ActionScript 3.0 :: Loading SWF With Each Button And Unloading Old One
Sep 18, 2008
I am making a site and I want each button to load an swf, which would be the content of each page. When I click on each button the swf will load, however, the old swf will not go away.
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Sep 24, 2009
i have looked for a solution for a long time but they either didnt work and were too complicated for my little skill. so i have a main .swf which im working on. i then have buttons which when clicked, launch a panorama. the problem is that this panorama is created with a 3rd party program and is a .swf. now. i curretly have the follwoing script to launch the panorama
on(release){
loadMovieNum ("foyer_pano.swf", _root)
}
however this opens the swf in a new tab of my web browser. now that is not too bad, but i would like and it would be much better if the panorama would open inside my current swf. i remember i managed to do this. (sorry i forgot the code for it!!!) but when this was done, it would cover all my other buttons. i tried different things with changing levels and those sort of things, but nothing seemed to worked. (i was able to display a button on top of the swf but its AS woudlnt work) does anybody know how to do this? can someone explain it quite simply and in detail? i just want to load an swf in my project, and have a button on top of it with which i can unload this swf. (note that i cannot edit the settings of the panorama swf except for its size and dimensions and stuff, i cannot add a button or AS into it)
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Aug 12, 2009
I have this code that unloads all swfs that the home swf connects too. by going back to the first frame label of the home.swf. Instead of it going to the first frame label of the home.swf I need the code to load another swf.The new button name is "back_btn", instead of the homebtn.[code]
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Oct 4, 2011
I have a button that when clicked it shows a movie clip and when clicked again it removes the movie clip. I'm having trouble getting the button to do this action more than once. Is there some code I can add to the button to make the actions start from the beginning? I'm worried once the button is clicked to remove the movie clip, the action is only being read from the function down. Here's my code:
ActionScript Code:
my_btn.onPress = function()
{
captionFNtst(true,"tst",this);
this.onPress = function()
[Code].....
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Jan 9, 2007
Well I have forgotten how to load and unload an external movieclip using a single button
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Nov 2, 2010
I used to do this fine with AS2 and now i'm struggling to get it to work in AS3.my code is as follows:
PW1.addEventListener( MouseEvent.CLICK,loader1 );
//==================== PS function =============================================
var ldr:Loader = new Loader();
[code].....
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Feb 5, 2011
I was wondering if someone could take a look at my files and tell me what I'm doing wrong. I'm trying to rebuild an ad in AS3 from AS2 and I'm running into some issues. This is the problem: When a page loads there is a 728x360 container that loads a 728x90 ad. What I need to happen is I need to communicate to the container that when the 728x90 expand button is clicked it needs to unload or stay on the screen while a 728x360 expanded state is loaded in.
I have these files 90% figured out. My problem is I cant get the collapsed state that is loaded into the container to load the new state. I've included my files and they re really simple to follow.
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Feb 1, 2012
I've got a games menu and have the code to load games when a button is clicked. So far say you want to play GameA... The player clicks the button to Play GameA and that game is loaded. Once the player finishes the game they are shown a button to continue which unloads the game and loads the menu.
The problem is that I want a movieclip to be visible on the menu but only when GameA is completed. There is no way to back out of GameA and getting back to the menu without completing GameA. I don't know how in GameA to put that if the continue button is pressed make 'GameATick' visible. I've tried inside the code of GameA putting code like root.GameATick.visible and code like this but it doesn't recognise the MC.
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Jul 20, 2006
This image gallery I am working on loads the thumbnails(from the XML) into a scrollbar. It works for the first one fine, but when I click on another button for another gallery it adds the thumbs of the new gallery at the end of the ones already there, but what I trying to do is have the previous thumbs unload then load the new xml with the appropriate thumbnails.I have tried removeNode(); to unloadMovie(); and various other functions but nothing works. The XML does not unload before the next one loads EVER. The removeNode(); doesnt even remove all the children, which i thought it was supposed to.
Code:
xmlData.firstChild.removeNode();
This is in a function called on the release of all buttons, but it doesnt do anything. This function is located in the same frame as the loadXML function. Is this the wrong place to put it?
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Aug 8, 2010
I start off my game with an empty movieclip located in the middle of the stage. I then load a movieclip using the loadMovie method. At some point I would like to unload the movieclip and then reload another one, sort of a different scene if you will. The new movieclip has a number of other nested movieclips that I will use as buttons and I have coded a function that is called that creates these buttons. Here's what it would look like:[code]The roomSetUp function contains info on how the room should look and the button codes. The problem is that the setup function runs before the new movieclip is loaded. Seems that there is no way to have Flash 'Yield' until the movieclip is loaded and then go to the last function. Any suggestions other than MovieClipLoader?
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Jun 15, 2009
I have an accordion style btn that expands and contracts base on the user's cursor.
When the btn expands it loads an external XML file. The problem I'm having is that after the btn contracts the loaded XML content is still in place. Is there a way to unload this XML content after it has loaded?
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Apr 1, 2010
I'm trying to load an external swf and unload it after its completion. I have tried a few things and am stuck. Here is my current code to loading the swf, which seems to be working fine, its the unload I cant get:
import flash.net.URLRequest;
import flash.display.Loader;
import flash.events.Event;
import flash.events.ProgressEvent;
function startLoad() {
[Code] .....
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Nov 29, 2010
I have a external swf that has an embedded video that loads automatically. Once it loads I have a button that unloads it and reloads. The first time I unload it, it works fine. The second time the video unloads but the sound continues? This happens each time I load and unload; the sound continues to loop.
stage.scaleMode = "noScale";
var loader:Loader = new Loader();
var defaultSWF:URLRequest = new URLRequest("swfs1/ME_video1a1.swf");
[Code]....
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Dec 2, 2010
I'm currently working on a educational project for e-learning. This project has multiple buttons for opening several specific SWF files. What I want to accomplish is to be able to use my container file with 3 primary buttons for the named SWF files and have them load in a specific location in the container SWF. Then I have a separate button that just needs to close the loaded SWF file. FYI, the 3 primary buttons will be covered by the loaded swf file. I'm including my AS3 code for review. I can load a SWF and close it once. After that, it doesn't work.
[Code]...
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Dec 3, 2010
am using pv3d to load a couple of models for a school project. The models typically don't do much, they just spin on a dial when fired up. At any given time, there are only two models shown. My initial thought is to utilize two global Collada instances and have a function call the Collada load function to load the new models into the instances. Looking through the Collada parser, it would seem that the load function appends the new model, leaving the existing models up there, as opposed to loading in a new set of vertices.
Fair enough. At this point I decide that I should remove the models from the scene, and create new ones every time the function fires.Here is where my problem lies. This probably from my lack of understanding on the workings of AS3/pv3d, so please bear with me. When I remove the models from the scene and add them again, the models do not appear within the scene. However, the model instances still remain traceable when I run a trace.Here is the code for reference. I omitted the portions which are duplicates.Instances are created on a global level as onRenderTick can't seem to reference it if I create it on any other level
public var model:Collada = new Collada();
public var model2:Collada = new Collada();
The initial properties such as x y position and pitch are set when the dials are created
public function setupDials():void {
var materialList:MaterialsList = new MaterialsList();
var bitmapFileMaterial:BitmapFileMaterial = new
[code].....
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Jun 26, 2009
add a couple of music files to a CD presentation using actionscript. I know how to load one track but how do I unload a tack when it's finished and load another after that? Here is the code I have so far:
myMusic = new Sound(myMusic_Mc);
myMusic.loadSound("Doin It.mp3");
myMusic.start(0,5);
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Dec 12, 2011
loading a SWF file and then removing it with the use of buttons. It's a fairly simple situation, but I just can't seem to get it to work.
Here is the code:
function newvid(event:MouseEvent){
var tv_loader:Loader = new Loader();
tv_loader.load(new URLRequest("tv.swf"));
addChild(tv_loader);
[Code]....
The scene basically says click on button and tv turns on...but I can't seem to get the off button to work. I think I am missing a step some where in the code.
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Nov 13, 2008
I am slowly learning AS3 but have hit a bit of a brick wall though I am sure it is something that many will see as easily resolvable, just my lack of knowledge and understanding of AS3 at this moment.
My query is I am trying to create a SWF which loads in (3) external SWF's using three movieclips I have within the main SWF. I have managed to get the external SWF's (1.swf, 2.swf, 3.swf) to load in when each of the movieclips / AS3 buttons have been clicked but I cannot figure out how to unload the current selected SWF file (e.g. have initially click on btnOne which displays 1.swf yet when click on btnThree to display 3.swf, 1.swf has not been removed from the stage and overlaps 3.swf) when I want to load another SWF file (sorry if this does not make sense). Below is the test code I have tried:
Code: Select all/////////////////////
///////Loaders///////
/////////////////////
//One
[code]....
My question is how do I unload (or removeChild I guess) the current SWF from the stage when I click on another movieclip / AS3 button to load another external SWF without the mish-mash as can be seen in the uploaded test files?
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Oct 25, 2003
i have a little problem (not so little for me) with laoding movies:on the main movie, i have a button which loads a movie withthe following script:
horta.onPress = function () {
_root.createEmptyMovieClip("container", 1);
loadMovie("03_horta.swf", "container");
[code]....
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Aug 4, 2004
I am Using Flash MX ActionScript.
Anyways i have a series of buttons, and I would like them to each load a external SWF file into a movieclip. I have accomplished this so far but, I would like it so that whenever I click a button it unloads any already loaded SWF file that is already there. This is what I Have So far
on (release) {
loadMovie("movie.swf", this.movieholder);
}
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Dec 8, 2008
I am loading an external swf file into my main swf movie with a button. But I donot know how to unload it. Here are the scripts.
on (release) {loadMovie("Main content.swf","Main1");
}
Main1 = the holder on the stage
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Mar 21, 2012
i am making a game of 3 different levelsi have 4 swf file1 for the user interfaceand 3 swf for the level of the gamesim gonna link the userinterface file to the 3 levels using the load function etc.the problem is how to unload the swf file when game over or when the user wants to quit and go back to the user interfaceim not sure if you got my point clearbut to be more specific each swf has its owns fla and as files independently and from the user interface as im gonna load the filesi know how and when to load thembut the problem i have no idea how to unload them when its game over in the game
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May 18, 2002
When my flash site loads the menu is displayed on the left and an animation on the right. When I click on a menu item I want the animation on the right to change to a new clip. How do I do this.
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Jul 2, 2009
I'm trying to create a site which loads external SWFs into a Moviefor its content, and the entire site is contained in a Movie Clip located on the main timeline.
I keep getting a 1009 error, so I'm assuming that AS isn't drawing the loader where I want it to be, so I'm fairly certain I'm doing something wrong..haha.
Here's a link to my Files: [URL]
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Sep 10, 2009
I have created a site using the most basic amount of AS possible because i am new to it and am just finding my feet, i thought i might be able to get away with using just button links and slideshows but now my site is getting very big and is taking a while to load, i have added a preloader to the beginning of the site in a different scene.On my second frame i have a external .SWF file being loaded, it loads just fine but when i navigate away from the frame it is still there on every frame.
here is my code for the frame;
//////
var SlideshowURL:URLRequest = new URLRequest("Slideshow.swf");
var SlideshowLoader:Loader = new Loader();
SlideshowLoader.load(SlideshowURL);
[code]...
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Sep 19, 2009
I need to load a FLV component to the stage and when its done playing (the movie), I need it to unload.
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Sep 20, 2009
I am studying AS3 by myself, It's all about loading and unloading external swf's. My code is working perfectly though I just have some questions about load and unload issues. I have three buttons on the stage and it should load its external SWF
[Code]...
Each of the button should load it's external SWF's intro when click. My problem is that I don't know how to command the button to play the swf's outro and then load the next swf everytime I click a button Example: When I click homeButton_btn, the external swf should load "home.swf" and then if I am going to click page1Button_btn, the outro of "home.swf' should play and then once it reaches the end of it's timeline, it should load "page1.swf". Same goes with page2Button_btn, whatever swf that is on the stage should play it's outro first and then load "page2.swf" My questions are:
1. How can I control the external SWF to play it's outro and then load the next SWF.
2. What code should I put at the end of the external SWF's timeline.
3. Where do you think I should put the preloader? Is it better to put it at the external swf timeline? or on my main swf timeline?
4. Does load and unload of external swf also work with movieclips? Like for example I will not use a external swfs, instead I will use movieclips to load and unload its content.My Actionscript 3.0 code
[Code]...
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Oct 20, 2009
In have an application that uses buttons t0 load different text files. The problem is when I load the second text file I still get variables from the first one showing. To clarify things, suppose I load a file that displays variables 1 through 5 randomly when I click one button, then I click a second button in order to load a file that displays 6 through 10. The problem is that I still get some variables from 1-5 when I want to get only 6-10. Is the first file kept in memory or something? How do I unload or clear the temp/memory where the content of the first file is held.
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Dec 29, 2009
I am developing a Flash projector project in CS4 and AS3.I have a main menu (named menu.swf) with 4 buttons. I have lessons (located in a lessons/lessonname folder) and named lessonone.swf, lessontwo.swf, lessonthree.swf and lessonfour.swf. I have two problems:
1) Although I manage to load lessons, I beieve main menu is still present
2) I cannot manage to unload my lessons and return to my main menu.
This is my code (for loading lessonone) from the main menu:
stop();
stage.displayState = StageDisplayState.FULL_SCREEN;
a_btn.addEventListener(MouseEvent.MOUSE_UP, functiona, false, 0, true);
function functiona(event:MouseEvent):void{
[code]....
How do I get back to main menu? How do I know if main menu was removed when I loaded lessonone?
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Mar 28, 2011
Part of my UNI degree is covering AS3 and I'm having to build a game using Flash.
I have hit a problem trying to load a new SWF after unloading the current one that is auto loaded at runtime using the loader. I have a button in the 1st SWF that unloads the current one successfully but I'd now also like to get that same button to load up an alternative one.
My host file has the following code:
import flash.display.Loader;
var startGame:Loader = new Loader ();
addChild ( startGame );
startGame.load ( new URLRequest ("interface.swf"));
My loaded SWF ("interface.swf") has the following code to unload it when required using the button:
function closeInterface(e:MouseEvent):void {
MovieClip(parent.parent.parent).startGame.unloadAn dStop();
}
how to load up the next SWF at the same time
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