I have a main.swf. I have loaded two child-SWFs into it, child1.swf and child2.swf.... There�s a videoclip inside child1.swf, can I stop that video from child2.swf?
May i know how to call child function(layer 2) in parent(layer 1)? � Layer 1 (Parent) function changeAction():void{ changeColor(); } � This method will give me the error -> Call to a possibly undefined method changeColor. � Layer 2 (Child) function changeColor():void{ trace("success"); }
I have container swf which includes navigation that loads child swfs. Each child swf is loaded then visibility is set to false. Once a child ( an image gallery actually) is loaded it is possible to jump from image to image. What Id would like to be able to do is call a "clean up" function that returns the child to its initial state when anothor nav link ( a different gallery) in the parent is clicked. But I do not know how the syntax is supposed to be written or if its even possible.
Ideally it would look something like this in the parent container swf:
ActionScript Code: function swapSectionIdentity(e:MouseEvent):void { setChildIndex(background_home, 0); getChildByName("identity_mc").visible = true;
[Code]...
the behavior I am attempting to avoid is when a child swf is loaded ( an image gallery) and then the child is invoked to display a particular image in it, afterwhich a main navigation link is clicked the current gallery is set to visible = false and a new gallery is set to visible = true. But when you return to the previous gallery the last image viewed is still showing. I want to be able to reutrn to galleries inital state as it is hidden. make sense?
I have setup a simple video interface. The video player lives in the parent swf. The video list chooser is loaded as a child swf. In this child swf, I have some video buttons nested within two movieclips in order to facilitate the scrolling feature. I am trying to get the movie buttons to load flvs into the component flv player in the parent swf. I have declared the functions in the parent and I am trying to call them in the child:Code in the Parent:
function vid1(event:MouseEvent): void{ pubPlayer.source = 'vid1.flv'; }
I am adding a child .swf from the parent with a simple button. If this button is then clicked multiple times, the child is added multiple times. So I added the ".visible = false"� to the button when clicked so the button cannot be clicked while the child is open. � Now, there is "Close" button on the child .swf that uses "this.parent.parent.removeChild(this.parent);" and would now need to set the parent button back to ".visible = true". � I have tried MovieClip.parent.parent.resetButton();� and� parent as MovieClip.resetButton(); and many variations of the code. I get no errors but the code doesn't work either.
I'm switching from as2 to as3 and everything was going swimmingly with my new site until i tried to use a _root call to a function on the main timeline by a loaded movieClip that is loaded nested into 2 other movieclips. the movieClip needs to tell the _root when it's done playing so the root knows to load the next one in line through a php call. Everything works except for the _root call. In as3 there's no such thing as root anymore so I figured no big deal, i'll just find out what the new thing is and holy crap wtf! I can't figure this out!! I've read from doing stuff like custom eventLisnters (which i am trying now) and casting the root as a movieClip and then I read this whole crazy tutorial on building an event structure and the proper MVC way of coding and blah blah blah ALL I WANT TO DO is tell the _root that the loaded MC has reached the end of its timeline. Basically if it were as2 i could just go _root.loadNext(); and it would work.how to make a loaded MC talk to the _root timeline and call a funciton from there?
If I need to call a specific function in the parent application from a child in a flex project, what's the best practice for this? Would it be to dispatch a custom event from the child and have a listener call that function? Or to directly call the function with FlexGlobals.topLevelApplication?
Im trying to get 10 year old flash sites all linked togther and online after a long time out of the game for a job aplication deadline.
I just need my path sorting.All I need is the action scripting code to call an html document, that is in a folder within the root. I am calling from a swf embeded in html in the root. I can get a new widdow open but it doesnt find the html file.
Im using
on (release) { getURL("/Memory/home.html", "_blank"); }
i got this problem that i've been facing i have 1 symbol M and M has a timeline M is a shape tween eg.star m is made up of symbols, eg. part of the star so i get 5 different "points/ends"
Everywhere I've looked has instructed me to download plugins and addons because they're "superior." I'm just looking for a simple fade in/fade out when a child is added/deleted (if fadein is all I can get, I'll take it.) Here is a function I'm calling...
I have a DisplayObject, called myView nested in a DisplayObjectContainer called myContainer. myView is the only child of myContainer.I add a REMOVED_FROM_STAGE EventListener to myView, and call myContainer.removeChild(myView). The onRemovedFromStage Event fires for myView when it's removed from the stage, HOWEVER, myContainer still has a reference to it as a child on its display list! myContainer numChildren is still 1, and that child is still registered as myView!!! what circumstances this could be happening? I realize that there may be a reference to it somewhere causing this strangeness, but if the REMOVED_FROM_STAGE event has fired, shouldn't it follow that myView has been removed from myContainer?
In my child constructor I use MovieClip(this.parent).blablabla() to retrieve info, yea I know I can pass it through the constructor, anyways I keep getting errors anytime I try to use MovieClip(this.parent) in the constructor, it gives a refrence error saying it's null.
Why doesn't that command work, is there a way around it (other than the constructor)? Is it because it's bad design? I'm calling a function that has alot of data, so I'm just passing this to the child and using the passed this data to call the parent atm, looking for a better MovieClip(this.parent) solution.
I have class A and a child instance of class B: B calls a function of parent class A, and if I try to simply trace B from here (from inside the function in A) I get a null!
If I pass B as a parameter to the function in A and trace it is correctly show the class type, but tracing the B instance directly gives me a null, how can this happen?
Code: class A Main() gameElements = new GameElements(this); function whatever (ga: *){
I have an AS3 function that loads and audio file and then plays it. I have the pre-loader for the first audio file working - now I need to run the pre-load function before the 2nd audio file starts.
i'm trying to modify some code and can't figure out what the issue i'm having it. this is the(shortened) code:
public static function Lose():void { trace("OVER!"); Clock.stop();[code]...
this is the error i get: 1180: Call to a possibly undefined method OverIt.i just want to call a function from inside of the public static funtion.both function are inside this class:
Okay so I am reading through sens tutorial on OOP and updating my game that I am making. It is much easier to code this way (IMO) but still hitting snags.I am trying to get through this code:
I am making a small program which shows pins on a map. The information about the pin comes from XML file including price. When a price button is clicked, lets say $900, only the pin with 900 needs to enlarge. All the pins are store inside a pinContainer_mc (blank container to put all the pins) Pin heretics pin class which has enlarge method.
I have uploaded a ZIP file that includes the following files:
- main.fla
- child.fla
You can download to review my code (very small 16kb): http:[url]...........This simple example has a main SWF file that loads a child SWF using the dynamic loader method. Below is the code in the main.fla file:
Code: Select all/* MAIN SW */ import flash.net.URLRequest;[code]........
how do I get both parent and child SWFs to communicate with each other dynamically (to be able to call functions from each other, or pass variables)?
I am a Flash MX user, I have three files named PARENT.SWF, CHILD.SWF, and CHILD2.SWF. The PARENT.swf loads the CHILD.SWF, The CHILD.SWF loads, then the file CHILD.SWF loads another swf file: CHILD2.SWF
Now my question is: How can the file CHILD.SWF unloads itself to avoid overlapping with CHILD2.SWF on the screen. I try the command: removeChild(CHILD); from CHILD.SWF but it doesn't. work.
Okay so I am reading through sens tutorial on OOP and updating my game that I am making. It is much easier to code this way (IMO) but still hitting snags. I am trying to get through this code:
I'm trying to get this one function to be able to call many functions (not at once, but call many possible ones)In other words, I'm trying to get this variable to be named as a function. That way, this one variable can create multiple functions.example:
actionscript Code: class Thing extends MovieClip{� var funcvar;� var othervar; function onLoad()� funcvar = "YYY";� othervar = "ZZZ"; function onEnterFrame()
I hope that this is possible. I can't seem to find any info on it on the web. I need to call a function from within a function. I'm not sure if there is a name for doing this that I don't know of?This is some example code of what I'm trying to achieve:
Actionscript Code: someTimer.addEventListener(TimerEvent.TIMER, functionWithin);function mainFunction():void{� function functionWithin():void� }}