to emulate Photoshop's Vanishing Point tool where you can define the 4 2D points and the 3D plane is calculated from that information, in terms of the rotation of the plane relative to x y and z axes.

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I am having trouble getting a spaceship to fly through space in 3 dimensions. I was wondering if anyone knows of like some good example source code for 3D plane flying movement?

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Can I make Spiral Plane with Papervision3d using TweenMax or other tweener engine the like attached picture? Which plugin should I use if possible?

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ActionScript 3.0 :: FLVPlayback Onto A Papervision Plane

Sep 15, 2009

I add an FLVPlayback component on to a Papervision Plan. So far so good. Video plays, 3d works. But I am facing two issues:

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2. The FLVPlayback is jittery. What I mean is that the component's x position moves all the time from something like 0 to 10 or 20, then back to zero. Remember in the old days of analog television (if you're old enough) when you had to play with the tracking? It looks like that.

Here is my code:

Code:
package
{
// + ----------------------------------------
// [ IMPORTS ]

[Code]....

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Oct 25, 2009

Trying some tutorials about Papervision3d. Found a problem when trying to rotate the plane.the AS conde below:

Code:
package {
import flash.events.Event;

[code].....

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if I take a square, turn into a Movie Clip, addjust the Perspective Angle, and the Vanishing Points. Then I rotate the square along the x axis so that the square is now a plane laying on the z axis. How do I get the length of the Movie Clip? I need to know when a plane starts and ends on the z axis. I also need to get the width.

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Professional :: Finding The Length Of A Plane Along The Z Axis?

May 10, 2010

if I take a square, turn into a Movie Clip, addjust the Perspective Angle, and the Vanishing Points.  Then I rotate the square along the x axis so that the square is now a plane laying on the z axis.  How do I get the length of the Movie Clip?  I need to know when a plane starts and ends on the z axis.  I also need to get the width.

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Actionscript 3 :: Papervision3D: Making A Camera Look At Plane

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I have a wall of Planes at different angles and positions. I'd like to get the camera to rotate and look straight at the focused plane. I have created a dummy Plane (lookAtMe) that tweens to the Plane I click on as follows:

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[Code]....

The camera centers on the looAtMe Plane but doesn't rotate so that the selected Plane is straight on.

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Actionscript 3 :: Position Plane In Sphere Papervision3d?

Dec 30, 2011

How position plane in sphere papervision3d as3 ?

I have a problem , how position a plane in surface of sphere.

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ActionScript 2.0 :: HitTest Not Working For Plane Collision?

Apr 4, 2003

I can't seem to get hitTest to work for the plane in my little game. The code I'm using in the plane MC is:

[AS]if (_root.player.hitTest("_root.badguy"))
playerhealth -= 20;
}

[code]....

I want to the badguy plane to hit the player's plane and take a subtraction from the player's heath. I've fiddled around with using "this" instead of the full path of the playerMC - no success. My hitTest is working fine for the bullets!

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ActionScript 3.0 :: Papervision Restrict Rotation Of A Plane

Jan 11, 2009

A longtime AS2 developer finally making the transition to AS3 and Papervision all in one big leap.Working from Lee Brimelow's awesome pv2 tutorial as a base I've been able to create a plane with a movieclip mapped to it. What I'd ideally like to do is limit the rotation of the plane to maximum of -45 to 45 degrees on the X and Y.[code]I've tried using basic conditionals to restrict p.rotationX and p.rotationY but they seem to be ignored.

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Flash :: IDE - CS4 - Can't See Any Object On Stage It Just Plane Background

May 26, 2009

don't know what trigger this on my Flash CS4, suddenly i cant see any object on my stage it just plane background and i can change its color, but when i start to draw i can see the initial drawing but when i release the mouse the object is gone, try to test the movie and the object is there. i try to close the program and open again but still the same until i discover that this behavior happen when my publish setting is set to action script 3.0 changing it to 2.0 and the problem goes away. i did not encounter this kind of behavior with as3 before.

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ActionScript 3.0 :: BitmapData Draw() Method - Draw The Bitmap On The Stage At Design Time?

Mar 18, 2009

I am using the draw() method of the BitmapData to encode a jpeg of part of the image. Now this should be easy enough given the object I want to draw to the bitmap is on the stage at design time so I know its location and dimetions exactly! Heres the code I have in place.

Code:
var myBitmapSource:BitmapData = new BitmapData ( street.width, street.height, false, 0x333333);
myBitmapSource.draw(street, null, null, null, new Rectangle( 96, 5, 571, 450 ), true );

I know for a FACT that no part of the street clip I am drawing out is in negative space, and it's registration is (0,0). However, it cuts off A lot of the top of my image. y=5 in the above rectangle is where I need the top to be, but it cuts the top off of the image... even if I change it to 0, it has no effect.

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ActionScript 3.0 :: Youtube Api Draw - Error #2121: Security Sandbox Violation: BitmapData.draw

Jun 30, 2011

I'm making something that requires me to draw() the youtubeplayer Giving me this pretty error:

[Code]...

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