ActionScript 3.0 :: Unloading Swf's In UI Loader
Nov 6, 2009
I am having some problem removing a null object and I realise that I have not been unloading my swf's properly. Could someone take a look at what I have been doing and tell me what I can do to make it better. I am putting my website in an exhibiton of my design work and if it lagged up due to all the clicking it would suck! so its important I get this right I just need a little help if someone wouldn't mind.[code]
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Similar Posts:
Nov 5, 2009
I am having some problem removing a null object and I realise that I have not been unloading my swf's properly. Could someone take a look at what I have been doing and tell me what I can do to make it better. I am putting my website in an exhibiton of my design work and if it lagged up due to all the clicking it would suck!
Code:
aboutBtn.addEventListener(MouseEvent.CLICK, aboutLoad);
function aboutLoad(e:MouseEvent):void {
ldr.unload();
[Code].....
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Jun 1, 2011
after fighting for 3 days to get my code to work properly i found out that there is a bug in flash player nine & ten.It cant remove a loaded swf 100% if you use unload();Then again you can use unloadAndStop(); but this also is not working 100% meaning removing everything from the loaded or loading swf.unloadAndStop() is a much better solution than using unLoad(); in my case, but still if i click on a button while my swf is loading and that button has for function to unloadAndStop the swf it will not remove it completely and throw me an error Error #2036.my website still works but it could be working much better and opens the door to errors while people visit my website.im fixing these error and what not by methods that i think should not be there in the first place.
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Jan 25, 2009
is this the right way to do it?
PHP Code:
if (imageLoader != null){imageLoader.unload();}
or i need to say this:
PHP Code:[code].....
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May 30, 2010
I'm currently working on a application that displays a webcam picture stream, so what I do is read a image repeatedly from a url and for this I use the loader object, the problem is that when I tested this the browser started to take RAM until it frozen.I used unload() and dispose() but they only hide the image, it still takes memory.This is the image class I made:
ActionScript Code:
package
{
[code].....
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Mar 23, 2010
Before i lay down the problems, allow me to present the flow of my files.My flash app starts with index.swf. On load, index.swf automatically loads preloader.swf. The preloader.swf then loads main.swf by a button-click.
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Mar 28, 2011
Part of my UNI degree is covering AS3 and I'm having to build a game using Flash.
I have hit a problem trying to load a new SWF after unloading the current one that is auto loaded at runtime using the loader. I have a button in the 1st SWF that unloads the current one successfully but I'd now also like to get that same button to load up an alternative one.
My host file has the following code:
import flash.display.Loader;
var startGame:Loader = new Loader ();
addChild ( startGame );
startGame.load ( new URLRequest ("interface.swf"));
My loaded SWF ("interface.swf") has the following code to unload it when required using the button:
function closeInterface(e:MouseEvent):void {
MovieClip(parent.parent.parent).startGame.unloadAn dStop();
}
how to load up the next SWF at the same time
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Jun 16, 2010
I have a master swf that uses Loader to load in an external swf. I need to load a back button on top of that stack as a separate Child - and I have code in that loaded Child that needs to Unload the Loader-Loaded swf, unload the Buttons, and move the main timeline to another frame.
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Jan 23, 2010
I'm using Loader::load() successfully to load swfs into my main swf and then I add them as a child of a Sprite. When other events occur I want to remove the swfs as needed. I have looked at unload() and at removeChildAt() without success.
I only added the addChild() call to try to pin down the loaded instance so I could remove it. The loading works fine without the addChild();
I have also tried publishing to player v.10 and using myLoader.unloadAndStop(); but this has no effect either;
The following demo code shows my problem. I see one child added and one removed but intro.swf is still playing away.
import flash.display.Loader;
import flash.display.Sprite;
import flash.display.LoaderInfo;
[Code].....
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May 6, 2009
The thumbs load on a grid and when I click on the thumb they load in the loader. Now I am having trouble removing them. The tutorial has the remove function on the loaded large image so when you click that it removes itself. I would like so that when you click on the a thumb the current image will unload and the thumb that is clicked on will load but can't figure out how to get it to do that. I figured I'd just add a CLICK listener for the "removeFull" function to the "callFull" function but I think it cancels itself out.
Here is the code I am using: (the code to load and unload is toward the bottom)
Code:
var columns:Number = 2;
var my_x:Number = 25;
var my_y:Number = 75;
var my_thumb_width:Number = 65;
[code]....
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May 2, 2010
I found some code to create an XML based Flash gallery (I have lots of XML experience, not so much flash!) and modified it some to make the images show up exactly where I want them to on the stage. The problem I can't figure out is how to make the current image unload and the thumb that is clicked on load. Right now, the images just stack up on top of one another. I've searched all over to find a solution, but so far nothing I tried has worked. I haven't even gotten around to adding tweens to the gallery yet!
[Code]...
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Jan 23, 2009
I have two swf files, each one almost with the same classes, the most important one is a Singleton class, each swf does "singleton.getInstance()". The diference is that one swf is like a container and the other one is like a module. So when the container loads the module from an absolute path like loader.load("file://c:/modules/module.swf") or loader.load("[URL]"), two different singletons (same class) are created
But when the container loads from a relative path like loader.load("module.swf") , just one singleton is created (that is what I want) I am just intrigued with this behavior, could someone explain me this? PD: I believe is something related to loaderContext and applicationDomain but It also appears that isn't working right. -Patricio Foieri , Vertigo Labs
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May 9, 2009
The title describes the problem: Loader.load() is firing the INIT event, but in my listener it's reporting loader.content as null. The description for INIT event is "Dispatched by the associated LoaderInfo object when the properties and methods of the loaded SWF file are accessible."I'm loading a lot of JPG images, and 95 percent of the time it works fine; the init listener fires and reports valid loader. content.I absolutely need loader.content available because I need to set the bitmap smoothing property to true.I've tried using Event.COMPLETE and it has the exact same problematic behavior.
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Apr 28, 2010
I'm feeling a bit low now as I have been suffering this for months. A simple loader loads my simple game and runs VERY FAST on even slow pcs BUT when I build this other loader, it goes quite slowly and I don't know where the app is going wrong. WHERE is the processing consumptoin coming from out of my app.
[Code]...
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Mar 26, 2010
I have the following code which simply loads an external swf, puts it in the right place and should all be hunky dory.This works:
Code:
var myLoader:Loader = new Loader();
addChild(myLoader);
var url:URLRequest=new URLRequest("foobar.swf");[code].....
to set the dimensions of the loader so the external swf doesn't 'spill over', the result is a blank screen. No matter how high I set those dimensions it just doesn't display anything.
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Sep 13, 2010
I got this very strange behavior from FlashPlayer debugger 10.1 r82. When I call loader.load method, no ADDED event is dispatched to the loader object. But if I open the file and call loader.loadBytes instead, an ADDED event is dispatched to the loader object. I suspect the ADDED event is dispatched because the content is being set as the child of Loader object, but why in the other case it is not dispatched?
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Apr 7, 2012
the file loads correctly but the loading screen only flashes up at the end.The only thing being exported in frame 1 is the loader image, and that is extremely small.Is it possible that there's a queue of things being loaded and the loader image is at the bottom of that queue? Since that was one of the last things added to the project
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Aug 12, 2009
i have a main loader swf file called loader.swf and it loads an RSL.swf (runtime shared library for my swf files) and then 10 swf files, each one to a container (fE.: movieclip '01' in loader.swf, then movieclip '02' and so on). the 10 swf files have a lot of references to RSL.swf, and i have to use RSL.the problem is when loader.swf loads the RSL and the other 10 swfs the loader throws errors like this:
Code:
*** Security Sandbox Violation ***[code]...
then i put in EVERY swf files (loader,RSL and the other 10) the code Security.allowDomain ("*") but throws the same errors...
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Aug 21, 2009
I'm loading some images with Loaders, cloning the BitmapData to a new Bitmap, and adding the Bitmap as a child of a Sprite. So far, so good. I want the Loaders I'm using to be removed by garbage collection, which they seem to be. The problem, or so it seems, is that when the Loaders are cleaned up, the Bitmaps I'm creating lose their data.
Edit: All this is happening when a class is instanced, and many copies of this class are being used as actors in a game. As the Actors are being created the older ones are losing their BitmapData to garbage cleanup. When all of them are finally loaded, only the last few are visible. I've rewritten my posted code as a class. If I prevent the Loaders from being cleaned up by somehow keeping a reference to them, the Bitmaps don't lose the data, but I don't want these Loaders hanging around.
[Code]..
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Mar 11, 2010
I am attempting to load multiple images in AS3 and I'm exploring different options on how this can be done.I would like to have to only use one Load() instance and handle the various image assignments in the onComplete handler...here is my first attempt:
var buttonLdr:Loader = new Loader();
buttonLdr.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onLoadError);
buttonLdr.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoadCo
[code]....
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Jun 26, 2007
Sorry for the complicated topic. I got a .swf that loads in other .swfs. Rather than figuring out how to make a loader for loading .swfs I thought I'd just use a simple loader in the .swf I'm loading.
However, it doesn't work. It starts fully loaded but doesn't finish. Heres the AS:[AS]_root.stop();
PercentLoaded = _root.getBytesLoaded()/_root.getBytesTotal()*100;
[code].....
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Aug 24, 2009
how to create an image gallery that loads external bitmaps. It also has some nice fade in/fade out effects using Tweener. I was wondering, what would I need to modify from my code to load MovieClips from the library instead of the external JPEGs.
Code:
import caurina.transitions.Tweener;
var btn:Object;
var disabledBtn:Object;
[Code].....
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Aug 13, 2009
How to access a loader loaded by a loader
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Oct 20, 2010
siteLoader.as, Line 23 1061: Call to a possibly undefined method load through a reference with static type Loader.
[Code]....
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Jul 29, 2009
I have a main "shell" swf which, by clicking several buttons, will load/unload various external swfs into a Placeholder_mc which resides on the main timeline in Shell.swf In the documentation and tutorials I've seen a couple different methods, and I'm not sure I quite understand the difference, or at least the reason you would use one over the other...In the 1st method, you can just add the Loader object using the addChild() method:
Code:
var myLoader:Loader = new Loader();
var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf");
myLoader.load(myURLRequest);
Placeholder_mc.addChild(myLoader);
This will apparently add myLoader to the display list once it has completely loaded.The 2nd method, you supposedly can add the Loader.content; however, it appears you can only do this once the content has completed loading, so you need to incorporate an event handler with the contentLoaderInfo object:
Code:
var myLoader:Loader = new Loader();
var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf");
myLoader.load(myURLRequest);
[code]....
What are the pros/cons of adding the entire Loader object, as opposed to the Loader.content and vice versa?
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Aug 12, 2009
im working on an image viewer and im loading an image to a loader and then add the loader to the stage.I want the user to be able to drag and drop the image but since it's a loader i dont know how to do it.
I tried
imageLoader.startDrag = true;
imageLoader.content.startDrag = true;
but im getting an error on both.
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May 2, 2011
I load my external image into emptymc which is inside mc_container:loadMovie("myimage.jpg", mc_container.emptymc); //placed on main timeline.This works fine. However when I go to a different frame within mc_container(specifically a frame without an instance of "emptymc") emptymc gets unloaded. As soon as I go back to a frame containing "emptymc" it no longer has the jpg.Is there a way I can keep the jpg loaded in emptymc without having to load it again?
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Mar 12, 2009
I've loaded an SWF file into an AS3 project, thing is, I can't unload it. Everytime I use loader.unload, The Flash IDE crashes! I've tried to google the problem, but it seems no one seems to have an answer for it.
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Mar 12, 2009
I'm having a problem unloading an external SWF from my container clip. I've searched all morning for a fix to this problem, with no clear resolution. I thought this was originally a xml update issue, but it's not. A lot of talk about removing child nodes, but I'm not sure what do do there.Here's my code:
PHP Code:
function loadXML(loaded) { if (loaded) { xmlNode = this.firstChild; swiff = []; total = xmlNode.childNodes.length; for (i=0;
[code].....
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Jun 2, 2009
unloading a SWF from a movie clip. This code is inside a movie clip acting as a button that loads the SWF into another movie clip in the main timeline called "rootbox_mc". Basically when i spam the button, it keeps loading the external SWF over and over the one already loaded, i want it to remove the one already loaded before loading another in its place.
More specifically, i wanted to ask why my if statements were not working, and how do you actually unload a loaded external SWF. I read that you just delete the child, and that's what i tried to do here.
Code:
this.addEventListener(MouseEvent.CLICK, load1Release);
function load1Release(evt:MouseEvent):void {
var checker:Number=0;
[Code]....
ps; This code is someone else's code that i found on the internet. I tried to modify it to fit what i'm trying to do, but it is currently not working.
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