Actionscript 3 :: RemoveChild() Used To Completely Delete Object?
Feb 9, 2011
All of the bullets are of the "Bullet" class and are stored in an array called "bullets" in the main class. When bullets exit the screen, removeBullet(bulletID) in the main class is called.
private function removeBullet(id:int)
{
removeChild(bullets[id]);
bullets.splice(id);
}
In my Bullet class I have an enterFrame listener that traces "stillHere". So as soon as a bullet is added to the main stage using addChild, "stillHere" starts popping up in my output panel.
My problem is that even after I call the removeBullet, "stillHere" keeps popping up in the output panel, which tells me that the object which I tried to delete is still sticking around somewhere in the memory.
I have this gradient backgroun where it goes from 0-100-0 of alpha.When I rollover a button, I add in the bg, and when i rollout of the bg, i remove it.The problem now is when I rollover the button the 2nd time,it seems like the bg added already have a previous added gradient bg, and it added a new 1 on top.so each time I rollover the button the alpha of the gradient will go higher
exp: 1st time rollover:0-100-0 2nd time rollover:10-100-10
I'd like to completely erase an onPress = function() statement.delete movieclip.onPress... and it works because no actions happens when I press that movieclip. But the problem is there's still an on press statement but empty, and I can't make any onpress on the inside movieclips.BTW I still see the hand after using delete mc.onPress even if there are no actions assigned to that event.
completely remove the child of clip at 0 index? I read somewhere you should set to null to all the references to that clip, but I have no other reference in my code. The clip at 0 was added via a regular addChild().
I'm creating one sprite named 'holder' and I'm adding childs to it. finally I use sp.source = "holder"; NOTE: scrollPane is in stage, having instance name = sp, holder is AS created.
this works very good, but I need to on button press refresh data on holder. So I want to complete remove holder, so my function can recreate it with new elements and then define scrollPane.source = "holder";
How can I do this? var holder:Sprite = new sprite(); holder.name = "holder"; addChild(holder); // this adds holder to stage // // add elements to holder
When a sprite is removed from a displayObjectContainer, is the sprite deleted?
[code]...
When I call the 'delete derp' it says only dynamically defined properties can be deleted. So my question is, when the removeChild(derp) is called, does that essentially delete derp as well, or does derp still exist?
[code]...
Since 'herp' is locally declared and there are no references to it, would there be any way to get rid of it after the herpderp() function has ended?
When I use MouseEvent.MOUSE_OUT the target is [object MovieClip], but when I use MouseEvent.ROLL_OUT I get [object Bildspel] - and Bildspel is my class. The thing is that when I use ROLL_OUT I'm not able to delete the targets ENTER_FRAME event.
I'm having some trouble with fully deleting object references. My object (a displayObject) has an ENTER_FRAME eventListener with weakReference set to true. It simply traces "hello" every frame. Then in my document class I try to delete it as follows:
Code: delete(removeChild(obj));
. Despite this, the eventListener keeps on printing "hello". And I don't believe I have any other references to the object lying around. But in case that is true, is it possible to print the number of references of the Object?
To remove a dynamic displayObject completely you need removeChild or removeChildAt(index) remove all the refrences to the displayObject nulling the displayObject
But this is my case
PHP Code:
//here recto is a MovieClip on stage//i creat a dynamic display Object named newMcvar newMc:MovieClip =new MovieClip();newMc.graphics.beginFill(0x000000,1);newMc.graphics.drawRect(0,0,10,10);newMc.graphics.endFill();recto.addChildAt(newMc,1);//i refrence the newMc using
[Code].....
I believe that it is refrencing newMc but I am not sure why nulling refrenceMc has effect on newMc
Is it possible to use JavaScript to detect whether a .swf file has loaded completely within a web page?Assume that the .swf file is pulled from a 3rd-party website and we don't have access to its source code.
To remove a dynamic displayObject completely you need removeChild or removeChildAt(index) remove all the refrences to the displayObject nulling the displayObject
But this is my case
ActionScript Code: //here recto is a MovieClip on stage //i creat a dynamic display Object named newMc var newMc:MovieClip =new MovieClip();
[Code].....
I believe that it is refrencing newMc but I am not sure why nulling refrenceMc has effect on newMc
To remove a dynamic displayObject completely you need RemoveChild or removeChildAt(index) Remove all the refrences to the displayObject Nulling the displayObject
But this is my case PHP Code: //here recto is a MovieClip on stage //I creat a dynamic display Object named newMcvar newMc:MovieClip =new MovieClip(); newMc.graphics.beginFill(0x000000,1); newMc.graphics.drawRect(0,0,10,10); [Code] ..... is referencing newMc or creating a copy of it. I believe that it is refrencing newMc but I am not sure why nulling refrenceMc has effect on newMc.
i have a swf file of width 1000 and height 700. i want to show the swf file in full screen of the browser it self (not like videos plying full screen). i tried like the following
1) get user screen width and height using java script using the functions available (screen.availHeight and screen.availWidth) the screen size is available by using the functions but not applying to the flash object
2) tried giving 100% for both height and width in object code that also not working
In document class action script file I add a movie clip to stage using
Code: public var square:Square square = new Square addChild(square)
So it adds square to stage.Then after sometime I want it to be removed. I call a function "removeSquare" also located in document class. It executes the following code. And it removes the square from stage visualy.
Code: trace("proff that it's executed") removeChild(square) square = null
Then of course I want to add a square to stage again, using code I written at top of the post. And remove it again, and so on..But game is lagging more and more and more. So I guess that the square is not properly removed. If you need more details about my code feel free to say, I just written that since I really doesn't know what else should be important.
I first noticed it when this function started throwing a 1009 error:
[Code]...
were throwing the 1009 error. Which is wierd on two accounts. First, if I remember right, error 1009 comes about when referering to an object that is not on the stage. Which makes NO sence when getting it from an addChild! Second, this error only starts to occur the second time I use the function.
I am using removeChild() to remove a MovieClip. And via tests, I can confirm that it's working fine ( stage.contains(mc) returns false ). But the MovieClip still does not seem to be removed, as if the stage is not updated correctly.
I'm working on a project which uses timline animation. The animated objects are involved in a collision detection script.
When they collide with other objects, their timelines are told to stop() and they're removed using removeChild. At this point they have a value of null (I've tested this.)
Strangely however, they invisibly re-instantiat themselves when the timeline animation loops back to frame 1. There's no code telling them to play anywhere in the program. They still have null values, but their collsion code still affects other objects.
I have strange problem. I remove sprite object from container and its not visible anymore but still behaves like its existing. here is how i add object to container:
[Code]...
I think that all listeners and vars has been removed from the object but probably not because GC does not remove the object comepletly. Why object is still at its place ? Is there easy way to check what has to be removed from object so GC can collect it?
If I removeChild an object from the stage can it still be detected by a hittest? I have objects that are tweening off the stage and if they hit other objects they stop their tween i use removeChild to remove objects that I don't want a hittest to occur on which is the nature of my question.
Here's the code I'm having trouble with: function offNav(e:MouseEvent):void { if (mouseX >= 0 && mouseY >= 0 && mouseX <= 36.45 && mouseY <= 325) { TweenLite.to(navPanel,.5,{x:0}); TweenLite.to(home_btn,.5,{x:15.65}); TweenLite.to(work_btn,.5,{x:11.5}); [Code] .....
The problem is with smallImg_mc. Later on when it is clicked, it gets removed using the removeChild(smallImg_mc) command, and my question is how do I signal it through an if statement where it says if (smallImg_mc.visible !== false) { setChildIndex(smallImg_mc,1); setChildIndex(logo,1); } It's causing annoying output errors.
If you dynamically create a parent movieclip, and dynamically add a color picker to each clip, and add an event listener for each color picker, does a removeChild on the parent movieClip remove event listeners belonging to any of it's children?
Here are my classes Main - creates preloader Preloader - createas Website Website - creates MainMenu
When a button in the main menu is clicked, it creates an object. And when another one is clicked, that object needs to be removed. The removing part got a little bit messy. package src { import com.greensock.TweenLite; import flash.display.MovieClip; import flash.events.MouseEvent; import flash.geom.Point; [Code] .....
I have a removeChild and null question. I know removeChild removes my object from the stage but stays in memory until I call null on it. My question is, if I set the object to null, do I have to removeChild it at all? For example, I have a movieclip where I addChild lots of objects to it. So If I want to completely remove all traces of said movieclip and all its children, can I just set movieClip = null, or do I have to removeChild all its children and the movieclip itself beforehand.
I have a contextMenuItem on an object that I want to use to delete the object. The object being deleted will not have an ID so how can I remove this object from the stage?
I've read many many articles and I've asked others if the can help, but I'm stumped. The functionality I'm looking for apparently works in CS5 of as3, but it's not working in my cs4 version of as3.
This is what I'm trying to do. I've created a first person shooter game. I have bullets come out of a gun and hit the bad guys. When the bad guys are hit, I want to do the following -
1. make the bad guy and bullet invisible - done, works.
2. remove all references to both the bad guy object and bullet object - done, seems to work.
3. delete the bad guy object and the bullet object from the stage - doesn't work, can't seem to figure out why not.[code]...
Flash gives access to query-string parameters via calling loaderInfo.parameters() method.And I couldn't delete the field on the object. IS it possible to delete some fields in the object? how can I do this?
I have created a delete button, and when the user clicks it.. I want it to delete the selected movie clip. I have created a variable selecteddrawing to store whatever movie clip is currently selected.
when i call the event listener, and tried removeChild(selecteddrawing) it gives me this error:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display:isplayObjectContainer/removeChild() at SendLove/deleteListener()
Here is the code that i just wrote for the delete button. I will attach the entire AS3 file as well.
ActionScript Code: create.delete_btn.addEventListener(MouseEvent.MOUSE_UP, deleteListener); private function deleteListener(event:MouseEvent):void {