ActionScript 2.0 :: Fade Out With UnloadMovie

Jun 28, 2010

I have a set of buttons on a map that when clicked load in a zoomed version jpg file into an empty movie clip. When the loaded jpg / mc is clicked, I want the loaded movie to fade out as it unloads. The fade in is working fine, but I've tried several examples I've found online for the fade out and none of worked yet.

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Because the swf_loader are mp3 player and if i change page wihout having press the stop button first the music is still playing. I have try to just add swf_loader.unloadMovie(); on every other keyframe but it doesnt work. i guess i have to find out where this swf_loader exist/is included right?

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[Code].....

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[code]....

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[Code]....

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[Code]....

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[Code]...

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[Code]...

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[Code]...

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import fl.transitions.Tween;
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import fl.transitions.easing.*;[code].....

but only 1 ball restart back,other 14 ball just stop at there , try paste on action and try you will see what i mean , how i going to make all ball restart back?

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I have a tweened movie which plays on a loop. A click on the image area stops the movie and the image fades nicely from alpha 100 to alpha 0. A second click brings the image back immediately to alpha 100 and the clip continues. I would like the movie image to fade back in from alpha0 to alpha 100 before it re-starts; (the reverse of the fade out). At the moment the re-appearence of the image is a crude jump. So far my ill informed tinkering has not worked.

[Code]...

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[Code]...

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Code:
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fadeIn();[code].....

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I have 2 buttons on the stage whose each MouseEvent load a different external swf when clicked. In an attempt to get the current swf to fade out and new swf to fade in on button click, I vainly added a Tween to the function but to no avail.

As it is now, when the movie starts, the button 1 swf fades in, however, when button 2 is clicked, the new swf is loaded but the old swf does not fade.

Code:
import fl.transitions.Tween;
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var image:Loader = new Loader();

[Code]....

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