Memory - Flash Player Crashes While Looping Over Movies?
Feb 18, 2011
I'm trying to realize kind of a slideshow in flash, which loops over about 100 h.264 encoded movies. I'm using the NetConnection and NetStream classes for connecting to the files locally on my harddisk (see code below).
private function playMovie():void
{
var currentMovie:String = movies[index];
[code].....
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Mar 31, 2010
I have a 180mb SWF which is a lecture from one of my online classes, when i try to watch it i can watch about 20 minutes and then it will run out of memory. I watched in my task manager as Flash player went from only using 20mb to upwards of 500mb to 1000mb and it kept going up, it's like the more i watch it just keeps going up and up. Tried it on 3 different computers and still get the same problem, is there some reason this would be happening? Why does flash player eat up so much memory? I have Adobe Flash CS4 installed so it's playing through the player not a web browser or anything. (tried it in web browser and it does the same thing)
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Nov 27, 2010
this code works in Firefox but doesn't work in IE and Chrome.
[Code]...
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Apr 12, 2012
We're currently developing an iPad application using Air for iOS and from time to time experience crashes (on iPad1 with ios 5 only) which seem to be because the application is using up too much memory.
How to catch/handle such errors in the application? how to be notified when memory is low? trying to catch flash.errors.MemoryError doesn't seem to work.
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Jun 9, 2010
I recently started using Mac OS X for a flex/actionscript project and having a problem with flash player debugger plugin for the browsers:
OSX: 10.6.3 Browsers I tried: firefox, safari and chrome Flashplayer debug "Flash Player 10 Plugin content debugger (Intel-based Macs)
Whenever I open a page containing a flash content, my browser crashes due to flash player plugin's crash.
I checked the version of my flash player debug plugin with [URL]
and as the version checker is written in flash, my browser crashes a few seconds later.
I am using version 10,0,42,2 (debug edition: yes)
This is what I see in the crash log:
Process: WebKitPluginHost [338]
Path: /System/Library/Frameworks/WebKit.framework/WebKitPluginHost.app/Contents/MacOS/WebKitPluginHost
[Code].....
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Oct 8, 2010
I'm working on a rather simple game and learning AS3 as I go along. I've come a pretty long way so far but now after adding some lines of code and changing a few - when testing my movie, Flash player starts and almost immediately crashes. I've went over the code I wrote, but all seems fine. Yet, being a complete newbie at AS3 and programming in general, it is very possible I'm missing the culprit.
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Jun 11, 2009
We build a flash application in ActionScrip 3 which provides JS external interface calls. We load another swf on our swf. If we don't enable external swf, any JS calls through external interface works fine. However, if external swf is active, at some points when there is any JS calls through external interface, Flash player plugin crashes which also bring down the whole browser, I see that on IE and FF.
what may cause external interface call to crash Flash plugin?
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Jun 23, 2010
I have a client who has a home page that I built for him. Basically there are words randomly displayed in the background. Then there are three images that rotate based on a timer. So I have two timers going. I have event listeners added to the images when the app starts. I'm moving the image off the stage when it's not visible. So I'm not adding and removing listeners over and over. However, if you watch the browser memory usage in all three major browsers it climbs several mb's in a minute. Therefore, if the user sits on the homepage the browser crashes.
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Jan 15, 2009
In my "game", there are gray blocks and black blocks. The blocks are randomly placed on load (20% chance each spot will be a black, 80% of gray), and the "player", begins at (0,0).
I created two functions on the player movie clip. One, called hitTry, tests to see if the given values for a clip (x, y, width, height) will touch the given values of another clip (x, y, width, height). The other, called movePlayer, is meant to take in a variable (direct) that is the direction the player is attempting to move. Once it takes that in, it calculates the (x, y) that the player would have should he move in that direction, and plugs it in to hitTry to see if it would hit anything.
The only reason I can see for it crashing is that I use a for loop that runs the test function for each black block, testing the player's values against the values of ever black block in the game. I cannot, however, find any other way to do this.
I'm going to add the fla to the thread, seeing as it is nothing but a pet project anyways. I still would like to know the solution very much and am quite urgent about it.
P.S. I create a duplicate of the original "player" movie clip because I had problems getting the original movie clip to show over the duplicated squares. Anybody know why duplicated clips always go to the front?
P.S.2. The code for "spawning" the player and squares is in a red square out of the document boundaries called "handler". The control for the squares are also off screen, all to the left. The code for the player is in the original player movie clip, the blue circle near the other movie clips off screen.
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Oct 26, 2008
I have a movie with this movieClipLoader code in the first frame:
Code:
//LOADER
//Listener to the loading of the movies
var loaderListener:Object = new Object();
[code]....
The movies that I load (movie1...movie8.swf) each one have another movieClipLoader to load other movies into them.I am having a problem that I get after I load a few of the movies, I get the message thet "There is a script that is making the Flash player run slowly..."I am guessing that there is a problem with the loading of movies in memory (I already checked for loops and didn't find any non ending), and I was wondering if there is any way in Flash to completely eliminate the load in memory, to prevent the "There is a script that is making the Flash player run slowly..." from happening.
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Apr 14, 2011
I made a video player with a playlist. After around 45 min the sound stops! The video continues playing. I play short clips (about 3 to 4 min each). The player is based on 2 frames: Frame 1 defines the variable VidReference with the filename:
[CODE]...
Once the video is done playing it goes to Frame 1 (to put the new value to the VidReference variable) and goes back to frame 2 to play the new video. Am I supposed to delete the video object each time it loads a new video? Am I actually declaring a new video object each time I'm looping (frame 1 > 2) and adding each video to the RAM, and in the end overwhelming the flash player? I've heard about garbage collecting but I wouldn't know how to delete the video object so it is cleared (and the video itself too) from the memory. When I check System.totalMemory it's adding up each time a new video is loaded, I can't figure out how to delete old videos from the memory.
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Dec 7, 2010
I have designed a site with a looping MP3 and video.
Problem is that the memory consumption of the Flash plugin goes up about 40mb every minute, and the site 'crashes' after a while. I would have thought that a single entity, that loops, would not have to re-load into memory, but this is what seems to be happening.
The looping video is approximately 800kb, and the MP3 is approximately 400kb.
how to minimize memory loss/consumption?
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Aug 20, 2009
I have an interface that needs to load in external activity pages - there's quite a few of these. I've been trying to create an external class to take care of movie loads, but it has a bad memory leak. I've been reading about using unload() and unloadAndStop() but haven't gotten these to work (there are no noticeable differences in system memory usage or performance). Everything grinds to a halt once I've used up about 13+ Mb of memory.
The document class has lots of code (of course) so I'm just showing the code that relates here:
Code:
package {
public class Interface extends MovieClip {
static public var _ui:MovieClip;
[Code].....
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Dec 13, 2010
I have a flash application running on some local machines. There are 3 movies the flash loads and plays. Each time a movie is played, it makes the amount of RAM the swf is using increase. This is being ran in a museum and users step through the 3 movies over and over and over, causing the swf to use gigabytes of RAM and eventually locking up the flash player.
Here's where I create the movie playback component.
ActionScript Code:
var flvPlayer:FLVPlayback = new FLVPlayback();
addChild(flvPlayer);
The 3 movies are on 3 different frames in the timeline, for each frame I have this code that loads each movie.
ActionScript Code:
flvPlayer.source = "resources/LADEE_overview.f4v";
flvPlayer.play();
flvPlayer.addEventListener(MetadataEvent.CUE_POINT, cuepointfound);
I use the cuepoints to display some text on screen. I also call a function that does flvPlayer.stop(); each time the user navigates away from a movie frame. So is the RAM usage growing because of the flvPlayer.source = "whatever" being triggered each time the movie is called up?
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Sep 1, 2011
I'm quite confused on what differences there can be between different versions of the flash player. Since I started coding my last game I've been testing it on chrome and firefox with good results (flash player 10.3.xxx). The memory needed to run it is always around 20 MB and also the cpu usage is pretty low. Also with the player 11 beta on ie the memory needed is around 50 Mb. But when i try to test it on the flash player 10 something is not working, the memory used by the game keeps growing and the garbage collection seems to be in holiday. Can this be related to the fact i'm coding it with the last cs5 (in as2)? Or since it's a board game i needed some listeners that could create this problem?
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Sep 16, 2011
The issue I am having is that the animation will play fine on my mac but when opened on a Windows OS it just loops and all the movieclips overlapp.I am looking for a quick clean code solutiion I used code snippets to control the movie and do not have a knowledge of hand-coding AS.Note:It is all set in one scene and one frame all of the movies are nested.What I want the animation to do:Button 1 activates a series of movieclips, stops when another button is selected and resumes at the begining again when clicked.Button 2 Same action ability as button 1Button 3 Same action ability as button 1This is the snippet based code I am using now:
step1.arrows1b.stop();
step1.arrows1a.stop();
step1.arrows1c.stop();
[code]....
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Sep 16, 2011
The issue I am having is that the animation will play fine on my mac but when opened on a Windows OS it just loops and all the movieclips overlapp.I am looking for a quick clean code solutiion I used code snippets to control the movie and do not have a knowledge of hand-coding AS.
Note:It is all set in one scene and one frame all of the movies are nested.
What I want the animation to do:Button 1 activates a series of movieclips, stops when another button is selected and resumes at the begining again when clicked.
Button 2 Same action ability as button 1
Button 3 Same action ability as button 1
This is the snippet based code I am using now:
step1.arrows1b.stop();
step1.arrows1a.stop();
step1.arrows1c.stop();
step2.arrows1a2.stop();
[code]...
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Apr 29, 2009
I'm having real problems with unloading external SWFs, I've spent 2 days looking for a solution and looking at this forum and using the code supplied and Flash help files and much much reading and trying, I still cannot achieve the desired results.I have a Menu.swf which hosts many buttons which loads External SWFs ... simple enough and fairly common.These External SWFs are the same size as the menu and so loads completely over the top of Menu.swf which is exactly what I want to happen.I have a button on these External SWFs which I want to, delete the External SWF from the Flash player's memory and remove all event listeners (which I guess will happen if the External SWF is deleted from memory)The reason why I want it to remove the movie completely from memory is that I have 18 items and by the time it loads the 18th item, the player is going slower then trying to swim in hummous.[code]
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Mar 14, 2011
If there was a topic like this - I've created a website in Flash(AS3) and everything works fine but I got an alert from my client that the website is not working.I tried to find the problem and there it is.AS 3 is ignoring "stop" command and the website is looping making it unable to use. The problem is only on IE with Flash Player 9.
My question : is it possible to adjust the website to flash player 9?If not - how should I do "checker" what ver of Player viewer has and if it is below v10 it would show "Update your flash!" ?
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Oct 22, 2009
I use Window XP, I got some funny flash movies, but they can't play in window media player? Anyboday knows how to make flash movies play?
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May 3, 2010
I want to dynamically load .swf file in a player(like FLV player of as3) in as3.When I shall click on an image the corresponding video will be played on the player on right side(like you tube). Is there something (like FLV player) for .swf files with play, pause, resume, scrubber options to play in web?
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Jul 26, 2011
Will this line
clip.removeChild(clip.getChildAt(0));
completely remove the child of clip at 0 index? I read somewhere you should set to null to all the references to that clip, but I have no other reference in my code. The clip at 0 was added via a regular addChild().
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Dec 30, 2010
I'm making a website with different pages, one of which is an gallery. I load the images only when you go to the gallery page and I use BulkLoader for this. The problem is that if you switch the page while the loader is loading, the whole player crashes... I try to put the whole loading in try{}catch(){} block. I also added Event.REMOVED_FROM STAGE listener and tried to pauseAll() the bulkloader
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Jan 15, 2010
I have an application that runs as a projector and is meant to run full screen in a kiosk. However, when the app is expanded to full screen it crashes and I get an error message of:
Faulting application test.exe, version 10.0.2.54, faulting module test.exe, version 10.0.2.54, fault address 0x0015187e. Event ID: 1000
If I run it in a web browser and try to go full screen the same thing happens. I've been all over the web and haven't found anything. Have uninstalled virus software thinking it might be a problem.
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Sep 6, 2009
I have an old project in AS2 with a video player that plays mp4s. I've noticed that FF tends to continue to eat up memory even after the video has stopped or has finished loading. I also am noticing jerky playback which I think has something to do with the memory leak.
ActionScript Code:
var server_nc:NetConnection = new NetConnection();
server_nc.connect(null);
[code]......
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Nov 17, 2011
check out the profiler in flash builder. I need to get rid of the as3 youtube swf.Only about 20% of the memory is being released.Just copy and paste the code below into the main mxml file in a new flex project.[code]
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Oct 18, 2005
I am building a website that has a separate .swf for each page of the site. Each page is loaded into shell_mc using loadMovie. When a new page loads, I run shell_mc.unloadMovie before calling shell_mc.loadMovie(newPage). I am just wondering if the unloadMovie command will destroy everything in the current page that might take up memory before it begins loading a new page.
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May 31, 2010
Is this at all possible? I just finished re-building my entire portfolio site in AS3 because I can't change the frame rate for loaded content in AS2. Now I find out after completely rebuilding this thing that AS2 content gets stuck in Flash Player 9's memory and won't erase on Loader.unload. All my work from years back is in AS2.
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Jun 9, 2010
i am looking for a flash/flex component that plays movies that are not .flv but .swf with controllers such as fast forward, stop, play and a timeline.I have a flv player which does the same but some movies I don't want to play bitmap movies but vector for quality reasons ( as movieclips )
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Aug 24, 2010
I wrote an application in flash AS3, and when I trace from flash the total memory usage of the total application is only about 9MB, But at the same time Task Manager Shows the memory usage as 110MB. Around 100MB difference.Flash Trace Method System.totalMemory difference of the Trace from the Beginning of the application to end of the application.
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