Javascript :: Make A Flash Swf Object Occupy Browser Completely?
Feb 15, 2010
i have a swf file of width 1000 and height 700. i want to show the swf file in full screen of the browser it self (not like videos plying full screen). i tried like the following
1) get user screen width and height using java script using the functions available (screen.availHeight and screen.availWidth) the screen size is available by using the functions but not applying to the flash object
2) tried giving 100% for both height and width in object code that also not working
Is it possible to use JavaScript to detect whether a .swf file has loaded completely within a web page?Assume that the .swf file is pulled from a 3rd-party website and we don't have access to its source code.
I was wondering how to achieve the native scrollbar effect which TheFWA (thefwa.com) has managed to do pretty well (I am not a fan of Flex scrollbars).and implemented the technique, as I am calling a JS function through ExternalInterface every time, when the flash object changes size. This JS function simply resizes the div which holds the flash object, which creates the native bars.Unfortunately, when I resize quite rapidly (from 800 to 1800 height, for instance) the flash object simply gets warped for several milliseconds (as if it hasn't changed its size, but simply got pulled in all directions). After these milliseconds, things get back to normal, but the whole situation is really visually annoying.
Originally I thought that it's simply a timing issue, but after a bunch of attempts to set a delay, the effect was the same ... just delayed.How can I resolve that? I know it's technically possible. Just take a look at TheFWA, and see how smoothly flash and the browser are communicating with each other to make the native scroll bars work, without any flickering, or mismeasurement
I'm using Adobe Flash CS4I'm currently trying to fit a flash intro inside the browser window (height 100%, width 100%). I've tried changing the height, width attributes but with no luck. What am I doing wrong?
I have a 100% width and height flash object in my site. Activating and exiting browser full screen mode with F11 only works as long the user didn't click the Flash movie. And I doubt many users know they have to click the address bar to enable F11 after using a (browser) full screen Flash movie.
Is there any way to embed Flash completely in HTML, without reference to an external SWF file? I ask because I would like to send an HTML file as an email attachment that the recipient will open in a browser and fill out as a form. The last step is that they will copy the result to their clipboard, paste it into a new message, and email it back. I cannot reliably copy to the clipboard with JavaScript because of the security issues, but there are simple Flash apps to add that capability.
I know I could just display the response text (which will be Base64 encoded) to the recipient and have them copy/paste, but it would be nice to provide this small convenience to them. Also, so you are aware, the text is often too large to include in an email using mailto. Yes. This needs to be done via email. The users have slow, occasional satellite email access and no other data connection to the interwebs. To make things worse, I cannot make them install anything. It is a difficult situation.
I'm wondering if its possible to do what I'm thinking, and if it is possible, does anyone know of a flash object that does what I need? I know a Flash object can provide a javascript API to interact with it, what I dont know is can Flash send an email directly without the need to talk to the webserver to do so? If thats possible would it not be possible to write a flash object that did nothing but provide an API to send emails? Has such a thing been created that is out there for others to use?
I'm looking to create a email form on a web page but the site is static (no server scripting). In my situation server scripting is not possible as there is no server, the site is 100% client side on a CD/DVD/USB Stick.
Here's the challenge: I have a Flash movie which will be embedded in a page using an unknown DOM ID that I want to be able to identify/store for callback in a JS function. My ideal user flow would be: User clicks button in Flash. Flash pauses any animations / video / sounds / etc. Flash calls an injected JS function to display a page-covering overlay experience. When user closes overlay experience, a callback method on the Flash object is called. Flash resumes playback.
The problem is, when AS3 uses the ExternalInterface.call("functionName", args...) method, there doesn't seem to be a DOM event triggered, and thus it is impossible to tell which object called a JS function, so having a "registerMe()" function doesn't seem to work. Basically, the injected JS function has no way to determine which DOM object to call, because the ID of the Flash object is unknown.
Let's say I load 20 "big" (1600 x 1200 px) images using Loader class but I never add these images to display list. So basically I just use 20 times this code (but of course I don't rewrite the value of the _bmp variable, so I have 20 _bmp's):[code]How is it with memory? Will all these 20 undisplayed images occupy it? Or does the image have to be on the display list to do so?
in other words, suppose I want to send data, like text, programmatically from a Windows app (such as a browser plugin) to a Flash app running in the browser. Well, conceptually, an example of this might be a Flash instant messenger with a textbox and button "Send"; so let's say I want to be able to programmatically paste the text and press Send or otherwise activate it. That's NOT what I am trying to do here in reality (i.e., no,I am not trying to spam other people's chat rooms or anything)but just an illustration of a similar situation.I can include in it whatever widget or hack that may be necessary.The reason why this problem is arising for me is that AFAIK the SDK that is providing me the data I want cannot be directly accessed from Flash, so I need a way to pipe the data from a regular app into Flash. can I have the Flash app interact with other apps through localhost IP? Or are there draconian restrictions on which server Flash in browser can and cannot interact?
I am using the script below to move from a flash menu to other URLs. It works fine except we need to play the sound completely before sending the browser to the new URL. We are using external sound files and AS3.
make a drawing object move around the browser randomly and incresing it's size from 100% to 200% at anytime. Plus changing it's alpha.. all those with actionscript.
I am working on optimizing a page that has Flash on it. I am using optimization practices like moving Javascript to the bottom to not block. Removing inline scripts. And minimizing HTTP requests with minified css and js.The majority of the pages content is in the flash, so loading it as soon as possible is the goal. Currently there is a 2 ~ 3 second delay before the flash is even rendered (using firebug profiling)
I am wondering at what point in the page load does the browser start initializing flash on the page? Is it once the DOM element containing the flash has been rendered? Is it once the complete onload event has been fired? I imagine it probably differs with each browsers as well.
I'm using an embed flash player in a web page and I want to scale it to browser window.hen I put "height: 100%" in the flash parameters, I get a blank page.This is the code of the page :
I have a website with a simple Flash animation behind some text and semi-transparent images as a background. I have used swfobject to embed it and set wmode opaque to make it display correctly in most browsers.For browsers without Flash, the user gets a static background image instead and would not know they were missing anything. However, Android users get the flash background on top of everything as per the known issue with how Flash content is rendered in the Android browser making the site unusable.
I have added a crude browser sniff javascript function to the swfobject code to prevent it from loading for any user agent whith 'Mobile' in it:
<script type="text/javascript"> if (navigator.userAgent.indexOf('Mobile') == -1) {[code].....
The only problem I have left is for Android users browsing with 'Mobile View' turned off as the user agent pretends to be a desktop version of Safari (I think). I do not wish to disable the Flash animation for all Safari users. Is there a way of blocking it for just Andriod users - even if they have 'Mobile View' disabled?
Possible ideas include:detecting the Flash version with JavaScript or Flash. Does Android use specific versions (version numbers) of Flash which are different from the desktop equivalent? blocking the specific user agents used by Android devices with 'Mobile View' disabled.
My webpage loads a background flash which will connect to the server using socket. If a user open multiple windows/tabs of my website, the server will get multiple socket connections. Any idea of how to make sure that only one socket is connected from the same user and same browser?
I am thinking of using Javascript to monitor the window close event, if a window that was connected to the server is closed, one of the other windows will try to connect to the server. But I can't find a way to listen to that event.I was thinking of Flash's LocalConnection too, but can't find a way to assign unique connection names and let other Flashes know.
I need to play WAV, MP3, MP4 and SWF files using Flash Player plug-in in Internet Explorer, FireFox, Chrome and Safari. Please give some suggestions on this.Is there any way to play this formats using JavaScript and HTML??I tried with and tag also but, Chrome, Firefox and Safari is required Quick Time Player to play this formats. I need to use only Flash Player.
I've run across several websites, including mine, that prompt users to download Flash even though their browser cannot install it. I want to avoid this confusing messaging by detecting whether a mobile browser can install Flash, not whether it has Flash.
Some known mobile browsers that can't install Flash are:
iOS Safari Android Chrome beta Android Firefox
Instead of building an ever-changing list of Flash installability, I would like to detect this in a general way in Javascript.
All of the bullets are of the "Bullet" class and are stored in an array called "bullets" in the main class. When bullets exit the screen, removeBullet(bulletID) in the main class is called.
private function removeBullet(id:int) { removeChild(bullets[id]); bullets.splice(id); }
In my Bullet class I have an enterFrame listener that traces "stillHere". So as soon as a bullet is added to the main stage using addChild, "stillHere" starts popping up in my output panel.
My problem is that even after I call the removeBullet, "stillHere" keeps popping up in the output panel, which tells me that the object which I tried to delete is still sticking around somewhere in the memory.
I'm having some trouble with fully deleting object references. My object (a displayObject) has an ENTER_FRAME eventListener with weakReference set to true. It simply traces "hello" every frame. Then in my document class I try to delete it as follows:
Code: delete(removeChild(obj));
. Despite this, the eventListener keeps on printing "hello". And I don't believe I have any other references to the object lying around. But in case that is true, is it possible to print the number of references of the Object?
I have a Flash file embedded into HTML - the objects inside are place based on the browser's screen size.Most of the time I don't want a scroll bar, as things are correctly placed, but once the browser window gets too small it'd be nice to have it.So, the main question: can I have a Javascript code listening for the browser window, then adding a scroll bar if it's smaller than a certain number?
I've been trying to understand how flash animations or a Java Applet work within a browser. I can think of a couple of ways - The Flash Player/Java Applet are machine code that's dynamically linked it, and given some parameters about the area of the screen that belongs to them; after that, they run within the same process space. The browser exposes an API that the player/applet use to talk to it and they live in a separate process. (Presumably they talk via sockets?) The API could correspond to openGL/X11/some custom calls.
These possibilities still don't explain things like how a button click can make the player full-screen, how it can play music, how it can inspect the DOM, etc. For that matter, is the video displayed by decoding to a sequence of images, and rendering them one at a time, or is there a more efficient way, e.g., of pushing the deltas in the image? The Wikipedia page on Java Applets
(1) talks about how the applet is run in a sandbox (presumably a separate process), but it doesn't say how the browser and the applet communicate. Perhaps the answer depends on the underlying platform?
Can anyone give me a clue as to why this markup works fine in Safari, but not in Firefox?This should load an ugly blue placeholder (which I get in safari) but in Firefox, swfobject just gives me the alternative content.[code]
I have a media player, which rotates images for the artist it plays. I load the images dynamically into the flash. The flash downloads the same images from the server over and over, how can i cache the images, so flash grabs them from a local cache and not from the server?
I want to put one audio player in my website. For that I need to know if user's browser have flash player installed. Otherwise I will use different player to play audio file(.wav).
I will be glad to know its solution by either javascript or coldfusion.
Most flash-based browser games don't seem to resize properly when the user resizes their browser window (i.e. ctrl+mousewheel). Example of bad resizing: Boxhead The Zombie Wars. Please refrain from playing for a moment, lest you forget about my question.
Some (surprisingly very few) actually do resize properly. Example (at least in Chrome): D.N.8
Is there a simple or standard technique to accomplish proper resizing? How do you do it?