Actionscript 3 :: Flash Video Player Memory
Apr 14, 2011
I made a video player with a playlist. After around 45 min the sound stops! The video continues playing. I play short clips (about 3 to 4 min each). The player is based on 2 frames: Frame 1 defines the variable VidReference with the filename:
[CODE]...
Once the video is done playing it goes to Frame 1 (to put the new value to the VidReference variable) and goes back to frame 2 to play the new video. Am I supposed to delete the video object each time it loads a new video? Am I actually declaring a new video object each time I'm looping (frame 1 > 2) and adding each video to the RAM, and in the end overwhelming the flash player? I've heard about garbage collecting but I wouldn't know how to delete the video object so it is cleared (and the video itself too) from the memory. When I check System.totalMemory it's adding up each time a new video is loaded, I can't figure out how to delete old videos from the memory.
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Sep 6, 2009
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Sep 1, 2011
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Apr 29, 2009
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Mar 31, 2010
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May 12, 2009
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Jun 12, 2010
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Apr 11, 2011
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Oct 18, 2005
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[Code]...
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Dec 7, 2010
I have designed a site with a looping MP3 and video.
Problem is that the memory consumption of the Flash plugin goes up about 40mb every minute, and the site 'crashes' after a while. I would have thought that a single entity, that loops, would not have to re-load into memory, but this is what seems to be happening.
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how to minimize memory loss/consumption?
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Mar 11, 2012
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Mar 4, 2011
I'm using the code below for loading my flvs. What kind of function and parameters are needed to make sure the video is cleared from memory? In order to stop the sound, I'm using SounMixer.stopAll() which works fine to stop the sound, but when I unload the video and stop the sound, I can see that memory is still being consumed. I've been reading about nulling a netstream, but since I'm loading my flvs locally for this project, how do you ensure that the video is fully unloaded from memory when not using a netstream?This example dynamically creates an FLVPlayback instance. To run the example, follow these steps.
1.Place the FLVPlayback component on the Stage at 0,0 and provide the instance name player.2.Replace videoPath with an absolute or relative path to an FLV file.3.Save this code as FLVPlaybackExample.as in the same directory as your FLA file.4.Set the Document class in the FLA file to FLVPlaybackExample.
package
{
import fl.video.FLVPlayback;
[code].....
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