Flash :: Object Remains On Stage After RemoveChild()?

Nov 21, 2011

I am using removeChild() to remove a MovieClip. And via tests, I can confirm that it's working fine ( stage.contains(mc) returns false ). But the MovieClip still does not seem to be removed, as if the stage is not updated correctly.

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I have a button on screen which is removed with removeChild when a certain timer event fires. However, if my mouse is on top of this button when the timer goes off, the button is removed but the mouse remains active (it's still a little hand cursor) and as soon as you move the mouse at all, the button fires its MOUSE_OUT event.

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AS3 :: Flash - RemoveChild() Removes Everything From Stage?

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I'm working on a simple Flash game for school. In one level, multiple enemies spawn and the player is supposed to shoot them. I used removeChild() to get rid of the enemy that got shot, but when I click (hit) an enemy, everything on my stage gets removed; it goes completely blank.The function to populate my stage with enemies is the following:

private function Game2():void{
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[code].....

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ActionScript 3.0 :: Flash RemoveChild Error 2025 On Stage

May 3, 2011

New to flash as3, cant seem to get past a 2025 error when remove child is used. My player hits of an object called present_mc2 and is removed but an error comes up on stage.
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display:isplayObjectContainer/removeChild()
at VinnieBaggeB00033245_fla::MainTimeline/detecthit()

Here's my code:
var present2_mc:MCpresent = new MCpresent();
stage.addChild(present2_mc);
present2_mc.x=87;
present2_mc.y=305;
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function detecthit(event:Event):void {{
removeChild(present_mc);
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}}

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Actionscript 3 :: Stage.addChild / Stage.removeChild << Must Be Child Of Caller?

Aug 11, 2011

If im usin function to add a mc to the stage like so:var myChild:MC= new MC();

function somefunc()
{
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[code].....

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I have 4 movies that need to be loaded in sequence. The first movie loads the second one, the second one loads the third, then the third one loads the fourth. What I can't figure out is how to make sure there's only one movie loaded at any time. I've tried removeChildAt(0) and other methods. What's the best way to load a movie to the stage and wipe out what was on the stage?

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[Code]...

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ActionScript 3.0 :: RemoveChild On Stage From MC?

May 29, 2010

I have a website with a homepage in which I have a movieclip called "menutopmc" which, as the name says, is a menu on top of the stage and it is an MC as instance. Inside this mc I have 5other mcs and each of them works as button.On the stage I have an other mc called "website" in which I load the several pages of the website.Here is some code to understand better what I'm doing:code on the main stage where I automatically load an swf when the website loads:

ActionScript Code:
stop();
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[code]...

and here is the code I have inside the mc menutopmc in order to change the child previously loaded on the stage:

ActionScript Code:
function btn_content(eventObject:MouseEvent):void {
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[code]...

Now, the new addChild in the function btn_content works and it loads the new child on stage but the removeChild doesn't work and this is the error I get:

1120: Access of undefined property websiteLoader.

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ActionScript 3.0 :: RemoveChild On Stage?

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If I add a movieclip to the stage like this:

Code:
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feedbackBox_mc.x = 807;

[code].....

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ActionScript 3.0 :: Unable To RemoveChild From Stage

Jul 25, 2011

I have several objects created at frame 2 of my fla file, like:
Code:
stop();
var rotatorek:Rotator = new Rotator();
addChild(rotatorek);
var rpm:engine = new engine();
addChild(rpm);
etc...

After endGame is changed to true within one of my .as files, I got this error:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display:isplayObjectContainer/removeChild()
at Rotator_fla::MainTimeline/ruszMaszyna()[Rotator_fla.MainTimeline::frame2:94]
Frame 94 is first removeChild(rotatorek).

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I have a parent swf that loads in 6 little swfs. However, I have a button which should remove the loaders from the stage, no matter which one it is from the 6. At the moment I can only remove one of them because of the way I have coded the application. So, when I click on the button which is supposed to remove whatever loader is currently sitting on top of my parent movie, it only removes one of the loaders - the one which is named first under my resetAssets function.

I can not have:
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etc.

Because only one of them is being displayed at the time and flash goes like "hey dude! where are the others you want me to remove then!?" I suppose the whole code has been built up poorly and I should loop the swfs through one loader instead of having a loader for each swf.. Then I could just remove the loader no matter what sits in there..?

Code:
//imports
import flash.filters.*;
import flash.events.*;
import flash.display.Loader;
import flash.display.Sprite;
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var req:URLRequest = new URLRequest("load_XML.swf");
[Code] .....

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ActionScript 3.0 :: Remove Items From Stage Using RemoveChild?

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So, I have a file where I've added 27 movie clips to the stage using a for loop to cycle through items in an XML document. Here's the pertinent part of the code I'm using, it's AS3:

So, I end up with 27 instances of mini_mc, each named 0, 1, 2, 3, etc.

I'm trying to write code to remove them at a certain point in the movie but having problems. Here's what I'm using[code]...

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I'm having a problem removing a child from the stage that is added dynamically. Shouldn't this work...

[Code]....

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Flash :: Can't "removeChild" After Referencing The Object Earlier

Oct 29, 2010

Basically, I have two routines: One is a CDK collision check, and the other is a generic verification of an array. They're both inside the same Timer Event. There are two arrays - the collisionList and the MasterArray, and the object is in both of them.

First, the collision routine:

var collisions:Array = collisionList.checkCollisions();
for(var i:uint = 0; i < collisions.length; i++)
{ var firstShape:Sprite = collisions[i].object1;

[Code].....

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ActionScript 3.0 :: Stage RemoveChild (Target) Not Working As Expected

Nov 7, 2009

I'm new to AS3 and have been making a Snake game. I've come up with a problem with the code (Yes, I have magically created problems trying to program Snake...It's going to be a long day). My problem is, with removeChild...I'm getting strange errors being throw at me. Not only that, but my Movieclip (myFood) is not being removed entirely, only the visuals of it are.

That being said, here is, what I believe to be, the most important chunk of code for this problem, along with the error it gives me.
Code:
/*
* Code for the Snake and whatnot extras.
* Also, Snake and Food are classes.
*/
var myFood:Food = new Food();
stage.addChild(myFood);
function snakeEatFood() {
[Code] .....

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Actionscript 3 :: Flash Cursor Remains Arrow?

May 20, 2011

I've got an actionscript project (code I inherited) in which the cursor remains an arrow at all times. Even when I set a Sprite's buttonMode, nothing changes.

mySprite.buttonMode = true;
mySprite.useHandCursor = true;
mySprite.mouseChildren = false;

I've searched the project for terms like 'cursor' and the above 3, but I can't find anything.Is there some global setting somewhere that disallows cursor modification?

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Flash :: Using HitTestPoint With Stage Object To Create Object Boundaries

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I'm trying to create a boundary for a player object, controlled with arrow keys, in my game using the main stage's height and width. For example, one test point is at the top edge of the player object's bounding box so that when the player object's head touches the stage's top edge, the player can't move anymore to the north. The player object is manually instantiated to the center of the stage by using the Flash stage editor so it will start at the center before the program starts.The problem is that right at the start of the program, I can no longer move the player object up or down with the arrow keys but I can still move it left or right. The intention is to allow the player to move north until the player object's head touches the top edge of the main stage.[code]

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ActionScript 3.0 :: RemoveChild (myArray) - Remove Movie Clips From The Stage?

Jul 27, 2011

I'm currently working on a script which depending on various factors will add different movie clips to the stage. When the factors change so do the movie clips. I know that I can use removeChild(myMC); 100 times and wipe the stage, so I was thinking it would be possible to add all the movie clips to an array and use removeChild(myArray); to get rid of them but I'm coming up with the compiler error: Code: 1067: Implicit coercion of a value of type Array to an unrelated type flash.display:DisplayObject. so obviously I'm missing something. Is this even possible? is there a more effective way to remove Movie Clips from the stage?

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ActionScript 3.0 :: Refereeing To An Object - AddChild And RemoveChild?

May 4, 2010

I first noticed it when this function started throwing a 1009 error:

[Code]...

were throwing the 1009 error. Which is wierd on two accounts. First, if I remember right, error 1009 comes about when referering to an object that is not on the stage. Which makes NO sence when getting it from an addChild! Second, this error only starts to occur the second time I use the function.

[Code]....

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Actionscript 3 :: RemoveChild() Used To Completely Delete Object?

Feb 9, 2011

All of the bullets are of the "Bullet" class and are stored in an array called "bullets" in the main class. When bullets exit the screen, removeBullet(bulletID) in the main class is called.

private function removeBullet(id:int)
{
removeChild(bullets[id]);
bullets.splice(id);
}

In my Bullet class I have an enterFrame listener that traces "stillHere". So as soon as a bullet is added to the main stage using addChild, "stillHere" starts popping up in my output panel.

My problem is that even after I call the removeBullet, "stillHere" keeps popping up in the output panel, which tells me that the object which I tried to delete is still sticking around somewhere in the memory.

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ActionScript 3.0 :: After RemoveChild - Object Behave Like Its Still Exists

Jul 6, 2009

I have strange problem. I remove sprite object from container and its not visible anymore but still behaves like its existing. here is how i add object to container:

[Code]...

I think that all listeners and vars has been removed from the object but probably not because GC does not remove the object comepletly. Why object is still at its place ? Is there easy way to check what has to be removed from object so GC can collect it?

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ActionScript 3.0 :: Signal Object That Removed Using RemoveChild Command

Jan 25, 2010

Here's the code I'm having trouble with:
function offNav(e:MouseEvent):void {
if (mouseX >= 0 && mouseY >= 0 && mouseX <= 36.45 && mouseY <= 325) {
TweenLite.to(navPanel,.5,{x:0});
TweenLite.to(home_btn,.5,{x:15.65});
TweenLite.to(work_btn,.5,{x:11.5});
[Code] .....

The problem is with smallImg_mc. Later on when it is clicked, it gets removed using the removeChild(smallImg_mc) command, and my question is how do I signal it through an if statement where it says
if (smallImg_mc.visible !== false) {
setChildIndex(smallImg_mc,1);
setChildIndex(logo,1);
}
It's causing annoying output errors.

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