Flex :: Animation Player ( Playing Movies That Are Swf Files )?

Jun 9, 2010

i am looking for a flash/flex component that plays movies that are not .flv but .swf with controllers such as fast forward, stop, play and a timeline.I have a flv player which does the same but some movies I don't want to play bitmap movies but vector for quality reasons ( as movieclips )

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I have a set of sound clips to be played one after another in a sequence with couple of time interval inbetween. In my case, its a question - followed by the set of four options.

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[Code]...

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apologies if this seems like a redundant question... i've been reading through all the turorials and forum threads i can find, and am just confused at to what exactly i need to do next.... my first time trying to use preloaders but am finding i need them in order to make my project run smoothly.... my situation: want to preload 5 swf files into my main movie, and have them at the ready to play when i want them to (either by an onEnterFrame or onPress).

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[Code]...

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Here is one of those problems that seems like it should work because it is soo basic in implemintation, but just doesn't....The trace in this code works, but the mcs that I want to play just wont move. I have a stop action on its own keyframe within each movie on frame 1. If I take the stop action out all the mcs will play/loop just fine.All of the code is on an actions layer, then each mc is within its respective container. I even put a test mc on the main level and it doesn't work.This is one of the instances where, teaching yourself flash is great because you learn exactly what you are interested in, however because of the lack of structured or formal training, the basics often escape you.

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[code]
this.buttonContainer.btnSelect.onPress = select;
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im using adobe air for android.

my problem is (for now) i have a sprite with animation (7 frames) and two buttons. One button moves the sprite right at 15 units on mouse down, the other moves him backwards.

two things..

1. When i release the mouse, the sprite stops mid-animation, with 1 foot in the air. how do i get it to complete its cycle after the button has been released?

2. is there a way to flip, horizontally, my sprite so when i click the LEFT arrow, he turns around? Or do i have to mirror the sprites myself as new images?

i cant attach my FLA, but here is my code copy/pasted.
btn_right.addEventListener(MouseEvent.MOUSE_DOWN, onDown);
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[Code].....

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