ActionScript 2.0 :: Does UnloadMovie Clean Out Player Memory
Oct 18, 2005
I am building a website that has a separate .swf for each page of the site. Each page is loaded into shell_mc using loadMovie. When a new page loads, I run shell_mc.unloadMovie before calling shell_mc.loadMovie(newPage). I am just wondering if the unloadMovie command will destroy everything in the current page that might take up memory before it begins loading a new page.
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Jan 31, 2012
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[Code]...
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Nov 30, 2009
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Code:
/*
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http://www.flashmo.com
AS3 References and Credits
[Code]....
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Apr 3, 2011
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[CODE]...
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ActionScript Code:
var server_nc:NetConnection = new NetConnection();
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[code]......
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I'm having real problems with unloading external SWFs, I've spent 2 days looking for a solution and looking at this forum and using the code supplied and Flash help files and much much reading and trying, I still cannot achieve the desired results.I have a Menu.swf which hosts many buttons which loads External SWFs ... simple enough and fairly common.These External SWFs are the same size as the menu and so loads completely over the top of Menu.swf which is exactly what I want to happen.I have a button on these External SWFs which I want to, delete the External SWF from the Flash player's memory and remove all event listeners (which I guess will happen if the External SWF is deleted from memory)The reason why I want it to remove the movie completely from memory is that I have 18 items and by the time it loads the 18th item, the player is going slower then trying to swim in hummous.[code]
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Will this line
clip.removeChild(clip.getChildAt(0));
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I have an FPS monitor running and notice that I am getting choppiness here and there, bringing my game from 40 to 27 fps and back and forth at certain stages. I have an idea of where it is happening, but do not know for sure. I looked up quite a few memory monitors but haven't found anything decent yet. Is there a memory monitor that allows you to see the memory leaked and find its location? If not, how about just he memory leaked?
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I am trying to have a movie unload in a different scene using this bit of script:
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Jul 29, 2010
I am having a similar issue to this post except that I am using only AS2 at the moment.[URL]..I call a swf file to load into a loader like this music_mc.loadMovie("music/song.swf").
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Jun 28, 2010
I have a set of buttons on a map that when clicked load in a zoomed version jpg file into an empty movie clip. When the loaded jpg / mc is clicked, I want the loaded movie to fade out as it unloads. The fade in is working fine, but I've tried several examples I've found online for the fade out and none of worked yet.
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I have a flash game that randomly drops balls and you try to catch them however once you win or loose I cant get the balls to stop falling?
Code:
//random ball fall
allBalls = new Array();
depth = 0;
function makeNewClip() {
[code]....
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Apr 7, 2009
I'm a student web designer from Toronto, ON working on a flash interface for an art show.In our flash file (AS 2.0), I need a piece of code to constantly check a set of variables. If the variable reaches 2, I want it to unload the current movie, therefore I also have a set of buttons which each increase the current variable by +1 every time they are clicked. Therefore once 2 buttons were clicked, the movie would be unloaded.[code]
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Dec 4, 2009
I am making this site that reaquires me to unload a movie when i press the button but after i need another movie to load. How do I do this. These are the two movies:unloadMovie:Photo_HolderloadMovieThumbs_Holder
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i have this code that load on a keyframe
loadListener.onLoadProgress = function(target_mc:MovieClip, bytesLoaded:Number, bytesTotal:Number):Void {
info.text = Math.round((bytesLoaded/bytesTotal)*100)+"%";
[Code]....
Because the swf_loader are mp3 player and if i change page wihout having press the stop button first the music is still playing. I have try to just add swf_loader.unloadMovie(); on every other keyframe but it doesnt work. i guess i have to find out where this swf_loader exist/is included right?
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Jan 31, 2009
im making this website in AS2 using SWFaddress for the first time. everytime a new page in flash is requested trough swfaddress i need the menu to be remade, so i unload the previous menuitems en load new ones.
the problem is if the unloadmovie works the new items aren't made, but if i reload that same page it will show. so when items are unloaded new ones aren't made and if no items are there to be unloaded new ones are made...
here's my code
ActionScript Code:
function createMenuNow(){
trace("_______create menu now_______");
[Code].....
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May 9, 2002
Is there a way to create something like an "on unloadMovie"-script?
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Jul 22, 2010
is there anyway to clean ram with as3?
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Jan 8, 2010
I'm new and I've got a problem I've been trying to fix for a couple days and haven't been able to.I am loading youtube videos in to movie clips with actionscript on a frame:
this.video_mc1.loadMovie ("http://www.youtube.com/v/URL");
this.video_mc2.loadMovie ("http://www.youtube.com/v/URL");
this.video_mc3.loadMovie ("http://www.youtube.com/v/URL");
[code]....
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May 21, 2005
When a button is clicked in my main movie, a swf loads in a container clip. When the "BACK" button is clicked on the loaded .swf, the .swf is unloaded but the buttons I have on my main timeline no longer work.
code on main timeline of main movie:
Code:
this.main.nav.project.onRelease = function() {
trace("Project Clicked");
_level0.main.play();
[Code]....
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Apr 13, 2007
I am trying to incorporate the facility to recover an object that has been deleted by the user. When he presses delete, i unload the movieclip. So if I want to recover it, complete with its last width, height, x and y positions, how do I do it? Is there some inbuilt function? or do I have to use some programming to do it, like save the object properties before deleting and all? The object could be any one of about 5-6 of them in my library, so knowing at run time which one to attach is impossible. So I need something to recover exactly the movie clip that was unloaded. I don't think attaching a new one and setting its properties will work. Very simply, I could just set the _visible to false when he presses delete, but then, thats not a very good practice I feel.
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Aug 2, 2007
I'm making an isometric game and I need to know which takes less memory for scrolling, making everything invisible that you can't see? Like if(!this.base.hitTest(worldHitter))this._visible = false; Or would it be better to remove the movieclips unseen and then reattach them when i should see them?
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Sep 8, 2010
I finished a project with flash cs5, and now I need to delete all the symbols and graphics that are not used, from the library is there a simple way to do that?
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May 2, 2011
I am attempting to create a swc file that is CLEAN; meaning a .swc files without odd symbols included as classes and whatnot. I am able to not include undesired external classes so that's not a problem, that is working fine. The problem is that I have found that if any of my movieclips have a stop(); on them (and presumably any other as code) those movieclips show up as classes in my .swc library which I really would not like to see. I want my class to have only it's main class visible without any extra classes generated by flash.
For example: I have a movieclip with a linkage to a Main class and inside that I have a movieclip called btn1 that has an animation inside with a stop at the end. When I export the .fla as a .swc I get my main class in the library as com.test.display.Main but then in addition I also have the flash generated class in there as test_fla.btn1. I didn't create this class so I don't want it in there
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