Flash :: IDE - CS4 - Can't See Any Object On Stage It Just Plane Background
May 26, 2009
don't know what trigger this on my Flash CS4, suddenly i cant see any object on my stage it just plane background and i can change its color, but when i start to draw i can see the initial drawing but when i release the mouse the object is gone, try to test the movie and the object is there. i try to close the program and open again but still the same until i discover that this behavior happen when my publish setting is set to action script 3.0 changing it to 2.0 and the problem goes away. i did not encounter this kind of behavior with as3 before.
trying to print a movieclip with a white backgroundwhile keeping the stage background black.The movieclip,printResults_mc has a white rectangle in the bottom layer, 850pixels x 1100 pixels. The following function scales printResults_mcto the printers printable area but because isimpossible to predict the aspect ratio of the printable area someblack background always leaks out. I tried making the whitebackground 20 pixels larger than I need (870 x 1120) and thensetting a crop rectangle in addPage of (10,10,850,1100), no luck,the black stage background just fills in the area outside the crop.A simple solution would be to temporarily set the stage backgroundcolor property to white, print, then set it back to black, but I
I really don't know much about flash or swf files but in updating my portfolio I came across Polaroid gallery. I have managed to update the background jpeg with my own picture and remove the fade effect. However in the original program the background was tileable so when seen in a full screen browser looked fine. As my picture is not tileable I would like to know if it is possible to scale the background or the whole swf object without tiling the background.
Is there a cross-browser solution to making a flash players background invisible? I have a swf movie that I want to sit on a faintly stripped background. I could place the same background in the Flash movie and sit it with CSS - using hacks for i.e. to make the backgrounds match up, but wondered whether there was a simple way of turning the background off?
I have a 2d plane rotated on its x axis, with 2d display objects I want to move around on the plane. Its pretty similar to a chess board [URL]..
The board is a rotated rectangle, and the pieces are just 2d display objects. Whats the easiest way to manipulate those objects so they appear to be moving on the board?
I'm trying to create a boundary for a player object, controlled with arrow keys, in my game using the main stage's height and width. For example, one test point is at the top edge of the player object's bounding box so that when the player object's head touches the stage's top edge, the player can't move anymore to the north. The player object is manually instantiated to the center of the stage by using the Flash stage editor so it will start at the center before the program starts.The problem is that right at the start of the program, I can no longer move the player object up or down with the arrow keys but I can still move it left or right. The intention is to allow the player to move north until the player object's head touches the top edge of the main stage.[code]
I am wondering if it's posible to set the backgroundcolor of the stage through as3 code.i am also wondering if it's possible to set the stage height and stage width through the code. for the application i wish to develop, the values of the stage color and the stage dimensions are provided by an XML file.
Since there is no way that you can make the flash object transparent, there needs to be some other means by which you can match the background. I thought of maybe creating a ActionScript/Javascript bridge, but I wonder if this is the route to take.
I have a Plane and I try tweening a MovieClipSprite on it. I run into trouble when I try to tween near the points where both segment triangles meet (I have kept both segments as 1), While moving near these points the Sprite disappears. I can tell it goes beneath the Plane because when it reappears it does so gradually and I can see it's lower half appearing as it moves away from these points. Increasing the segments obviously deteriorates the performance further as this begins to happen at other points as well. I am pasting some relevant code var planeMaterial:BitmapMaterial = new BitmapMaterial(texture.bitmapData, {smooth: true, precision: 4});
I want to create a basic flash file with a little plane that is constantly flying. It never stops just keeps on moving. Now it would be fairly simple to do that but i want to be able to rotate the plane using the arrow keys. Once the plan is rotated I want the plane to fly in the direction of the rotation.
I could easily keep increasing the planes x value but that will make it fly only to the right I want to be able to make the plane fly freely.
im trying to keep a object in a certain position in the screen, without resizing it too (with the stage)
function Resize(e:Event = null):void { if ((stage.stageWidth)/(stage.stageHeight) > fundos.width/fundos.height) {
[Code]....
my stage is resizing all ok (keeping the aspect ratio) and im trying to add a nav img that would stay in the same position as i resize the browser screen
I mean only ActionScript. Is that possible to animate an object so that it moves on pre-drawn in Flash Professional trajectory? I know, I can use onEnterFrame with some math equations to move object around, but what if trajectory is too complicated? You see, I don't even know how to formulate the question.
I am using removeChild() to remove a MovieClip. And via tests, I can confirm that it's working fine ( stage.contains(mc) returns false ). But the MovieClip still does not seem to be removed, as if the stage is not updated correctly.
I have a library swf (asset.swf), it's document class binded to Asset.as, and in the Constructor function of Asset,[code]as known to all, we cannot visit the stage attribute before the display object added to the stage.so, when my loader.swf try to load asset.swf, it throws exception and the loading come to failure is there some one tell me how to load the asset.swf? I cannot modify the asset.swf.
let's say i have this object on stage and it is called myShape and i want to manipulate it via action-script and apply a gradient color to it .. no if it is a fill color i could have used the colortransform method but i don't think that it will work ..
import flash.geom.* import flash.display.* var fillType:String = GradientType.LINEAR;[code]........
now when i test this i don't get any errors but i doesn't apply any thing ..
Waht is the right way to get 3D coords from 2D mouse coords using Away3D. (version 3.6.0) It's ambigoius problem in general, so there is restriction that 3D point belongs to some fixed plane.
There are some examples with camera.unproject and plane.getIntersectionLineNumbers methods, but they don't work if camera is rotated or plane is not trivial.
figure out why the movie i just made is off stage. I just I don't want to start from scratch or move every object that is off stage onto stage. What did i do to get it here to begin with???
I have a stage bigger than the size of a browser, and I have a camera to navigate around the area.Now when I click on a button, I will have something pop up blocking the whole browser, like a lightbox effect with another box on top of the blocker.The problem now is, when the blocker pops up, its position is not on the TOP LEFT corner of the browser. I've tried stage.align, but it would makes the camera or other object on stage position run.So is there any other way I could get the blocker to position according to the browser, not the stage?[code]
Ok. So heres what I am trying to do. I want one movie clip to follow another one that I move around with actions on the main timeline.The problem is that the follower clip is linked to a class file and I cannot find a way to find the players position.
I want to know the difference between [object main timeline], [object Stage] and root in as3? I have read from the topic How stage, root, and MainTimeline Fit Together. But I didn't get clearly.