ActionScript 3.0 :: Stage.removeChild() Not Removing Child

Aug 12, 2009

I'm having a problem removing a child from the stage that is added dynamically. Shouldn't this work...

[Code]....

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ActionScript 3.0 :: RemoveChild - Removing Dynamically Generated Child Movieclips?

Oct 4, 2010

if you view my project you will see that it is a drag and drop application. You will also see two buttons at the bottom (I plan on adding more), when you click on a box it will add more objects to the menu. Heres where my question comes in, the box then says remove on it, I want the items that were added by clicking on the box to be removed as well as items added to the stage when you click on that same box again, how do I do this?

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Actionscript 3 :: Stage.addChild / Stage.removeChild << Must Be Child Of Caller?

Aug 11, 2011

If im usin function to add a mc to the stage like so:var myChild:MC= new MC();

function somefunc()
{
stage.addChild(myMC)

[code].....

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ActionScript 3.0 :: Removing Child From Stage When New Button Clicked?

Jan 13, 2010

I have an image map with hotspots that animate when clicked and bring up info onto the stage. My problem today is how to stop the animation and remove the info on one button when a second button is clicked. The info is intended to appear in a space to the side of the image map.MY code works apart from it throws up an error when user clicks on the hotspot.[coder]I'm pretty sure that there is a more elegant way of doing this, particularly as there will be ten buttons overall.[Code].....

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ActionScript 3.0 :: DropTarget Parent Child - Removechild Won't Remove A Child

Aug 21, 2010

I have an issue where removechild won't infact remove a child. I think its something to do with my dropTarget.parent issues. The concept of the code is that you drag a source onto a destination. When you drop the source onto the destination you will get a text field that says "Hello" or "Goodbye". The objective i want to achive is that once i drop a source onto the destination, removechild will remove any previouse textfields added. This is proving difficult.

[Code].....

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ActionScript 3.0 :: Removing Children Using RemoveChild

Apr 25, 2010

I am using a loader to load an asset to the stage from a class, the image is called "1.jpg". Using a timer event, after a certain amount of time that image is to be replaced with image "2.jpg", then after some time it is replaced with "3.jpg". etc.The way I set it up is using a series of if statements inside the timer function. At timer count 10, I first remove the child from the stage and then load the new image.[code]
However the removeChild(my_loader) does not work, it gives an error saying that it cannot be null

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ActionScript 3.0 :: Removing A Scrollbar With Removechild?

Jan 14, 2011

i have a function that adds text to a text field, and if the text is over a certain height, it adds a scrollbar.

Code:
function addCvContent():void {
cvContent_mc.bioText_txt.autoSize = TextFieldAutoSize.LEFT;

[code].....

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ActionScript 3.0 :: Removing Child (a Sprite) Containing (dynamic Textfield) Child?

May 12, 2010

I have created 2 sprites each containing a dynamic text field child. I then add this as a child of the stage. (I have done this in order to make the text clickable with a hand cursor on mouseover)It loads in fine, I just run into problems when trying to REMOVE it the sprite containing the text."ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller."Sections concerned in red:

Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;

[code]........

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ActionScript 3.0 :: Parent.removeChild(child) Doesn't Update Parent Width / Height When Child Was Rotated

Jul 29, 2011

I got a Parent Sprite, let's name it SpriteP, which holds inside it two other Sprites. Sprite1 and Sprite2.[code]Sprite2 is a rectangle. When I rotate it, of course, the height of its parent, SpriteP, GROWS. But I would expect that height to go back to what it should be when I'm removing Sprite2!And it does! If I remove Sprite2 while NOT being rotated, the height of the parent drops back to normal, 200.

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ActionScript 3.0 :: Parent.removeChild(child) Doesn't Update Parent Width/height When Child Was Rotated

Jul 29, 2011

I got a Parent Sprite, let's name it SpriteP, which holds inside it two other Sprites. Sprite1 and Sprite2.

When Sprite2 is NOT rotated:

Code:
trace(SpriteP.width + ' ' + SpriteP.height); //100 250.
SpriteP.removeChild(Sprite2)
trace(SpriteP.width + ' ' + SpriteP.height); //100 200. -> works, 200 is good.
When Sprite2 is rotated at 90:

[Code].....

And it does! If I remove Sprite2 while NOT being rotated, the height of the parent drops back to normal, 200. But if I rotate Sprite2, the Parent won't update its bounds.

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ActionScript 3.0 :: Removing Contents Or Sprite Using RemoveChild?

Oct 24, 2011

I have several images loaded onto several sprites from a loader such as
var pict:Loader = new Loader();
ur = urlAddressStringHere;
var re:URLRequest = new URLRequest(ur);
pict.load(re);
pict.contentLoaderInfo.addEventListener(Event.COMP LETE, lo);
function lo(event:Event):void {
mySprite.addChild(pict.content);
}
The problem is removing the content or the sprite using removeChild. I am unable to do either and do not know what to do.

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ActionScript 3.0 :: Array Deletion - Removing An Object From The Display List (via RemoveChild)

May 9, 2010

When I'm removing an object from the display list (via removeChild), I'm performing a splice on all of the arrays that the object has:

[Code]....

My thinking was that this frees up some memory similar to disposing a bitmapdata. Does this even do anything? Or, will arrays be cleared and the memory usage restored when the object is removeChilded?

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ActionScript 3.0 :: RemoveChild - Load A Movie To The Stage And Wipe Out What Was On The Stage?

Jul 28, 2010

I have 4 movies that need to be loaded in sequence. The first movie loads the second one, the second one loads the third, then the third one loads the fourth. What I can't figure out is how to make sure there's only one movie loaded at any time. I've tried removeChildAt(0) and other methods. What's the best way to load a movie to the stage and wipe out what was on the stage?

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ActionScript 3.0 :: Identifying The Child In RemoveChild Action

Nov 23, 2009

I am creating a selection of checkboxes that are supplied from XML. These checkboxes are to provide additional details to a background picture and therefore they each have a unique name and an eventlistener to add the extra details to the background picture. Depending on other buttons clicked on the stage, the list of checkboxes could change for the same background picture. I have a selection of 5 different background pictures all of which have a different list of checkboxes. I therefore want to load the checkboxes dynamically. When a button is clicked to change the background picture, I want to remove all the checkboxes associated with that picture and display a new set for the new picture.

[Code]...

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ActionScript 3.0 :: RemoveChild(child); Getting Error#2025?

Dec 2, 2010

Error #2025: The supplied DisplayObject must be a child of the caller.

ActionScript Code:
var off_mc:Sprite = new offMc();
off_mc.x = 1031;

[code]....

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ActionScript 3.0 :: After Calling RemoveChild(), Child Still In DiplayObjectContainer?

Dec 22, 2010

I have a DisplayObject, called myView nested in a DisplayObjectContainer called myContainer. myView is the only child of myContainer.I add a REMOVED_FROM_STAGE EventListener to myView, and call myContainer.removeChild(myView). The onRemovedFromStage Event fires for myView when it's removed from the stage, HOWEVER, myContainer still has a reference to it as a child on its display list! myContainer numChildren is still 1, and that child is still registered as myView!!! what circumstances this could be happening? I realize that there may be a reference to it somewhere causing this strangeness, but if the REMOVED_FROM_STAGE event has fired, shouldn't it follow that myView has been removed from myContainer?

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ActionScript 3.0 :: RemoveChild When Child Is Type Class

Jul 23, 2009

I'm working on a game where I'm adding a symbol (an enemy unit) from the Library via addChild() to an instance on the Stage. The symbol has Linkage/Class enabled so I can stick stat variables directly on it for easy access.The problem is that I want to use the same name for enemies (like en0, en1) in different areas, but if I try to removeChild(), I get Error 1067: Implicit coercion of type Class to type DisplayObject.

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Actionscript 3.0 :: RemoveChild Child Added In Loop Put In Array

Aug 18, 2009

I'm currently working on a system that loads images (by url flash gets from PHP).Now I've got a loop with addChild that works. I've put it into an array and I need a button with addeventlistener and then remove all the images in that array.[code]

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ActionScript 3.0 :: RemoveChild Error #2025: The Supplied DisplayObject Must Be A Child Of The Caller?

Apr 24, 2010

I have a button that removes the Chlid of a couple things. I am getting and error if i click the same button more than 1 time.

Error:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display:: DisplayObjectContainer/removeChild()
at Main/select()

ActionScript Code:
private var imgBtns:Sprite;
private var contactTxtMc:ContactTxtMc;[code].....

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ActionScript 3.0 :: RemoveChild - Error #2025: The DisplayObject Supplied Must Be A Child Of The Caller

Nov 22, 2005

i have an array of MovieClips that i'm checking in an enterFrame event to see if the scaleX has hit one... if it has remove the child from the display list. I keep getting an ArgumentError: Error #2025: The DisplayObject supplied must be a child of the caller. now... what i'm doing is adding a child on every frame (a mc)... pushing it into an array and then checking the whole array to see if nay have hit their target scaleX's as below

[Code]...

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ActionScript 3.0 :: RemoveChild Array - Error #2025: The Supplied DisplayObject Must Be A Child Of The Caller?

Nov 4, 2009

Is there a right way to removeChild index of the array? My code is working but it throws me error once in a while; Here is my code;

var temp_array:Array = new Array;var cap_array:Array= new Array(sugar_mc,sugar_mc,cocoa_mc,milk_mc);[code]....

the error is ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.[code]...

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Adding Child At Video CuePoint, Then Removing Child At Another CuePoint?

Aug 4, 2009

However, either I'm declaring my variables at the wrong bit/way or there is another problem, as I have been able to add the child I want to from the display list (sidepoint: is it right to call the display list everything in the library on stage at runtime plus those things you have exported for actionscript usage??!)...but when I want to remove it at the next cuepoint nothing happens. I feel this is a basic principle that is alluding me here.

Code:
vid.addEventListener(MetadataEvent.CUE_POINT, cueText);
function cueText(e:MetadataEvent): void{

[code]....

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ActionScript 3.0 :: Removing A Child?

Feb 2, 2009

Im using the following code to create a mc from a template iv made stored in the library:

var galleryThumbs:MovieClip = new contentTemplate();
galleryThumbs.x = 710;
galleryThumbs.name = "galleryThumbs";[code].........

that all works fine but then im trying to remove it with this, with no success:

if (galleryBox){
removeChild(galleryThumbs);
}

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ActionScript 3.0 :: Removing Child One By One?

Aug 10, 2011

Here it is:
 
var ZombieInstanceTimerL:Timer = new Timer(8000,60);
ZombieInstanceTimerL.addEventListener(TimerEvent.TIMER, ZombieTimerLfunction);
ZombieInstanceTimerL.start();

[Code]....

Basicly im first setting a timer of 8 seconds for a zombie to sprawn then it sets the properties and then using the addChild method it adds the zombie every 8 seconds. then i made the zombie move but as if it hits the character i make it stop and go to the attacking scene which is frame 4 and then when it isnt hitting it, it goes back to frame 2 which is walking,, then i made a Zombie death code which works by in the zombie attack class it has hittests for all the weapons and it reduces a varible in a GlobalVaribles class the varible is called ZombieHP and here it says if ZombieHP is below 1 it should go to 3 which is the death scene and add a point to the score but the hp and gotoAndStop affects all of the zombies so when it hits one they all die how can i make it so only the one its hitting can be affected..

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ActionScript 3.0 :: Removing Child By Name?

Feb 8, 2010

I'm trying to remove an instance by name, that was previously captured when it was created. (in a property)

ActionScript Code:
trace(this._blockInstance); //returns instance name, eg "instance203"

But when i try to combine that with the removeChild method, it don't work.

ActionScript Code:
this.removeChild(getChildByName(this._blockInstance));

error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Board/boardBlockClick()

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ActionScript 3.0 :: Removing Target Child?

Jan 8, 2012

I've run into a problem when trying to move one of my sprites from the stage when it dies.So far what I'm having to do is call the Death method from the main class, which then goes to the Enemy Class in order to play the animation, once the animation has reached the last frame an event is triggered which is situated in the main frame which then removes the now dead enemy from the stage. However it doesn't appear to be able to target the child which I want removed =/Main Class:

Code:
private function hitCheck(e:Event = null):void{
var samuraiPos:Number = SamuraiChar.samuraiPos();

[code].....

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Flex Error When Removing Child

Oct 6, 2010

Have a rather bizarre issue with Flex throwing an error when teh application is running in the background. I use Selenium and SeleniumFlexApi to run various tests against my app. If the browser window is in the foreground or any part of it is visible to teh screen, the test pass as expected. However, if the window is in the background and not visible, I am getting the following error in 1 part of my app.

ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. I have a VBOX that creates a number of children and then upon creationComplete(or UpdateComplete, I've tried both) it then needs to remove any of the children that are not visible. Each child has a listener for CreationComplete which checks if the child is visible and if not, adds it to an array which is iterated over when the parent UpdateComplete is fired. I cant seem to find any reason for this behavior and am curious if its an issue with the Flex Component LifeCycle.

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ActionScript 3.0 :: Removing All The Child Of The Movieclip

Jan 26, 2009

In my document class I have assigned the root of fla to theRoot movieclip as theRoot = MovieClip(this.root); And as my program proceeds I have added several childs to theRoot. Now at the end of my program I need to delete all the childs of theRoot. So,how can I do this without individually deleting single childs.

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ActionScript 3.0 :: Removing Child On Other Frame?

Oct 2, 2009

I have these lines of code on frame 55 on the Main Timeline that generates the contact Form :

ActionScript Code:
import com.warmforestflash.ContactForm;
var contactForm:ContactForm = new ContactForm();
contactForm.x = -200;

[Code].....

My problem is, that I want the contact Form to be deleted everytime I change the frame means --> everytime I go to another subpage of the homepage.
So I would need a script to check for instances of the contact Form class on every subpage-frame and to delete them if present.

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ActionScript 3.0 :: Removing Child Does Not Work?

Nov 11, 2010

When I put in this code

ActionScript Code:
stage.removeChild(dementorBlack);

it doesnt work as it says it cannot find dementorBlack basically.Here's my .as file where all this is going on.

ActionScript Code:
//the directory structure to this file
package [code].....

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