Javascript :: Determine If A SWF (Flash) Object Loaded Completely?
Feb 2, 2011
Is it possible to use JavaScript to detect whether a .swf file has loaded completely within a web page?Assume that the .swf file is pulled from a 3rd-party website and we don't have access to its source code.
i have a swf file of width 1000 and height 700. i want to show the swf file in full screen of the browser it self (not like videos plying full screen). i tried like the following
1) get user screen width and height using java script using the functions available (screen.availHeight and screen.availWidth) the screen size is available by using the functions but not applying to the flash object
2) tried giving 100% for both height and width in object code that also not working
Is there any way to embed Flash completely in HTML, without reference to an external SWF file? I ask because I would like to send an HTML file as an email attachment that the recipient will open in a browser and fill out as a form. The last step is that they will copy the result to their clipboard, paste it into a new message, and email it back. I cannot reliably copy to the clipboard with JavaScript because of the security issues, but there are simple Flash apps to add that capability.
I know I could just display the response text (which will be Base64 encoded) to the recipient and have them copy/paste, but it would be nice to provide this small convenience to them. Also, so you are aware, the text is often too large to include in an email using mailto. Yes. This needs to be done via email. The users have slow, occasional satellite email access and no other data connection to the interwebs. To make things worse, I cannot make them install anything. It is a difficult situation.
I´m loading some MP3 from an external URL. I need to wait to completely load the mp3 and then start to play it. Do you know how can I check when mp3 loads completely? This is my code:
var s:Sound = new Sound(new URLRequest("url.com/file.mp3")); var channel:SoundChannel = new SoundChannel(); channel = s.play();
Ok, so I have tried and tried to figure this out. Of course in the test environment everything works beautifully, but when I test my swf on my site, thats when the sh*t hits the fan.
The problem is my buffer bar wont show up until the video is completly loaded. In flash however, it loads across as the video is downloaded, like it's supposed to.
Go to my site to see what I am talking about. The loader bar appears uder the progress bar, exactly like on youtube. www.blankensteincreations.com
I'm trying to accurately determine how many seconds of a video (NetStream) have been loaded so I can scrub/seek correctly. First I tried doing duration*(ns.bytesLoaded/ns.bytesTotal) but this is inaccurate by maybe 15%, ie if that calculation says 20 seconds is loaded and I scrub to 20 seconds ns.time will tell me it can't go past 17 seconds.
I think this is because the size of the file loaded doesn't map perfectly to the number of seconds loaded (obviously), ie as the video loads, some of the bytes loaded aren't the actual video but are overhead of the container/file the video is in. So to load 1% of video you have to actually load 1.15% of the file's size.
Here's the challenge: I have a Flash movie which will be embedded in a page using an unknown DOM ID that I want to be able to identify/store for callback in a JS function. My ideal user flow would be: User clicks button in Flash. Flash pauses any animations / video / sounds / etc. Flash calls an injected JS function to display a page-covering overlay experience. When user closes overlay experience, a callback method on the Flash object is called. Flash resumes playback.
The problem is, when AS3 uses the ExternalInterface.call("functionName", args...) method, there doesn't seem to be a DOM event triggered, and thus it is impossible to tell which object called a JS function, so having a "registerMe()" function doesn't seem to work. Basically, the injected JS function has no way to determine which DOM object to call, because the ID of the Flash object is unknown.
I am trying to load several swf files into various containers. In one scene I have used the following: createEmptyMovieClip("container1", 1);loadMovie("MC.swf", "container1");
And I want to wait for it to load complete before moving to the next scene and doing the following one... createEmptyMovieClip("container2", 2);loadMovie("MC2.swf", "container2");
In Actionscript 3 is there any way to determine the precise display object hierarchy an event will traverse through when dispatched from a given object? The object is not necessarily a display object.Although I could imagine this actually being useful somehow, in my particular case it is a learning exercise. I'm trying to master the event system in flash and have some locations where I'm very curious what path an event will take when I dispatch it.
I would very much like to determine the IP# of a domain from client script. It's for use in a testing application to determine whether or not a certain domain is set to a QA address as opposed to the address live on the . The testing machine will have it's host file set to resolve a domain to the QA address.Pinging from the server won't help since the server is getting the public DNS address.
Is there a way in any browser to find out who (which piece of code) actually sent an Ajax request? What I mean: in firebug one can monitor network activity (in the Net tab) but there is no way of guessing where the request was initiated from.
Does anybody know firefox/firebug extensions or maybe other browser's extensions to show request source (whether it is javascript code in particular file at particular line or browser plugin Flash/Silverlight/etc)?
On my page, I'm going to embed multiple Flash files that use ExternalInterface to communicate back to the page. When the page receives the ExternalInterface calls, is there any built-in way to determine which swf the call came from?
I don't mind giving each movie a guid FlashVar and attaching that to each ExternalInterface call, but I don't want to duplicate more tested functionality.
I've looked around and tried various examples that I've seen, but none of them seem to work with "simulate download".It doesn't seem like the swf does anything before it's completely loaded. It doesn't even display the background, just plain white.It also doesn't execute any code, so the event listeners I've seen used for preloaders don't work until the swf is completely loaded.Do I need to somehow designate a section of code to execute before the swf is fully loaded? How do I do that?
I have been getting errors when i try and make a call or get data from something on the main stage (like a volume slider) from an external class.
I have flash gallery with an mp3 component. The MP3 component features a volume slider movie clip that i manually put on the stage.
When i try and reference this from a file that is not the main as3 file it comes back as not being defined unless i set a small timer to kind of put my external class to sleep, then reference the slider.
Is there a way to fire off an event when all the components on the main stage are fully loaded?
So I am having a problem with the flash file at this site: [URL]
Everything is working fine, except for the preloader, which only seems to load after the entire file is 100% loaded, which leaves people who visit the site staring at a black screen for quite some time... The code on the preloader frames is as follows:
frame 1 (which has the background for the preloader/ actual load bar etc} var percent:Number = Math.floor(getBytesLoaded()/ getBytesTotal()*100); textBox.text = percent + "%"; textBox._alpha = 80;
[Code]....
Also, if you want to check out the actual program just click when you get to the main screen and click to create new shape (mouse x and y change opacity and speed respectivly) I'm using actionscript 2
I am experiencing an interesting problem...I have a URLLoader instance with a Event.COMPLETED listener. I can reproduce behavior such that when the listener is called, there is a discrepancy in the amount of loaded data.
I seem to recall that Loader.unload() could once be used to stop loading a swf before it had finished loading. I can no longer find documentation or the blog where I read this. Perhaps it was an unofficial feature. Anyhow, IModuleInfo, returned by ModuleManager.getModule() has an unload() method. If I want to halt loading a Flex Module that is in progress, do I just call iModuleInfo_instance.unload()?
All of the bullets are of the "Bullet" class and are stored in an array called "bullets" in the main class. When bullets exit the screen, removeBullet(bulletID) in the main class is called.
private function removeBullet(id:int) { removeChild(bullets[id]); bullets.splice(id); }
In my Bullet class I have an enterFrame listener that traces "stillHere". So as soon as a bullet is added to the main stage using addChild, "stillHere" starts popping up in my output panel.
My problem is that even after I call the removeBullet, "stillHere" keeps popping up in the output panel, which tells me that the object which I tried to delete is still sticking around somewhere in the memory.
I'm having some trouble with fully deleting object references. My object (a displayObject) has an ENTER_FRAME eventListener with weakReference set to true. It simply traces "hello" every frame. Then in my document class I try to delete it as follows:
Code: delete(removeChild(obj));
. Despite this, the eventListener keeps on printing "hello". And I don't believe I have any other references to the object lying around. But in case that is true, is it possible to print the number of references of the Object?
i need to create a progress bar which will increment while the html page is loading in mobile web browser for flashlite 3.0. how can i create a progress bar which increments and disappears when the html page is loaded completely? i also need to add icons like reload , cancel etc in the go to address bar,where user enters URL. is there any source code available?
To remove a dynamic displayObject completely you need removeChild or removeChildAt(index) remove all the refrences to the displayObject nulling the displayObject
But this is my case
PHP Code:
//here recto is a MovieClip on stage//i creat a dynamic display Object named newMcvar newMc:MovieClip =new MovieClip();newMc.graphics.beginFill(0x000000,1);newMc.graphics.drawRect(0,0,10,10);newMc.graphics.endFill();recto.addChildAt(newMc,1);//i refrence the newMc using
[Code].....
I believe that it is refrencing newMc but I am not sure why nulling refrenceMc has effect on newMc
To remove a dynamic displayObject completely you need removeChild or removeChildAt(index) remove all the refrences to the displayObject nulling the displayObject
But this is my case
ActionScript Code: //here recto is a MovieClip on stage //i creat a dynamic display Object named newMc var newMc:MovieClip =new MovieClip();
[Code].....
I believe that it is refrencing newMc but I am not sure why nulling refrenceMc has effect on newMc
To remove a dynamic displayObject completely you need RemoveChild or removeChildAt(index) Remove all the refrences to the displayObject Nulling the displayObject
But this is my case PHP Code: //here recto is a MovieClip on stage //I creat a dynamic display Object named newMcvar newMc:MovieClip =new MovieClip(); newMc.graphics.beginFill(0x000000,1); newMc.graphics.drawRect(0,0,10,10); [Code] ..... is referencing newMc or creating a copy of it. I believe that it is refrencing newMc but I am not sure why nulling refrenceMc has effect on newMc.
I am using the Loader class to load images into a photo gallery. When a user navigates to the next image in the gallery, I need to unload the Loader using the "unload" method and then load the next image.The code for this is simply:
My question is if there is someway to determine if a Loader is already loaded? That is, I don't need to unload the Loader if nothing has been loaded so I am wondering if there is some sort of conditional statement I could use to control when the unload method is used.