ActionScript 3.0 :: After Calling RemoveChild(), Child Still In DiplayObjectContainer?
Dec 22, 2010
I have a DisplayObject, called myView nested in a DisplayObjectContainer called myContainer. myView is the only child of myContainer.I add a REMOVED_FROM_STAGE EventListener to myView, and call myContainer.removeChild(myView). The onRemovedFromStage Event fires for myView when it's removed from the stage, HOWEVER, myContainer still has a reference to it as a child on its display list! myContainer numChildren is still 1, and that child is still registered as myView!!! what circumstances this could be happening? I realize that there may be a reference to it somewhere causing this strangeness, but if the REMOVED_FROM_STAGE event has fired, shouldn't it follow that myView has been removed from myContainer?
I have an issue where removechild won't infact remove a child. I think its something to do with my dropTarget.parent issues. The concept of the code is that you drag a source onto a destination. When you drop the source onto the destination you will get a text field that says "Hello" or "Goodbye". The objective i want to achive is that once i drop a source onto the destination, removechild will remove any previouse textfields added. This is proving difficult.
I got a Parent Sprite, let's name it SpriteP, which holds inside it two other Sprites. Sprite1 and Sprite2.[code]Sprite2 is a rectangle. When I rotate it, of course, the height of its parent, SpriteP, GROWS. But I would expect that height to go back to what it should be when I'm removing Sprite2!And it does! If I remove Sprite2 while NOT being rotated, the height of the parent drops back to normal, 200.
I got a Parent Sprite, let's name it SpriteP, which holds inside it two other Sprites. Sprite1 and Sprite2.
When Sprite2 is NOT rotated:
Code: trace(SpriteP.width + ' ' + SpriteP.height); //100 250. SpriteP.removeChild(Sprite2) trace(SpriteP.width + ' ' + SpriteP.height); //100 200. -> works, 200 is good. When Sprite2 is rotated at 90:
[Code].....
And it does! If I remove Sprite2 while NOT being rotated, the height of the parent drops back to normal, 200. But if I rotate Sprite2, the Parent won't update its bounds.
I have a main.swf. I have loaded two child-SWFs into it, child1.swf and child2.swf.... There´s a videoclip inside child1.swf, can I stop that video from child2.swf?
I am creating a selection of checkboxes that are supplied from XML. These checkboxes are to provide additional details to a background picture and therefore they each have a unique name and an eventlistener to add the extra details to the background picture. Depending on other buttons clicked on the stage, the list of checkboxes could change for the same background picture. I have a selection of 5 different background pictures all of which have a different list of checkboxes. I therefore want to load the checkboxes dynamically. When a button is clicked to change the background picture, I want to remove all the checkboxes associated with that picture and display a new set for the new picture.
I'm working on a game where I'm adding a symbol (an enemy unit) from the Library via addChild() to an instance on the Stage. The symbol has Linkage/Class enabled so I can stick stat variables directly on it for easy access.The problem is that I want to use the same name for enemies (like en0, en1) in different areas, but if I try to removeChild(), I get Error 1067: Implicit coercion of type Class to type DisplayObject.
I'm currently working on a system that loads images (by url flash gets from PHP).Now I've got a loop with addChild that works. I've put it into an array and I need a button with addeventlistener and then remove all the images in that array.[code]
if you view my project you will see that it is a drag and drop application. You will also see two buttons at the bottom (I plan on adding more), when you click on a box it will add more objects to the menu. Heres where my question comes in, the box then says remove on it, I want the items that were added by clicking on the box to be removed as well as items added to the stage when you click on that same box again, how do I do this?
I have a button that removes the Chlid of a couple things. I am getting and error if i click the same button more than 1 time.
Error: ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display:: DisplayObjectContainer/removeChild() at Main/select()
ActionScript Code: private var imgBtns:Sprite; private var contactTxtMc:ContactTxtMc;[code].....
i have an array of MovieClips that i'm checking in an enterFrame event to see if the scaleX has hit one... if it has remove the child from the display list. I keep getting an ArgumentError: Error #2025: The DisplayObject supplied must be a child of the caller. now... what i'm doing is adding a child on every frame (a mc)... pushing it into an array and then checking the whole array to see if nay have hit their target scaleX's as below
Im trying to get 10 year old flash sites all linked togther and online after a long time out of the game for a job aplication deadline.
I just need my path sorting.All I need is the action scripting code to call an html document, that is in a folder within the root. I am calling from a swf embeded in html in the root. I can get a new widdow open but it doesnt find the html file.
Im using
on (release) { getURL("/Memory/home.html", "_blank"); }
i got this problem that i've been facing i have 1 symbol M and M has a timeline M is a shape tween eg.star m is made up of symbols, eg. part of the star so i get 5 different "points/ends"
Everywhere I've looked has instructed me to download plugins and addons because they're "superior." I'm just looking for a simple fade in/fade out when a child is added/deleted (if fadein is all I can get, I'll take it.) Here is a function I'm calling...
I have container swf which includes navigation that loads child swfs. Each child swf is loaded then visibility is set to false. Once a child ( an image gallery actually) is loaded it is possible to jump from image to image. What Id would like to be able to do is call a "clean up" function that returns the child to its initial state when anothor nav link ( a different gallery) in the parent is clicked. But I do not know how the syntax is supposed to be written or if its even possible.
Ideally it would look something like this in the parent container swf:
ActionScript Code: function swapSectionIdentity(e:MouseEvent):void { setChildIndex(background_home, 0); getChildByName("identity_mc").visible = true;
[Code]...
the behavior I am attempting to avoid is when a child swf is loaded ( an image gallery) and then the child is invoked to display a particular image in it, afterwhich a main navigation link is clicked the current gallery is set to visible = false and a new gallery is set to visible = true. But when you return to the previous gallery the last image viewed is still showing. I want to be able to reutrn to galleries inital state as it is hidden. make sense?
I have setup a simple video interface. The video player lives in the parent swf. The video list chooser is loaded as a child swf. In this child swf, I have some video buttons nested within two movieclips in order to facilitate the scrolling feature. I am trying to get the movie buttons to load flvs into the component flv player in the parent swf. I have declared the functions in the parent and I am trying to call them in the child:Code in the Parent:
function vid1(event:MouseEvent): void{ pubPlayer.source = 'vid1.flv'; }
In my child constructor I use MovieClip(this.parent).blablabla() to retrieve info, yea I know I can pass it through the constructor, anyways I keep getting errors anytime I try to use MovieClip(this.parent) in the constructor, it gives a refrence error saying it's null.
Why doesn't that command work, is there a way around it (other than the constructor)? Is it because it's bad design? I'm calling a function that has alot of data, so I'm just passing this to the child and using the passed this data to call the parent atm, looking for a better MovieClip(this.parent) solution.
I have class A and a child instance of class B: B calls a function of parent class A, and if I try to simply trace B from here (from inside the function in A) I get a null!
If I pass B as a parameter to the function in A and trace it is correctly show the class type, but tracing the B instance directly gives me a null, how can this happen?
Code: class A Main() gameElements = new GameElements(this); function whatever (ga: *){
I am adding a child .swf from the parent with a simple button. If this button is then clicked multiple times, the child is added multiple times. So I added the ".visible = false" to the button when clicked so the button cannot be clicked while the child is open.
Now, there is "Close" button on the child .swf that uses "this.parent.parent.removeChild(this.parent);" and would now need to set the parent button back to ".visible = true".
I have tried MovieClip.parent.parent.resetButton(); and parent as MovieClip.resetButton(); and many variations of the code. I get no errors but the code doesn't work either.
I am making a small program which shows pins on a map. The information about the pin comes from XML file including price. When a price button is clicked, lets say $900, only the pin with 900 needs to enlarge. All the pins are store inside a pinContainer_mc (blank container to put all the pins) Pin heretics pin class which has enlarge method.