Playing 2 Movies Simultaneously?

Aug 22, 2009

to load 2 movies simultaniously on the same page but in 2 different HTML layers? see example here: [URL] notice the menu on the bottom of the page. it seems as though thats a seperate movie... (try resizing the browser window to get a better idea...)

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Is it necessary to unload Movies in Flash, or can I keep multiple movies loaded simultaneously? Are there memory requirements that make it necessary to limit the number of Flash movies loaded at one time?

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ActionScript 2.0 :: GotoAndPlay On Two Movies Simultaneously

Dec 7, 2009

I'm a graphic designer, so my skills on AS are not that great. However I've managed so far with quite a few websites, until now. What I'm trying to do is the following: I have a main movie (which i'll call for now movie1.swf). I load a movie on Scene2, on level1 (which I'll call movie2.swf). So what I want to do, is to be able to whenever i click on a specific button (which I can place either on movie1.swf or movie2.swf, depending on recomendation), and gotoandplay to a specific frame label on movie2.swf, and gotoandplay a specific frame label on movie1.swf. Is this possible?

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I have a 'master' SWF file that calls in about 6 external .SWF containing graphics. This 'master' also pulls in external .FLVs (some that are video+audio, some that are audio-only) and makes the file the contentPath of my FLVPlayback component. On some of my Point of Interest buttons (numbered buttons that direct the user to view content), both FLV and SWF are being called. Locally (on my own computer), the videos sync together perfectly (graphics changing to match the audio description). But when i test the presentation on a 'testing server' (i.e. the internet) There is a pronounced lag between the SWF and FLV.

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I would like to make a small player where two sounds* can be compared.

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Flash - 2 Movieclips Not Playing Simultaneously Located On The Same Frame Nested Withing A Movieclip?

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I have two movieclips on the same frame but on different layers located within the movieclip. The first movieclip plays just fine. However, the second one isn't going ahead even a single frame. The code that I have mentioned below is located withing the second movieclip containing background image. And I think this code is causing the issue because when I remove this it plays perfectly fine. The function of this code is to automatically re-size background image with the browser dimensions. The whole code just worked fine on the main timeline.However, when I shifted it inside a movieclip its causing an issue.

//set stage for FBF
stage.align = "TL";
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[code]....

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ActionScript 2.0 :: Preloading Movies And Playing Them Later?

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apologies if this seems like a redundant question... i've been reading through all the turorials and forum threads i can find, and am just confused at to what exactly i need to do next.... my first time trying to use preloaders but am finding i need them in order to make my project run smoothly.... my situation: want to preload 5 swf files into my main movie, and have them at the ready to play when i want them to (either by an onEnterFrame or onPress).

i started working with some preload array script from Scotty i found on one of the threads, but elsewhere i've seen info about putting extra frames into the uploading swfs and am unsure what i need to do with this or how it would fit in with the below code. right now, when i try to play one of the uploaded swf files nothing is happening, and i'm guess my code is wrong there too, but don't know what to put....

[Code]...

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ActionScript 2.0 :: Preloading Movies While Others Are Playing?

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I have several movies that will be loaded into a main movie. I am loading the movies when the user chooses to open each movie. The problem is that then the user has to wait until each movie loads. Is there any way to change this?

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ActionScript 2.0 :: OnPress : Tracing, But Movies Not Playing?

Jul 2, 2007

Here is one of those problems that seems like it should work because it is soo basic in implemintation, but just doesn't....The trace in this code works, but the mcs that I want to play just wont move. I have a stop action on its own keyframe within each movie on frame 1. If I take the stop action out all the mcs will play/loop just fine.All of the code is on an actions layer, then each mc is within its respective container. I even put a test mc on the main level and it doesn't work.This is one of the instances where, teaching yourself flash is great because you learn exactly what you are interested in, however because of the lack of structured or formal training, the basics often escape you.

EDIT : Oh, and because I can usually solve something by tracing everything out...in this case trace has failed to shed light on theissue,

[code]
this.buttonContainer.btnSelect.onPress = select;
function select() {
this.textContainer.textMask.gotoAndPlay(2);[code].....

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What does this mean. I go to see certain movies on certain sites, like news sites and a window pops up showing this error. Both on Firefox and IE[code]...

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I am creating a website that teaches kids about the about the brain and I am creating a website very familiar to this one, [URL]. I created one flash file and drew the background for where the text will display. Next I created several movie clips for each of the brain parts and I placed an invisible button over each of these movies, e.g., I told the button, "cerebellum_button" to play the movie "cerebellum_mc." which includs text.

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cerebellum_button.onRollOver = function(){
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I have an intro.swf file that is basically a movie with sound that is exported for actionscript but not exported in the first frame. I just stuck it in a movie on my timeline and it works great and the preloader works because it doesn't load the sound before the preloader. I use :

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[Code]...

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[Code]...

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Two Functions In A Class Be Accessed Simultaneously In AS3?

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I really hope someone can help me with this one! I've been trying to loop several embedded flv files in one flash document. I've found some really useful script that works when applied to one flv file in the document, however I don't really know how to adjust the actionscript so that it applies to the other three flv files on the page.[code]

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ActionScript 3.0 :: Moving Several Objects Simultaneously

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Code:
var arrowleft_btn:Button;
var arrowright_btn:Button;
arrowleft_btn.addEventListener(MouseEvent.MOUSE_DOWN, startScroll, false, 0, true);

[Code]....

What I am trying to do to solve my first problem is have the image (which holds several smaller images in it) scroll across the screen when the user clicks on either the right or left arrow found at the top of the screen. If anyone is interested I can send them the file to have a look at? All of the instance names are the samer though, the arrows are buttons and the 'housecompilation3_mc' is a movie clip.

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ActionScript 3.0 :: Play FLVs Simultaneously Within Swf?

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I am creating a flash "video jockey" station. I have 9 videos that are different parts of a song. Each video is loaded upon the loading of the swf with a volume of 0 . When the buttons given are pressed, they unmute and expose the video. I have it set to a 36 second loop. I have coded in a rewind for each video. When I export it for html, the rewind and play no longer matches up. I feel like there may be a simpler way to code what I am doing, and a way to say that all videos should match up based on their location within their 36 second play time. I have included the actionscript3 I have written for two of the videos. Imagine this with 9 total videos and background music all having the same rewind function.

stop();
import fl.video.*;
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[Code]....

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I have 3 external swfs which I load into a mainmovie. I need to preload them to make sure they start at the same time. I just need a super basic preloader, but it needs to load all 3 swf and once loaded, start

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I'm creating a website with an animated intro. I would like the intro and the website to load at the same time using the same preloader.it would be Swf 1 + swf 2 = total bytes

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I've created a movie, and have decided that I want to change the timing of one element in the middle of it. I have searched and searched but can't find any way to change not only the length of time this element stays on screen, but also all subsequent action, all of which is on different layers.
 
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Just for tweak purposes. Is it a good idea to load Images simultaneously? Why would i wanna load images sequentially or simultaneously? What are the advantages and disadvantages of the 2 approaches?

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