Actionscript 3 :: Is RemoveChild Enough To Completely Remove A Movieclip From Flash Player Memory
Jul 26, 2011
Will this line
clip.removeChild(clip.getChildAt(0));
completely remove the child of clip at 0 index? I read somewhere you should set to null to all the references to that clip, but I have no other reference in my code. The clip at 0 was added via a regular addChild().
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Similar Posts:
Dec 10, 2011
I have read many many post and I don't find the answer of how to remove completely a swf load external.Every time I load and unload I see the windows memory task manager and see that the memory increase and don't reduce when remove child.
this is my code:
var oneLoader=new Loader();
bt1.addEventListener(MouseEvent.CLICK, swf1);
[code]......
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Jan 14, 2011
I have developed a touchscreen application that works perfectly fine except for the memory issue. Basically, the touchscreen app works kinda like a website with navgation on the side and content displaying next to it. I separeate each section into external swfs, and load each one up when it is needed, thinking it would reduce memory used on the pc. But unlike actionscript 2, AS 3 would not remove the external swfs from the memory. You can remove it from the stage and you won't see it, but the swf will still stay in the memory! So... as you navigate through the app, loading up all these external swf, even I do loader.unloadAndStop();, the swf is still there, and they just keep piling up in the memory as you navigate from the app. After leaving the touchscreen for a day or 2, having all these users naviage through it, all the external swfs will just completely consume all the resources and freeze the pc.
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Jan 14, 2011
I have developed a touchscreen application that works perfectly fine except for the memory issue. Basically, the touchscreen app works kinda like a website with navgation on the side and content displaying next to it. I separeate each section into external swfs, and load each one up when it is needed, thinking it would reduce memory used on the pc. But unlike actionscript 2, AS 3 would not remove the external swfs from the memory. You can remove it from the stage and you won't see it, but the swf will still stay in the memory! So... as you navigate through the app, loading up all these external swf, even I do loader.unloadAndStop();, the swf is still there, and they just keep piling up in the memory as you navigate through the app. After leaving the touchscreen for a day or 2, having all these users naviage through it, all the external swfs will just completely consume all the resources and freeze the pc.Also, is it better to develop touchscreen application with actionscript 2 since it doesn't have this pressing memory issue?
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Jul 9, 2009
I want the mc to be removed with All its timers, events,... Is there a simple way to do this?
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Mar 6, 2009
how do I completely remove a movieclip that is created as a new class.I have an event listener that does a removeChild like this
e.target.parent.removeChild(e.target);
is this enough or do I have to 'null' the object? I can't just do 'e.target = null' because the property is read only. Will the internal garbage collection do the rest for me if I have no references somewhere else?
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Mar 23, 2010
I have a .fla that contains five movieclips, and have a couple of questions regarding removing movieclips and swf size.If all the movieclips are displayed, my resulting swf is about 50k.If, in frame 1, I code conditionals that decide which of the movieclips will be displayed, will the resulting swf size become smaller if some of the clips aren't displayed?If so, what is the correct way to totally remove a movieclip from memory? Say I have a main movieclip that contains 5 other mcs, and the as code is within the main movieclip.If not, is there a way to make the swf size smaller if less than all clips are displayed (using conditionals).
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Jan 11, 2011
I've seen people explain how to remove a script created movieclip or shape from memory but what about when you link to a movieclip in the library?
Do you remove that from memory in the same way?
For example would the code below remove this clip from memory?
Code:
// I want this out of memory when the button is pushed.
var my_clip:my_clip_link = new my_clip_link();
addChild(my_clip);
[Code].....
When I test it, it does not show it out of memory on my computer but I read that the GC cleans up when it wants to, so I put in System.gc() to force GC, but I don't see any memory change in the debugger.
Also if I put a stream sound in the timeline of my linked movieclip it keeps playing the sound. If it's not in memory anymore how is it playing the sound? Did I open a portal to another dimension?
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Sep 1, 2009
I have this gradient backgroun where it goes from 0-100-0 of alpha.When I rollover a button, I add in the bg, and when i rollout of the bg, i remove it.The problem now is when I rollover the button the 2nd time,it seems like the bg added already have a previous added gradient bg, and it added a new 1 on top.so each time I rollover the button the alpha of the gradient will go higher
exp:
1st time rollover:0-100-0
2nd time rollover:10-100-10
[code].....
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Feb 9, 2011
All of the bullets are of the "Bullet" class and are stored in an array called "bullets" in the main class. When bullets exit the screen, removeBullet(bulletID) in the main class is called.
private function removeBullet(id:int)
{
removeChild(bullets[id]);
bullets.splice(id);
}
In my Bullet class I have an enterFrame listener that traces "stillHere". So as soon as a bullet is added to the main stage using addChild, "stillHere" starts popping up in my output panel.
My problem is that even after I call the removeBullet, "stillHere" keeps popping up in the output panel, which tells me that the object which I tried to delete is still sticking around somewhere in the memory.
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Jun 27, 2010
1-the problem with removechild(); it removes one clip_mc i need it to remove all the loop not just 1
2- i need the targetName so i can use it in other scripts cuz when it go to keyframe 3 the status diappear
3- need a way to grab bitrate so as the player don play with random ones every now and then
[Code]....
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Sep 3, 2009
I am loading in a swf into my file, via the loader class. When I remove this child .. does all the swf remain in the memory, or is it discarded? I want to remove it entirely ..
Code:
var myLoader:Loader = new Loader();
myLoader.load("thisMovie.swf");
addChild(myLoader);[code]....
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Mar 1, 2010
I am building a website which loads some collada objects for each area. But I couldn't manage to clean the memory. It seems impossible to kill the objects.
I've found some samples implementing destroy() methods for away3d internal classes, but they're not working as well.
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Oct 21, 2011
I have as3 class like this
package {
import Global;
import flash.display.MovieClip;
import flash.events.*;
public class Alert extends MovieClip {
[Code] .....
I use function Close() to remove class itself but i noticed it doesn't frees memory. Is there any way to remove it completely and free used memory?
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Feb 11, 2011
i'm trying to remove a movieclip i created dynamically. when exporting i get the "1120: Access of undefined property player_mc" error.
function addplayer(id:String):MovieClip {
var mcObj:Object=null;
mcObj=getDefinitionByName(id.toString());
return (new mcObj()) as MovieClip;
[Code]...
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Mar 8, 2011
This is my code
[Code]....
The problem is that even tho I ask to remove the random picked number from array, it can still get repicked.
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Apr 11, 2010
how can I completely remove button effects from a Button component in Flex ?
Background, Fill and border are completely white. But still I've a black shadow around the button (see picture bloew):
[URL]
Button {
fillAlphas: 1.0, 1.0, 1.0, 1.0;
fillColors: #FFFFFF, #FFFFFF;
[Code]....
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Oct 24, 2011
I am experimenting with e4x. I could programmatically add an attribute to an Xml by doing something like this :
[Code]...
now i have added a name attribute to it programmatically because even though the xml had no attribute called name, after the statement above, it automatically has one now. My difficulty now is how do i , as well, remove the name attribute i have inserted programmatically again?
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Apr 14, 2011
I made a video player with a playlist. After around 45 min the sound stops! The video continues playing. I play short clips (about 3 to 4 min each). The player is based on 2 frames: Frame 1 defines the variable VidReference with the filename:
[CODE]...
Once the video is done playing it goes to Frame 1 (to put the new value to the VidReference variable) and goes back to frame 2 to play the new video. Am I supposed to delete the video object each time it loads a new video? Am I actually declaring a new video object each time I'm looping (frame 1 > 2) and adding each video to the RAM, and in the end overwhelming the flash player? I've heard about garbage collecting but I wouldn't know how to delete the video object so it is cleared (and the video itself too) from the memory. When I check System.totalMemory it's adding up each time a new video is loaded, I can't figure out how to delete old videos from the memory.
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Feb 18, 2011
I'm trying to realize kind of a slideshow in flash, which loops over about 100 h.264 encoded movies. I'm using the NetConnection and NetStream classes for connecting to the files locally on my harddisk (see code below).
private function playMovie():void
{
var currentMovie:String = movies[index];
[code].....
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Sep 1, 2011
I'm quite confused on what differences there can be between different versions of the flash player. Since I started coding my last game I've been testing it on chrome and firefox with good results (flash player 10.3.xxx). The memory needed to run it is always around 20 MB and also the cpu usage is pretty low. Also with the player 11 beta on ie the memory needed is around 50 Mb. But when i try to test it on the flash player 10 something is not working, the memory used by the game keeps growing and the garbage collection seems to be in holiday. Can this be related to the fact i'm coding it with the last cs5 (in as2)? Or since it's a board game i needed some listeners that could create this problem?
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Apr 29, 2009
I'm having real problems with unloading external SWFs, I've spent 2 days looking for a solution and looking at this forum and using the code supplied and Flash help files and much much reading and trying, I still cannot achieve the desired results.I have a Menu.swf which hosts many buttons which loads External SWFs ... simple enough and fairly common.These External SWFs are the same size as the menu and so loads completely over the top of Menu.swf which is exactly what I want to happen.I have a button on these External SWFs which I want to, delete the External SWF from the Flash player's memory and remove all event listeners (which I guess will happen if the External SWF is deleted from memory)The reason why I want it to remove the movie completely from memory is that I have 18 items and by the time it loads the 18th item, the player is going slower then trying to swim in hummous.[code]
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Jan 24, 2010
In document class action script file I add a movie clip to stage using
Code:
public var square:Square
square = new Square
addChild(square)
So it adds square to stage.Then after sometime I want it to be removed. I call a function "removeSquare" also located in document class. It executes the following code. And it removes the square from stage visualy.
Code:
trace("proff that it's executed")
removeChild(square)
square = null
Then of course I want to add a square to stage again, using code I written at top of the post. And remove it again, and so on..But game is lagging more and more and more. So I guess that the square is not properly removed. If you need more details about my code feel free to say, I just written that since I really doesn't know what else should be important.
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Mar 31, 2010
I have a 180mb SWF which is a lecture from one of my online classes, when i try to watch it i can watch about 20 minutes and then it will run out of memory. I watched in my task manager as Flash player went from only using 20mb to upwards of 500mb to 1000mb and it kept going up, it's like the more i watch it just keeps going up and up. Tried it on 3 different computers and still get the same problem, is there some reason this would be happening? Why does flash player eat up so much memory? I have Adobe Flash CS4 installed so it's playing through the player not a web browser or anything. (tried it in web browser and it does the same thing)
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Aug 7, 2009
i want to know if there is a method or property to tell a mc to remove its own listeners and any nested mc listeners aswell when this main mc is deleted using "parent.removeChild"i was thinking in create a class wich extends movieclip to do this , but i guesses maybe there is a method .
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Jun 1, 2010
I have a game with 10 levels. At the end of a level, my document class (parent of level instances) executes this statement:
ActionScript Code:
removeChild(level1);
addChild(level2);
[code].....
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Aug 2, 2010
The following code are used to generate textboxes for my game, but I couldn't remove all of them by using removeChild. Is there a way to remove them?[code]...
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May 28, 2009
i am trying to remove this movie clip when i want to play another one, i can navigate to the other movie clips but the sound that is embedded in my .swf files will not turn off off, since i have sound in several .swf files when i play more than 1 .swf movie the sound from the files will overlap each other, i have tried removeChild to no avail/This is the code i am using inside my loader timeline:
var myLoader2:Loader = new Loader();
addChild(myLoader2);
var url:URLRequest = new URLRequest("images/longsfinal.swf");
myLoader2.load(url);
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Aug 24, 2010
My code below loads my preloader dynamically before an image is loaded into the file and when it finishes I want to remove my preloader by the removeChild(); method. Whenever I try to add removeChild(); in my code my file either does not work or I get an error #2025 must be a child of the caller. Where would my code go for the removeChild to work and not have a conflict. I know I probably need some removeEventListeners as well at the bottom: My .fla file is attached it works but I just need to remove the preloader in my code after it loads my image.[code]
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Apr 15, 2010
I have a parent swf that loads in 6 little swfs. However, I have a button which should remove the loaders from the stage, no matter which one it is from the 6. At the moment I can only remove one of them because of the way I have coded the application. So, when I click on the button which is supposed to remove whatever loader is currently sitting on top of my parent movie, it only removes one of the loaders - the one which is named first under my resetAssets function.
I can not have:
removeChild(ldr);
removeChild(ldr2);
removeChild(ldr3);
etc.
Because only one of them is being displayed at the time and flash goes like "hey dude! where are the others you want me to remove then!?" I suppose the whole code has been built up poorly and I should loop the swfs through one loader instead of having a loader for each swf.. Then I could just remove the loader no matter what sits in there..?
Code:
//imports
import flash.filters.*;
import flash.events.*;
import flash.display.Loader;
import flash.display.Sprite;
var ldr:Loader = new Loader();
var req:URLRequest = new URLRequest("load_XML.swf");
[Code] .....
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