I am having a similar issue to this post except that I am using only AS2 at the moment.[URL]..I call a swf file to load into a loader like this music_mc.loadMovie("music/song.swf").
When I unload the movie clip like this: music_mc.unloadMovie() and try and load it again, it does not want to load again.
I have a set of buttons on a map that when clicked load in a zoomed version jpg file into an empty movie clip. When the loaded jpg / mc is clicked, I want the loaded movie to fade out as it unloads. The fade in is working fine, but I've tried several examples I've found online for the fade out and none of worked yet.
I'm a student web designer from Toronto, ON working on a flash interface for an art show.In our flash file (AS 2.0), I need a piece of code to constantly check a set of variables. If the variable reaches 2, I want it to unload the current movie, therefore I also have a set of buttons which each increase the current variable by +1 every time they are clicked. Therefore once 2 buttons were clicked, the movie would be unloaded.[code]
I am making this site that reaquires me to unload a movie when i press the button but after i need another movie to load. How do I do this. These are the two movies:unloadMovie:Photo_HolderloadMovieThumbs_Holder
Because the swf_loader are mp3 player and if i change page wihout having press the stop button first the music is still playing. I have try to just add swf_loader.unloadMovie(); on every other keyframe but it doesnt work. i guess i have to find out where this swf_loader exist/is included right?
im making this website in AS2 using SWFaddress for the first time. everytime a new page in flash is requested trough swfaddress i need the menu to be remade, so i unload the previous menuitems en load new ones.
the problem is if the unloadmovie works the new items aren't made, but if i reload that same page it will show. so when items are unloaded new ones aren't made and if no items are there to be unloaded new ones are made...
here's my code
ActionScript Code: function createMenuNow(){ trace("_______create menu now_______");
I'm new and I've got a problem I've been trying to fix for a couple days and haven't been able to.I am loading youtube videos in to movie clips with actionscript on a frame:
When a button is clicked in my main movie, a swf loads in a container clip. When the "BACK" button is clicked on the loaded .swf, the .swf is unloaded but the buttons I have on my main timeline no longer work.
I am building a website that has a separate .swf for each page of the site. Each page is loaded into shell_mc using loadMovie. When a new page loads, I run shell_mc.unloadMovie before calling shell_mc.loadMovie(newPage). I am just wondering if the unloadMovie command will destroy everything in the current page that might take up memory before it begins loading a new page.
I am trying to incorporate the facility to recover an object that has been deleted by the user. When he presses delete, i unload the movieclip. So if I want to recover it, complete with its last width, height, x and y positions, how do I do it? Is there some inbuilt function? or do I have to use some programming to do it, like save the object properties before deleting and all? The object could be any one of about 5-6 of them in my library, so knowing at run time which one to attach is impossible. So I need something to recover exactly the movie clip that was unloaded. I don't think attaching a new one and setting its properties will work. Very simply, I could just set the _visible to false when he presses delete, but then, thats not a very good practice I feel.
I have created an interface that uses a lot of the loadMovie command using levels. Once I have loaded a movie on say level 3...in that level 3 movieclip I will have another navigation that will load and then use the loadMovie command to load movie on level 3 as well. It loads it correctly but the back button that would contain the unloadMovie(3) command isn't unloading, say if the user wants to go back.
i have a audio track in a movieclip that i am loading into a target and i am doing an unloadMovie to remove it from the stage, but the audio clip continues to play until it hits the end/loop point... so my question is, how to i make it stop as soon as it unloads?
I have an AS2 .swf being loaded as a child of a parent AS3 .swf. The AS2.swf calls loadmovie() and unloadmovie() to display 3 jpeg files. The images load the first time, but after that, a call to loadmovie() to replace the image, or a call to unloadmovie() fail. I found the following Adobe Bug report ([URL]) that has said this has been resolved, and also said that child movieclips could be replaced without a problem. Here is the code I'm calling.
unload some duplicated movieclips. Sometimes the script is not unload all the movie clips. And on frame 2, how to say by scripting "not go to next frame if all the movieclips is not unload"? Well the script is:
What (if any) is the actual differance between removeMovieClip() and unloadMovie() for use in erasing duplicated movie clips (using duplicateMovieClip() )? I was looking over some of my code and noticed I used both without much rhyme or reason as to why one over the other.
i have a little problem with the unloadMovie command. i have a button which is mc2_about here is the code
[Code]...
where i want to unload level1 which is a scrollbar with a text and load the portfolio section in an empty container... my structure i want to load in an empty container the swf's of the main navigation (home- portfolio,etc) and the sub-menus of it's categories[about me-print-web design) into levels. is there a simpliest way of doing that?
I have a flash project, its working fine in local system, but the same file is not working in live here is the link of the site, its showing blank page, the flash contents are not loading... [URL]
I have a flash project, its working fine in local system and checked this file with uploading in someother websites, its working fine there too, but the same file is not working in live here is the link of the site, its showing blank page, the flash contents are not loading.URL...and here the same file which i have uploaded it in other server its working fine.URL...
I have developed a player in AS3. It is working if i provide the IP of the website. But, it is not working when i provide the full domain name. Even, i provide the crossdomain.xml for global access.
i have a "swf" file which is picking url from xml & displaying the image, when i tested it locally it works fine, which means it picks up URL from XML & displaying corresponding image. After i uploaded it on server, it doesn't show anything.
I created a 9-scalled background in Flash CS5 which is working fine in Flash CS5.But when i imported it as embeded graphic in Flex, and change dimensions in runtime, 9-scalling doesnt work.Here is my code.
I have a weird problem,Flash banner is working "clickable" if the page url have preceding "www" and not working if not,So the if the URL in the address bar was [url]... the banner will be clickable and will redirect you to the link embedded in it, if the URL was [url]... the flash banner will not be working.
The ad on the bottom right of the screen (the one with lightning flashing) has an invisible button in its Flash file (CS5) linking to [URL]. This file is imported as SWF in Dreamweaver CS5.
The hyperlink works in Firefox, but not in Safari. Maybe it is just my computer.
I had a button when clicked, it would replace a different moviclip.This worked until I made the bulk of the code into a function and moved it to the layer, and then tried to call the function from the previously mentioned button. It generates no errors, but it stopped working.Hierarchy:Layer 1 > U1 > image
Original button script: on (release) { var theDepth:Number = _parent.U1.image.getDepth(); _parent.U1.attachMovie("K3E", "image", theDepth);
I am creating a website that has links to flash animations. i have created a folder called flash in the root folder and copied the relevant .fla, .swf and the .mp3 files into that folder. the animations are working fine but the audio isnt.it all works fine in flash itself.