I have a movie that serves as a greeting card - it plays an animation which (at the end of the timeline) plays a looping music track, and activates a "random" script to generate a "snowing" effect.At the end of the movie I've faded in a button that allows the viewer to "replay" the movie - which works okay... except it's still snowing when it starts (should begin without that effect)... Is there a way to unload that script? I found a way to unload the sound easy enough - but I can't seem to figure this one out.
for (k=0; k<150; k++) { duplicateMovieClip(_root.snow, "snow"+k, k);}
There is another script within the movieclip itself, but I don't think you'll need that. To preview the movie click below (sorry, the "replay" button is all the way at the end - you'll need to watch the whole movie) http:[url].....It probably begs for an explaination - if you're wondering, it's for a religious-based college (Fransiscan) - their mascot is a Saint Bernard..
i have looked for a solution for a long time but they either didnt work and were too complicated for my little skill. so i have a main .swf which im working on. i then have buttons which when clicked, launch a panorama. the problem is that this panorama is created with a 3rd party program and is a .swf. now. i curretly have the follwoing script to launch the panorama
however this opens the swf in a new tab of my web browser. now that is not too bad, but i would like and it would be much better if the panorama would open inside my current swf. i remember i managed to do this. (sorry i forgot the code for it!!!) but when this was done, it would cover all my other buttons. i tried different things with changing levels and those sort of things, but nothing seemed to worked. (i was able to display a button on top of the swf but its AS woudlnt work) does anybody know how to do this? can someone explain it quite simply and in detail? i just want to load an swf in my project, and have a button on top of it with which i can unload this swf. (note that i cannot edit the settings of the panorama swf except for its size and dimensions and stuff, i cannot add a button or AS into it)
I am making a site and I want each button to load an swf, which would be the content of each page. When I click on each button the swf will load, however, the old swf will not go away.
I have this code that unloads all swfs that the home swf connects too. by going back to the first frame label of the home.swf. Instead of it going to the first frame label of the home.swf I need the code to load another swf.The new button name is "back_btn", instead of the homebtn.[code]
I have a button that when clicked it shows a movie clip and when clicked again it removes the movie clip. I'm having trouble getting the button to do this action more than once. Is there some code I can add to the button to make the actions start from the beginning? I'm worried once the button is clicked to remove the movie clip, the action is only being read from the function down. Here's my code:
I know their are multiple threads on this but none have worked for me. I have a button inside a movie clip that loads a external swf. I would like the same button to unload the swf also. like a toggle switch. but i dont want to hide it, I want to actually unload it.Here is the script I have. I am getting no errors but it only opens the swf, it doesnt close it.
HTML Code: var whatevername_loader:Loader = new Loader(); ldoor.addEventListener(MouseEvent.CLICK, gotoSomething);
I'am developing a Custom Player for SWF's,...the SWF's are loaded externally.I've added functionality so as to load next SWf if next_btn is clicked and previous sef if prev_btn is clicked.Now, whats happening is that, the sound of the loaded swf is still playing in the background if another swf is loaded along with the loaded swf's sound.I'am thinking that if I'am able to remove the loaded swf and then load the next swf, then this problem will be solved,...I just don't know how to unload it.My code so far is...
var Xpos:Number = 0.0; var Ypos:Number = 0.0; var swf:MovieClip;
I have created an interface that uses a lot of the loadMovie command using levels. Once I have loaded a movie on say level 3...in that level 3 movieclip I will have another navigation that will load and then use the loadMovie command to load movie on level 3 as well. It loads it correctly but the back button that would contain the unloadMovie(3) command isn't unloading, say if the user wants to go back.
[URL]I have: main.swf (a menu) and I have module.swf (content)If you navigate to Subsea Wellhead Systems/SS-15 BigBore II and click on that I have it load an external swf which covers most of the parent. So far so good. My problem is unloading the loaded 'Child' swf with the button provided on the loaded 'Child' swf.below is the code I used to load the file but I cant, for the life of me, find a way to unload it.
var bigboreLoader:Loader = new Loader();btnbb2.addEventListener(MouseEvent.MOUSE_UP, bigborecontent); function bigborecontent(event:MouseEvent):void{var bigboreRequest:URLRequest = new URLRequest("moduletemplate.swf"); bigboreLoader.load(bigboreRequest); stage.addChild(bigboreLoader);
I am certain it requires the Child to communicate with the parent somehow but I am at a loss. If I could get a bit of advice or a link to something deal with this, it would be a big help. I just need to have my links load my modules and the remove them when the close buttong is hit on the loaded swf. I promise I have done searches and I admit I have found asnwers but still they are not working. I found the code below:
Main FLA: function removeF() { removeChild(bigboreLoader); }
I used to do this fine with AS2 and now i'm struggling to get it to work in AS3.my code is as follows:
PW1.addEventListener( MouseEvent.CLICK,loader1 ); //==================== PS function ============================================= var ldr:Loader = new Loader();
I load my external image into emptymc which is inside mc_container:loadMovie("myimage.jpg", mc_container.emptymc); //placed on main timeline.This works fine. However when I go to a different frame within mc_container(specifically a frame without an instance of "emptymc") emptymc gets unloaded. As soon as I go back to a frame containing "emptymc" it no longer has the jpg.Is there a way I can keep the jpg loaded in emptymc without having to load it again?
I've loaded an SWF file into an AS3 project, thing is, I can't unload it. Everytime I use loader.unload, The Flash IDE crashes! I've tried to google the problem, but it seems no one seems to have an answer for it.
I'm having a problem unloading an external SWF from my container clip. I've searched all morning for a fix to this problem, with no clear resolution. I thought this was originally a xml update issue, but it's not. A lot of talk about removing child nodes, but I'm not sure what do do there.Here's my code:
PHP Code: function loadXML(loaded) { if (loaded) { xmlNode = this.firstChild; swiff = []; total = xmlNode.childNodes.length; for (i=0;
unloading a SWF from a movie clip. This code is inside a movie clip acting as a button that loads the SWF into another movie clip in the main timeline called "rootbox_mc". Basically when i spam the button, it keeps loading the external SWF over and over the one already loaded, i want it to remove the one already loaded before loading another in its place.
More specifically, i wanted to ask why my if statements were not working, and how do you actually unload a loaded external SWF. I read that you just delete the child, and that's what i tried to do here.
Code: this.addEventListener(MouseEvent.CLICK, load1Release); function load1Release(evt:MouseEvent):void { var checker:Number=0;
[Code]....
ps; This code is someone else's code that i found on the internet. I tried to modify it to fit what i'm trying to do, but it is currently not working.
I am having some problem removing a null object and I realise that I have not been unloading my swf's properly. Could someone take a look at what I have been doing and tell me what I can do to make it better. I am putting my website in an exhibiton of my design work and if it lagged up due to all the clicking it would suck!
Code:
aboutBtn.addEventListener(MouseEvent.CLICK, aboutLoad); function aboutLoad(e:MouseEvent):void { ldr.unload();
have this main swf that calls 2 swf. then the 1st swf that he calls was consists of xml images and button.now my problem is upon loading 1st swf then i clicked the button and loads another swf file it should unload the 1st swf file, in my 1st swf i have this switch case ode for button, i put the unload code inside it but it does'nt work.
I have a UI that loads swf in the content area when several buttons are clicked (these buttons are menu1, menu2 et.c) the code is as follows and it is working fine...
So clicking the first button brings up a main menu in the main content area...with four menu options (buttons labelled mainMenu1, mainMenu2 etc.) When you click one of these main menu options, the corresponding swf should be loaded in place of the main menu (in the main contant area).
However this is not happening and the main menu is staying around and not being unloaded. Is this because the main menu swf is in a loader created in the parent swf, but the main menu loader is in the main menu swf. So I think in effect i have two loaders appearing at the same time.
I have a really simple problem regarding the unloading of swf's. I've searched for solutions but somehow I am having some difficulties understanding all the parent-child associations.So, I have main swf that has four buttons, each loading an external swf. The buttons are on the main timeline. The swf's that are loaded have a return button on their main timelines that would need to unload the current swf and thus return to my main swf.
function startLoad(){ var mRequest:URLRequest = new URLRequest(correctURL.toString()); mLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onCompleteHandler); mLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS,
I have a simple file with 2 buttons (load + unload).By pressing the load button, an external movie_player SWF loads (this SWF loads a FLV video into it).The problem is that when I press unload, the movie_player dissapears from the main SWF, but I still can hear it. How can this problem be fixed?
ActionScript Code: var urlRequest01:URLRequest = new URLRequest("movie_player.swf"); var external_swf01:Loader = new Loader();
I am having some problem removing a null object and I realise that I have not been unloading my swf's properly. Could someone take a look at what I have been doing and tell me what I can do to make it better. I am putting my website in an exhibiton of my design work and if it lagged up due to all the clicking it would suck! so its important I get this right I just need a little help if someone wouldn't mind.[code]
I have a SWF that is being loaded into another SWF. I have a close button inside of the loaded SWF that unloads the SWF using this function:
function clickedButton(evt:MouseEvent):void{ MoveClip(this.parent.parent).myLoader.unloadAndSto p(); }
Works great ... as long as I know the name of the Loader (in this case myLoader). How do accomplish the same thing without knowing the name of the Loader that's loading the new SWF? How do I make it more generic so that whatever Loader calls in the SWF I can unload the content (from inside of the loaded SWF)?
The problem is when you click the green box, it loads the "book" fine, when you click the "x" button it doesn't unload i am unsure how to fix this.[URL]
I was wondering if someone could take a look at my files and tell me what I'm doing wrong. I'm trying to rebuild an ad in AS3 from AS2 and I'm running into some issues. This is the problem: When a page loads there is a 728x360 container that loads a 728x90 ad. What I need to happen is I need to communicate to the container that when the 728x90 expand button is clicked it needs to unload or stay on the screen while a 728x360 expanded state is loaded in.
I have these files 90% figured out. My problem is I cant get the collapsed state that is loaded into the container to load the new state. I've included my files and they re really simple to follow.
I'm building a site that has 7 sections. 1 section is a Photo Gallery for which I'm loading an external SWF file that is controlled by an XML file. Im doing this for allowing content editing any time.
All of the other content on the site is one-time, no backend required.
I've successfully loaded the external swf file into a loader in one of the frames. However, when I navigate away to the other 6 sections, I'm unable to unload the external SWF loader. How do I go about this?
Here's my code that loads the external SWF in one frame:
ActionScript Code: import flash.events.MouseEvent; //This creates a new instance of the loader object. var my_Loader:Loader = new Loader();
new to action-script 3. I have created a flash site with 5 buttons (home,tvcs,film,contact and about). All buttons navigate to labels on the timeline. The tvcs and film buttons load external swfs which show flv videos. They both load up fine but unloading them seems to be my problem. They still remain onstage and play on while navigating through other pages. I've tried a few scripting ways to unload but to no avail. I'm wondering how and where to add the unloadAndStop()method into my current script in order for it to work properly.
as below:
stop(); import flash.events.MouseEvent; home_btn.addEventListener(MouseEvent.CLICK,hClick) ; function hClick(event:MouseEvent):void{
after fighting for 3 days to get my code to work properly i found out that there is a bug in flash player nine & ten.It cant remove a loaded swf 100% if you use unload();Then again you can use unloadAndStop(); but this also is not working 100% meaning removing everything from the loaded or loading swf.unloadAndStop() is a much better solution than using unLoad(); in my case, but still if i click on a button while my swf is loading and that button has for function to unloadAndStop the swf it will not remove it completely and throw me an error Error #2036.my website still works but it could be working much better and opens the door to errors while people visit my website.im fixing these error and what not by methods that i think should not be there in the first place.