Mar 2, 2009
I have a Calendar class (extends Sprite) that when called constructs a calendar. It does so by adding several Day (extends Sprite) objects to itself. I tested this class with a driver class, CalendarTest - the Document Class, that adds a Calendar object to
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its stage. It worked great. Then I added a "Next" button to build a new Calendar for the next month. It didn't work so great.
After clicking Next button, the first calendar remained on stage. removeChild did not remove the first Calendar object. So, I wrote destroy methods within the Calendar and Day classes that remove their various components and clear graphics.
The Next button now works great, for the next calendar object. But the next, next calendar object, same problem as the first problem before implementing destroy methods.
I even put trace statements before removeChild calls and set the child to null after removeChild calls. It traces such and such Day is removed, set to null, and finally Calendar is removed, set to null. And yet, the second Calendar with all its Day objects remains on stage!So, how do I remove the Calendar from stage and memory?