I have 3-4 3 sec flv files and I need to play them multiple times I dont want to import the flv's and I cant load them dynamically everytime. can I load them at the beginning of my swf ONCE and play it anytime I want ?
I made a video player with a playlist. After around 45 min the sound stops! The video continues playing. I play short clips (about 3 to 4 min each). The player is based on 2 frames: Frame 1 defines the variable VidReference with the filename:
[CODE]...
Once the video is done playing it goes to Frame 1 (to put the new value to the VidReference variable) and goes back to frame 2 to play the new video. Am I supposed to delete the video object each time it loads a new video? Am I actually declaring a new video object each time I'm looping (frame 1 > 2) and adding each video to the RAM, and in the end overwhelming the flash player? I've heard about garbage collecting but I wouldn't know how to delete the video object so it is cleared (and the video itself too) from the memory. When I check System.totalMemory it's adding up each time a new video is loaded, I can't figure out how to delete old videos from the memory.
My problem is going to be hard to outlay in detail due to NDA's I am bound to, but the gist is this..I have a swf application the progressively streams content from a cdn edge server.I have built a video player class and instantiate a new one for each new piece of footage I find.Naturally this requires good memory management to ensure no leaks..... and herein lies the problem (surprise).
I have unregistered all my event listeners (not using weak at present) and nulled all objects from my media player object.I slice it from my list and call a destroy method that cleans up all objects setting references to null. Once this is done I call System.gc().My profiling tools are showing that my memory usage is continuing to increase linearly for each new video clip. The jump is about 5mb each time the approx size of each video file.
Is the built in "Video" component on the stage (players all share the same one) a built in type?
i have a pb of memory leak:i using flash.media.video to read video i have function to do frame by frame:FrameBuffer is an Array containing my video frame, lastimg is Bitmap object
I have an old project in AS2 with a video player that plays mp4s. I've noticed that FF tends to continue to eat up memory even after the video has stopped or has finished loading. I also am noticing jerky playback which I think has something to do with the memory leak.
ActionScript Code: var server_nc:NetConnection = new NetConnection(); server_nc.connect(null);
I have designed a site with a looping MP3 and video.
Problem is that the memory consumption of the Flash plugin goes up about 40mb every minute, and the site 'crashes' after a while. I would have thought that a single entity, that loops, would not have to re-load into memory, but this is what seems to be happening.
The looping video is approximately 800kb, and the MP3 is approximately 400kb.
I'm using the code below for loading my flvs. What kind of function and parameters are needed to make sure the video is cleared from memory? In order to stop the sound, I'm using SounMixer.stopAll() which works fine to stop the sound, but when I unload the video and stop the sound, I can see that memory is still being consumed. I've been reading about nulling a netstream, but since I'm loading my flvs locally for this project, how do you ensure that the video is fully unloaded from memory when not using a netstream?This example dynamically creates an FLVPlayback instance. To run the example, follow these steps.
1.Place the FLVPlayback component on the Stage at 0,0 and provide the instance name player.2.Replace videoPath with an absolute or relative path to an FLV file.3.Save this code as FLVPlaybackExample.as in the same directory as your FLA file.4.Set the Document class in the FLA file to FLVPlaybackExample.
I want to use the ActionScript 3 Camera class to capture a video from a local camera (webcam, built-in camera, etc) and then play that video back within the flash application.I'm considering the possibility of sending it to a Flash Media Server and then streaming it back as an on-demand video, but I would ideally like to keep the whole thing client-side for best performance.I'm open to the idea of using a different platform (Java was one consideration) as long as it can be embedded in a web page, but I would like to keep development as straightforward as possible and make the process of accessing the application as easy as possible for the end user, which is why I chose Flash initially.
Did a website, but at the end of it... i needed to translate everything So I simply made a duplicate translated all the text, and added a button on each that will jump between the languages. Button added to main stage. Inside button on DOWN action:
if (MovieClip(parent).mainContainer.numChildren!=0) MovieClip(parent).mainContainer.removeChildAt(0); var ii:int=parent.numChildren-1; trace(ii);
[code]...
I have tried to remove all children from the stage, but then upon loading, I get an error; looks like I removed the stage,timeline etc. So I had to leave the parent.numChildren at -1 to leave the mainContainer (but clean it inside). It works, but now Firefox memory increases each time I click on the Language Change button:
126K 208 K 288.5K 369.7K 450.0K
EDIT: The line stage.addChild() creates error:
TypeError: Error #1009: Cannot access a property or method of a null object reference. at final_webMon_fla::MainTimeline/frame1()
I'm struggling to understand this, so I'm hoping someone can explain how to further enhance the functionality of my simple unload function, or maybe just point out some best practices in unloading external content. The scenario is that I'm loading and unloading external swfs into my movie(many, many times over) In order to load my external content, I am doing the following:
I wrote an application in flash AS3, and when I trace from flash the total memory usage of the total application is only about 9MB, But at the same time Task Manager Shows the memory usage as 110MB. Around 100MB difference.Flash Trace Method System.totalMemory difference of the Trace from the Beginning of the application to end of the application.
I can't seem to remove / unload the external swf files e.g when the carousel.swf (portfolio) is displayed and I press the about button the about content is overlapping the carousel (portfolio) . How can I remove / unload an external swf file from the main flash file and load a new swf file, while at the same time removing garbage collection from memory?
what I only modified in the .fla file is the library. I created a new folder in the library and I moved all of the bitmap images into it. Also, I edited something from the preloader in the game... I saved the file, then whenever I open it, the error happens. Also, the same error happens after I have edited the properties of the image, I imported new images and saved. Whenever I open the file, the error happens. How can I avoid this from happening? Also, what are the possible effects of this error to the file? Because I cant find anything wrong with the file except for that error.
Can i load an in memory XML, returned by a linq to SQL query, to an SWF object? And here comes the long version. The purpose is loading an in-memory XML file, to an SWFobject via a querystring.
Currently i read and load the XML file from an absolute path.
The prblem that i have is that when i click the 'Bone Memory' game it load up fine. I can play the game and the 'Play Again' button work as well.The problem occurs when i use the 'Main Menu' button. It goes to the main screen, which is fine, but the 'duplicate' cards that were created for the game appear on this main screen when they shouldn't. This in turn causes problems with playing the game when the 'Bone Memory' button is selected for the second time. The cards are all in the wrong places.I am attching the file with the code. The main screen and game were created seperatly and i have tried to combine the in the file attched.
I have a bit trouble with LoaderMax memory occupy, i have a queue, and i am keep loading images depend on user's action. if they click load more and it keep load, but i would like to clean the memory which been occupied by the previous queue (i have remove all the children been added by the loading previously). is there a way i can do it? the behavior like this.
I have an FPS monitor running and notice that I am getting choppiness here and there, bringing my game from 40 to 27 fps and back and forth at certain stages. I have an idea of where it is happening, but do not know for sure. I looked up quite a few memory monitors but haven't found anything decent yet. Is there a memory monitor that allows you to see the memory leaked and find its location? If not, how about just he memory leaked?
I'm using swftools and the jw media player in Drupal. The vids are coming in from another server. The generic player was set to be the default. The generic player only has autoplay which we do not want (that's all we want to change). I tried Flowplayer3 but it supposedly doesn't work with xml. I'm trying jw now, and can get the player working, but it has a skin I don't like (it also won't play the xml-called vids) and I think the skin is coming in from the other server with the videos as it looks too good to be the generic player skin. So in summary, I need to keep the skin and just turn off autoplay somehow. I've read something about Flash doesn't like to pass xml between servers. but if that's the case then how come the videos played with the generic player?[code]...
would like to know the AS code to load an external video, say quicktime or something else, into a specific frame of my fla.... and have it visible in the website.
I'm thinking of putting in videos that are 792 x 396 pixels... What I would like to know is can an acceptable quality be viewed at this size keeping actual file size of the video as low as possible. The videos are basically monochromatic for the most part... are of me sketching on paper ... and my have some images displayed with voice-over...oh yeah.. the videos will all have a constant narration. Total video time (30 sec to 1 min)
I'm making an isometric game and I need to know which takes less memory for scrolling, making everything invisible that you can't see? Like if(!this.base.hitTest(worldHitter))this._visible = false; Or would it be better to remove the movieclips unseen and then reattach them when i should see them?
I make my base swf in which I load external swf's. In my base swf I have mp3 player. Everything works fine until I need to load external Video gallery or mmedija.swf. In video gallery I have
I want to load 2 different elements on my flash video:First is a dynamic photo (I take the specific number from an external variable)Latter is a swf video... I saw that I need a loader and I can load everything.. but how many loaders I must have? Can I use only one changing the function called on end event?
I have a SWF loaded via a "swfobject.embedSWF()"I use Javascript's methods to pass calls via the flash APIs:call.player.sendEvent('LOAD', theFile)Using a XMLHttpRequest() call via GET to a PHP script I get a file url:Typing the URL into my browser starts the file, but passing the variable to the sendEvent() call does nothing. Why?
var response = http.responseText; loadFile(response); player.sendEvent('PLAY');