ActionScript 2.0 :: LoadMovie - Back Button That Would Contain The UnloadMovie(3) Command Isn't Unloading?
Apr 1, 2009
I have created an interface that uses a lot of the loadMovie command using levels. Once I have loaded a movie on say level 3...in that level 3 movieclip I will have another navigation that will load and then use the loadMovie command to load movie on level 3 as well. It loads it correctly but the back button that would contain the unloadMovie(3) command isn't unloading, say if the user wants to go back.
I am making this site that reaquires me to unload a movie when i press the button but after i need another movie to load. How do I do this. These are the two movies:unloadMovie:Photo_HolderloadMovieThumbs_Holder
I have this movie [URL] its for a mates building company ok here is my problem (i will explain it to the best of my abilites) i have 3 buttons which each load 1 seperate SWF into an empty movie clip eg. servicesbutton loads services.swf into contentsMC that is fine that is working fine my problem occurs when the loaded movie button is clicked on again... it resets the loaded SWF back to frame 1... how can i make the loadmove command abit more cleverer? like dont load the movie if its already loaded?
I have a HTML stageholder, this calls a "mainMenu.swf" which essentially controls my site. This "mainMenu.swf" has three buttons: intro, portfolio and contact which are all individual movies. So far, all good... When I have clicked into the portfolio section a 3x3 grid loads with nine buttons, one of these buttons loads a preview page for four movies, when I load one of these movies it plays fine. What is the path to get the loadMovie command to jump back to the 3x3 grid page from this movie? Basically, what is the command to jump up a directory when using loadMovie?
I have a photographer's portfolio site in the works. I'm using loadMovie connected to thumbail buttons of each photo to show a larger version of the photo. Here is the script[code]...
Now the photographer would also like to have a next/previous arrow buttons so the user can click through like a slide show. Is there a way to have Flash know what movie is currently loaded and based on that information go to the next or previous?
i have a little problem with the unloadMovie command. i have a button which is mc2_about here is the code
[Code]...
where i want to unload level1 which is a scrollbar with a text and load the portfolio section in an empty container... my structure i want to load in an empty container the swf's of the main navigation (home- portfolio,etc) and the sub-menus of it's categories[about me-print-web design) into levels. is there a simpliest way of doing that?
I have an AS2 .swf being loaded as a child of a parent AS3 .swf. The AS2.swf calls loadmovie() and unloadmovie() to display 3 jpeg files. The images load the first time, but after that, a call to loadmovie() to replace the image, or a call to unloadmovie() fail. I found the following Adobe Bug report ([URL]) that has said this has been resolved, and also said that child movieclips could be replaced without a problem. Here is the code I'm calling.
I have a GUI using Flex. I have a condition like i need to execute some command line arguments in the local machine and get the results back or output back to a textbox area. How can i do a button on submit, execute command in the local machine and return the output?Command to execute example:
echo logfile.log | grep username
Code:
button1.onRelease = function () { // in this computer, it will now run a command, please wait. }
I load my external image into emptymc which is inside mc_container:loadMovie("myimage.jpg", mc_container.emptymc); //placed on main timeline.This works fine. However when I go to a different frame within mc_container(specifically a frame without an instance of "emptymc") emptymc gets unloaded. As soon as I go back to a frame containing "emptymc" it no longer has the jpg.Is there a way I can keep the jpg loaded in emptymc without having to load it again?
As shown in the example... I have entered an action to load a movie when I press a button.It works fine but the original swf was made at 800 by 600 when I need it to be 400 by 200.Is there a way to have the video loaded smaller using some kind of width and height line to the command above?I don't want to have to go redue the swf I am loading in...In the swf, I am working on this for class, so It is not finished or have any real sense to it, other than what is required by the teacher
ok here is my problem (i will explain it to the best of my abilites)i have 3 buttons which each load 1 seperate SWF into an empty movie clipg. servicesbutton loads services.swf into contentsMCthat is fine that is working fine my problem occurs when the loaded movie button is clicked on again... it resets the loaded SWF back to frame 1... how can i make the loadmove command abit more cleverer? like dont load the movie if its already loaded?
My site has a picture gallery. It works with a movieholder and the loadMovie command. It has 9 buttons, one for each picture, and they work. There's also a previous and next button to navigate through the pictures, there the loadMovie command gives problems.
Here are 2 lines that are used in the previous button: Code: _root.site.alles.movieHolder.loadMovie("images/1.swf"); Code: _root.site.alles.movieHolder.loadMovie("images/"+(fotovariabele1-1)+".swf");
I get the following error with that button: Error opening URL "file:///C|/school/multimedia/VOLLEDIG%20NIEUWE%20SITE/images/NaN.swf"
I know nothing about a Nan.swf. I don't understand why these lines don't work in the previous button, because the 1 button (the button that loads image 1) also uses the first line, and that works. I know only very basic actionscript, but the code of the previous and next buttons are supposed to be correct except for those lines with loadMovie. In publish settings is actionscript 2.0 set.
i am trying to write an image gallery using the loadMovie comand, loading jpegs into a blank movie clip the thing is, all the tutorials seem based around issuing the loadMovie command as you press a button to actually view that particular picture what I am trying to achieve is to have maybe the 1st and 2nd image of the gallery included in the flash movie and these load up and show instantly but whilst the viewer is looking at these the swf is busy preloading all the other images in the background. The idea being that images are loaded faster than the navigation that takes place so when the user clicks on the 3rd image it is already loaded and displays instantly and so on and so forth question is, how do i achieve this ? Do i still use loadMovie but have one script at the 1st frame that loads say all 20 images each into a different empty movie clip ?
I have the following which works fine just out side of the loop statement:
loadMovie("icons/test.jpg", "pIcon0.Icon");
But inside the loop statement no image shows up.
I need it in the loop statement because eventually the code will call the jpgs out of an array based on the loop variable. And put them in a movieclip number by the variable also.
I want to load a movie loadMovie ("target", _root....) and so on. My question is can you target a specific scene in the load movie command?? I have a movie with a button that loads a new movie into level 0 so it replaces the first movie. Now in the new movie I have a button that unloads the new movie and loads the previous one. But it starts it off at the veru beginning of the movie. I want it to pick up where the first button click took place.
I am creating an interactive slideshow, like a PowerPoint effect, I have a main scene, 4 Buttons, a Home Button, Play Button, Forward Button & Back Button. I want the Home Button to take me back to the start of the scene, Forward Button to Load a External swf slide and when the Forward Button is clicked again to Unload External swf and load in the next swf slide, I also want the Back Button to do a similar thing!
I am creating an interactive slideshow, like a PowerPoint effect, I have a main scene, 4 Buttons, a Home Button, Play Button, Forward Button & Back Button.I want the Home Button to take me back to the start of the scene, Forward Button to Load a External swf slide and when the Forward Button is clicked again to Unload External swf and load in the next swf slide, I also want the Back Button to do a similar thing!I keep getting External Swf pile-ups or flickering
Here's my code: [CODE] Play_button1.addEventListener(MouseEvent.CLICK, Play_btn1);
basically this code will work like a browser back button its very simple but "could end up very long" basically it will act "similiar to the browser back button"
Code:
on (release) { if(page1 = _currentframe){ _root.gotoAndStop("quiz"); } else if (page0 = _currentframe){
[code]....
it works when the (page1 = _currentframe){ is rotated with the first if statement...because for somereason it seems to not recognise the "else if's"
I have a Flash website with 3 interfaces( 3 frames with movie clips inside). they have a button that goes to different loaded .html page(text). But once the back button is pushed on the web browser, it always goes back to the first frame instead of the actual last page, which might have been frame 2 or 3.
I have a movie that serves as a greeting card - it plays an animation which (at the end of the timeline) plays a looping music track, and activates a "random" script to generate a "snowing" effect.At the end of the movie I've faded in a button that allows the viewer to "replay" the movie - which works okay... except it's still snowing when it starts (should begin without that effect)... Is there a way to unload that script? I found a way to unload the sound easy enough - but I can't seem to figure this one out.
for (k=0; k<150; k++) { duplicateMovieClip(_root.snow, "snow"+k, k);}
There is another script within the movieclip itself, but I don't think you'll need that. To preview the movie click below (sorry, the "replay" button is all the way at the end - you'll need to watch the whole movie) http:[url].....It probably begs for an explaination - if you're wondering, it's for a religious-based college (Fransiscan) - their mascot is a Saint Bernard..
i have looked for a solution for a long time but they either didnt work and were too complicated for my little skill. so i have a main .swf which im working on. i then have buttons which when clicked, launch a panorama. the problem is that this panorama is created with a 3rd party program and is a .swf. now. i curretly have the follwoing script to launch the panorama
however this opens the swf in a new tab of my web browser. now that is not too bad, but i would like and it would be much better if the panorama would open inside my current swf. i remember i managed to do this. (sorry i forgot the code for it!!!) but when this was done, it would cover all my other buttons. i tried different things with changing levels and those sort of things, but nothing seemed to worked. (i was able to display a button on top of the swf but its AS woudlnt work) does anybody know how to do this? can someone explain it quite simply and in detail? i just want to load an swf in my project, and have a button on top of it with which i can unload this swf. (note that i cannot edit the settings of the panorama swf except for its size and dimensions and stuff, i cannot add a button or AS into it)
I am making a site and I want each button to load an swf, which would be the content of each page. When I click on each button the swf will load, however, the old swf will not go away.
I have this code that unloads all swfs that the home swf connects too. by going back to the first frame label of the home.swf. Instead of it going to the first frame label of the home.swf I need the code to load another swf.The new button name is "back_btn", instead of the homebtn.[code]
I have a button that when clicked it shows a movie clip and when clicked again it removes the movie clip. I'm having trouble getting the button to do this action more than once. Is there some code I can add to the button to make the actions start from the beginning? I'm worried once the button is clicked to remove the movie clip, the action is only being read from the function down. Here's my code:
I know their are multiple threads on this but none have worked for me. I have a button inside a movie clip that loads a external swf. I would like the same button to unload the swf also. like a toggle switch. but i dont want to hide it, I want to actually unload it.Here is the script I have. I am getting no errors but it only opens the swf, it doesnt close it.
HTML Code: var whatevername_loader:Loader = new Loader(); ldoor.addEventListener(MouseEvent.CLICK, gotoSomething);