ActionScript 2.0 :: Way To Create Something Like 'on UnloadMovie'-script?

May 9, 2002

Is there a way to create something like an "on unloadMovie"-script?

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ActionScript 2.0 :: CS3 - UnloadMovie In Another Scene

Mar 30, 2009

I am trying to have a movie unload in a different scene using this bit of script:

if (ct == 15) {
_root.gotoAndPlay("winner");
unloadMovie(this.parent.wally);
}

The movieclip is called "wally". It is just not working.

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Flash :: UnloadMovie Is Not Working?

Jul 29, 2010

I am having a similar issue to this post except that I am using only AS2 at the moment.[URL]..I call a swf file to load into a loader like this music_mc.loadMovie("music/song.swf").

When I unload the movie clip like this: music_mc.unloadMovie() and try and load it again, it does not want to load again.

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ActionScript 2.0 :: Fade Out With UnloadMovie

Jun 28, 2010

I have a set of buttons on a map that when clicked load in a zoomed version jpg file into an empty movie clip. When the loaded jpg / mc is clicked, I want the loaded movie to fade out as it unloads. The fade in is working fine, but I've tried several examples I've found online for the fade out and none of worked yet.

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ActionScript 2.0 :: UnloadMovie Not Working?

May 10, 2011

I have a flash game that randomly drops balls and you try to catch them however once you win or loose I cant get the balls to stop falling?

Code:

//random ball fall
allBalls = new Array();
depth = 0;
function makeNewClip() {

[code]....

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ActionScript 2.0 :: Adding To Variables To UnLoadMovie?

Apr 7, 2009

I'm a student web designer from Toronto, ON working on a flash interface for an art show.In our flash file (AS 2.0), I need a piece of code to constantly check a set of variables. If the variable reaches 2, I want it to unload the current movie, therefore I also have a set of buttons which each increase the current variable by +1 every time they are clicked. Therefore once 2 buttons were clicked, the movie would be unloaded.[code]

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ActionScript 2.0 :: CS3 UnloadMovie While LoadMovie On Button?

Dec 4, 2009

I am making this site that reaquires me to unload a movie when i press the button but after i need another movie to load. How do I do this. These are the two movies:unloadMovie:Photo_HolderloadMovieThumbs_Holder

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ActionScript 1/2 :: Use UnloadMovie On An Onload Event?

Sep 17, 2010

i have this code that load on a keyframe

loadListener.onLoadProgress = function(target_mc:MovieClip, bytesLoaded:Number, bytesTotal:Number):Void  {
info.text = Math.round((bytesLoaded/bytesTotal)*100)+"%";

[Code]....

Because the swf_loader are mp3 player and if i change page wihout having press the stop button first the music is still playing. I have try to just add swf_loader.unloadMovie(); on every other keyframe but it doesnt work. i guess i have to find out where this swf_loader exist/is included right?

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ActionScript 2.0 :: UnloadMovie Followed By CreateEmptyMovieClip Won't Work

Jan 31, 2009

im making this website in AS2 using SWFaddress for the first time. everytime a new page in flash is requested trough swfaddress i need the menu to be remade, so i unload the previous menuitems en load new ones.

the problem is if the unloadmovie works the new items aren't made, but if i reload that same page it will show. so when items are unloaded new ones aren't made and if no items are there to be unloaded new ones are made...

here's my code

ActionScript Code:
function createMenuNow(){
trace("_______create menu now_______");

[Code].....

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ActionScript 2.0 :: [CS4] UnloadMovie Not Stopping Sound From Streaming?

Jan 8, 2010

I'm new and I've got a problem I've been trying to fix for a couple days and haven't been able to.I am loading youtube videos in to movie clips with actionscript on a frame:

this.video_mc1.loadMovie ("http://www.youtube.com/v/URL");
this.video_mc2.loadMovie ("http://www.youtube.com/v/URL");
this.video_mc3.loadMovie ("http://www.youtube.com/v/URL");

[code]....

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ActionScript 2.0 :: UnloadMovie(); Causing Buttons To Break

May 21, 2005

When a button is clicked in my main movie, a swf loads in a container clip. When the "BACK" button is clicked on the loaded .swf, the .swf is unloaded but the buttons I have on my main timeline no longer work.

code on main timeline of main movie:

Code:
this.main.nav.project.onRelease = function() {
trace("Project Clicked");
_level0.main.play();

[Code]....

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ActionScript 2.0 :: Does UnloadMovie Clean Out Player Memory

Oct 18, 2005

I am building a website that has a separate .swf for each page of the site. Each page is loaded into shell_mc using loadMovie. When a new page loads, I run shell_mc.unloadMovie before calling shell_mc.loadMovie(newPage). I am just wondering if the unloadMovie command will destroy everything in the current page that might take up memory before it begins loading a new page.

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ActionScript 2.0 :: Recovering MovieClip Removed By Using UnloadMovie?

Apr 13, 2007

I am trying to incorporate the facility to recover an object that has been deleted by the user. When he presses delete, i unload the movieclip. So if I want to recover it, complete with its last width, height, x and y positions, how do I do it? Is there some inbuilt function? or do I have to use some programming to do it, like save the object properties before deleting and all? The object could be any one of about 5-6 of them in my library, so knowing at run time which one to attach is impossible. So I need something to recover exactly the movie clip that was unloaded. I don't think attaching a new one and setting its properties will work. Very simply, I could just set the _visible to false when he presses delete, but then, thats not a very good practice I feel.

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ActionScript 2.0 :: LoadMovie - Back Button That Would Contain The UnloadMovie(3) Command Isn't Unloading?

Apr 1, 2009

I have created an interface that uses a lot of the loadMovie command using levels. Once I have loaded a movie on say level 3...in that level 3 movieclip I will have another navigation that will load and then use the loadMovie command to load movie on level 3 as well. It loads it correctly but the back button that would contain the unloadMovie(3) command isn't unloading, say if the user wants to go back.

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UnloadMovie To Remove It From The Stage, But The Audio Clip Continues To Play ?

Dec 15, 2009

i have a audio track in a movieclip that i am loading into a target and i am doing an unloadMovie to remove it from the stage, but the audio clip continues to play until it hits the end/loop point... so my question is, how to i make it stop as soon as it unloads?

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AS2 :: Flex - .swf Loadmovie() And Unloadmovie() Fail When Nested Inside An AS3 .swf Container

Jun 25, 2009

I have an AS2 .swf being loaded as a child of a parent AS3 .swf. The AS2.swf calls loadmovie() and unloadmovie() to display 3 jpeg files. The images load the first time, but after that, a call to loadmovie() to replace the image, or a call to unloadmovie() fail. I found the following Adobe Bug report ([URL]) that has said this has been resolved, and also said that child movieclips could be replaced without a problem. Here is the code I'm calling.

[Code]....

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ActionScript 2.0 :: Dynamic UnloadMovie - Script Is Not Unload All The Movie Clips

Sep 7, 2007

unload some duplicated movieclips. Sometimes the script is not unload all the movie clips. And on frame 2, how to say by scripting "not go to next frame if all the movieclips is not unload"? Well the script is:

[Code]...

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ActionScript 2.0 :: Difference Between RemoveMovieClip() And UnloadMovie() For Use In Erasing Duplicated Movie Clips?

Sep 21, 2006

What (if any) is the actual differance between removeMovieClip() and unloadMovie() for use in erasing duplicated movie clips (using duplicateMovieClip() )? I was looking over some of my code and noticed I used both without much rhyme or reason as to why one over the other.

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ActionScript 2.0 :: UnloadMovie Command - Load In An Empty Container The Swf's Of The Main Navigation

Feb 26, 2005

i have a little problem with the unloadMovie command. i have a button which is mc2_about here is the code

[Code]...

where i want to unload level1 which is a scrollbar with a text and load the portfolio section in an empty container... my structure i want to load in an empty container the swf's of the main navigation (home- portfolio,etc) and the sub-menus of it's categories[about me-print-web design) into levels. is there a simpliest way of doing that?

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ActionScript 3.0 :: Create A Series Of Scripts That Will Create Some Custom Event Listeners?

Nov 14, 2009

I'm trying to create a series of scripts that will create some custom event listeners.
 
I have three movie clips on my stage. One is a movieclip who's sole function is to hold array's and the event listeners. A second which moves around the screen. And a third that is motionless.
 
The problem is that the argument I want to test (which activates the custom event) is held within a string.
 
What I want to know is, how do you test to see if the string argument is true?
 
Is it something similar to this:
  
var myCode:String="1<0";if(myCode){
trace('one is smaller than 0'); //Strangely apparently one IS smaller than 0!!!
}

I think I'm going about this in the wrong manner, however this is the only way I can think of this working... (since I need to be able to dynamically create these events)

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Professional :: Create A Flash Program That Uses It's Own Code To Send And Create Images?

Sep 29, 2010

I'm trying to create a flash program that uses it's own code to send and create images. Each square has a colour and that colour gets added into the array. A black, then grey, then white is:

filecode = ["Bl", "Gr", "Wh"];

That works fine, but when I try to paste it into an Input text box it will only fill in the first part of the array.

filecode = ["Bl,Gr,Wh"];

So the program has NO idea what I want.The only ways I can think of fixing this is by putting in 402 text boxes to suit every box...But every one of them needs a Variable Name.Or by sending the information straight into the array. But this way you are just looking at what you just drew, and that is not at ALL practical.

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ActionScript 3.0 :: Create A Style Sheet To Create Objects For Each Element?

Aug 26, 2010

Is the only way to create a style sheet to create Objects for each element?
 
import fl.controls.TextArea;import flash.text.TextField;import flash.text.TextFormat;import flash.text.StyleSheet;

I do this when a user clicks on a MovieClip:

var style:StyleSheet = new StyleSheet();
 var heading:Object = new Object();heading.fontWeight = "bold";
heading.color = "#FF0000";[code]...

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ActionScript 2.0 :: Create A Menu In The Contextmenu Making It Possible To Create A Window?

Jan 26, 2007

It is possible to create a menu in the contextmenu making it possible to create a window (component�) ?

example:
function tab()
{
}[code]....

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ActionScript 2.0 :: Movie Clip Path - Create An Empty MC And Then Create Another MC Within The First

Mar 21, 2004

OK frame 1 new fla and I type the following code:

[AS]createEmptyMovieClip("clip1",0);
clip1.createEmptyMovieClip("clip2",1);[/AS]

I have tried over and over again to get this to work but it won't! I want to create an empty MC and then create anoth MC within the first!

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ActionScript 2.0 :: Create / Delete / Create Event Handlers

Oct 19, 2006

At the moment I create an onEnterFrame function to ease a movie clip into view. I then delete it. I want to be able to recreate a similar onEnter Frame function later to swoosh the movie clip out of view. At the moment weird things happen when I try and do the second onEnterFrame.I know I could put this all in the original onEnterFrame, but I don't wanna be wasting processor time doing an if statement every frame to work out if it's time to swoosh out the movieclip. Or should I not worry because that's negligible cpu time?

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IDE :: How To Create Create Dynamic Variables?

Feb 24, 2009

I am trying to create dynamic variables. Lets say: I read a file where I have: building, restaurant and hotel.

[Code]...

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ActionScript 2.0 :: Create A Custom Class (Testing) That Would Create A Box When An Instance Of The Class Is Created

Aug 29, 2007

I've been playing around with custom classes. My objective was to create a custom class (Testing) that would create a box when an instance of the class is created. I've tried three different approaches, however only (3) seems to be showing up. I'm just curious why (1) or (2) doesn't work?

Also is there a better approach than (3)? Since at the moment it's been created on _root. I hope the box can only be accessible through the instance. Since I'd like to incorporate the whole idea of public, private, encapsulation, etc.

[Code]...

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ActionScript 2.0 :: Create A Rollover Button That Once Hovered Over Would Create The Snow And Once 'un-hovered Over'

Nov 29, 2007

create a rollover button that once hovered over would create the snow and once 'un-hovered over' (<---:s) the snow would stop falling. I tried creating the button but kept getting errors etc.... Im a total noob (been using flash for about 1 month) if you could give us a hand that would be great....

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Business Card Maker - Create An "app" With Flash That Will Allow An Employee To Create Business Cards?

Feb 23, 2010

I am trying to do is create an "app" with flash that will allow an employee of the company to create there business card on the fly. The business card templates will have been pre approved and uploaded into the "system". The employee will be able to choose the card template that he likes the most and edit information on the card template such as Full Name, Title, Office Number, Cell Number, Fax Number, and Email. After he inputs his own information onto this template he will have the option to save the file as a pdf file, that will be used to print his business cards.

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Flash :: Create A Separate Class Then Create An Object Of That Class Within The Main Class?

May 17, 2011

I'm new to Flash AS3. I started making a game and I am a bit confused. Let's assume that I want to create a game that has multiple levels/modes, how can I do this in an object orientated way?

When i create games in other languages e.g. XNA C#, i create a separate class then create an object of that class within the main class and run the game based on a simple statement.

[Code]...

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