ActionScript 3.0 :: Memory Leak Using Flash.media.video And Bitmap For Frame By Frame Function?

Oct 12, 2009

i have a pb of memory leak:i using flash.media.video to read video i have function to do frame by frame:FrameBuffer is an Array containing my video frame, lastimg is Bitmap object

[Code]...

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[code]....

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[Code]....

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I'm trying to get this function to target myClip_mc and movethe frame head to another frame label.

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OK, I am trying to get the following functions to load and unload the video to my main timeline when I go in and out of a frame. I tried on Enter_FRAME but it is now working properly and load many instances.
 
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[code]...

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Memory Leak In My Shooter Game?

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I'm very new to flash,and have been digging through google and this site for information on how to piece together an AS2 shooter game.Its going well enough, but I'm having slowdown issues the longer the games runs, and I was hoping someone here could point me in the right direction.To paste an enemy movie clip on the screen, i'm using this:

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var spawn =_root.attachMovie("monster1","monster1"+_root.getNextHighestDepth(),_root.getNextHighestDepth())[code]........

I need them stored in an array so that the player's shots can test weather or not they've hit any monster on the bullet's enter frame function, then call that monster's movie clip's take damage function. I'm using a for loop to do this:

Code:
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ActionScript 3.0 :: Memory Leak During CopyPixels?

Mar 1, 2012

I am making a custom renderer using the copyPixels function for my Haxe/Flash game. So I have this kind of code :

buffer.bitmapData.copyPixels(m_CurrentSkin, RECT3, POINT, null, null,true);

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-buffer is the bitmap where all my scene's objects are drawn

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Every time m_CurrentSkin contains a BitmapData that have never been drawn (the first time that an animation frame is drawn for example),I have a memory leak that is not garbage. However if m_CurrentSkin contains a BitmapData that have already been drawn (when the animation is played a second time for example), there isn't any memory leak.If I comment this line there is no leak so the problem comes from there.It seems that a copy of the BitmapData is cached in memory but I have checked in my code and there is no cacheAsBitmap explicitely set to true.

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I am trying to find out how to stop the memory leaks that I seem to get when making up dynamically loading picture slideshows. It is difficult to try and give a perfect example of this so I would rater try and show it in action. Here are 2 separate tutorials on how to build a slideshow, though they are slightly different I think this will illustrate my point, there is one problem and that is that the only browser I know of that will show this correctly is Safari,[code]....

Ok now in safari open up your Activity window and take a look at how these 2 different slideshows seem to operate, Link 1 seems to have a memory leak,because each time the picture loads a new instance of it, if this were automated it would be a far bigger issue, like the second url of Link 1.Now when I make my own slideshows I find that mine are also like the first and second links and not like the third.

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ActionScript 3.0 :: Memory Leak In Project?

Mar 31, 2011

i am working on this project wherein i instantiate an flvplayback at stage and let it play ,, after playing i instantiate 1-4 flvplaybacks on stage and the user kan nove choose a new film to watch .. but each time i instantiate the flvplayback(s) the project gets slower and slower .. the video gets bugggy and the sound is out of sync ..if anyone can see something wrong with the way i do it i would be ever so happy

[Code]...

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ActionScript 3.0 :: Loader Memory Leak?

Nov 20, 2009

While tracking down the source of a memory leak, I stumbled upon a strange issue with AS 3.0 and loading external flash movies. From what I can tell this somehow related to the custom classes stored inside the loaded movie. I have two versions of a basic file that contains one image on the stage (I also tried this with vector graphics with the same effect). One version has a custom document class (just a simple extends MovieClip with no additional code) and the other has no document class.

The graph below depicts the memory usage from loading the file without a document class.It performs the garbage collection as you would expect after each unload operation.However when I try to load and unload the same file with a document class, I get the following memory usage graph. As you can see, memory usage is slowly creeping up with each load operation.It almost seems that Flash is caching the class files, so I tried changing the application domain for the loaded content without success. Even if Flash was caching the class files I would assume that it would be able to detect that it had already cached the document class and simply re-load the cached version

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