ActionScript 3.0 :: Remove External Swf Completely From Memory?

Dec 10, 2011

I have read many many post and I don't find the answer of how to remove completely a swf load external.Every time I load and unload I see the windows memory task manager and see that the memory increase and don't reduce when remove child.

this is my code:
var oneLoader=new Loader();
bt1.addEventListener(MouseEvent.CLICK, swf1);

[code]......

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ActionScript 3.0 :: Remove External Swfs Completely From Memory?

Jan 14, 2011

I have developed a touchscreen application that works perfectly fine except for the memory issue. Basically, the touchscreen app works kinda like a website with navgation on the side and content displaying next to it. I separeate each section into external swfs, and load each one up when it is needed, thinking it would reduce memory used on the pc. But unlike actionscript 2, AS 3 would not remove the external swfs from the memory. You can remove it from the stage and you won't see it, but the swf will still stay in the memory! So... as you navigate through the app, loading up all these external swf, even I do loader.unloadAndStop();, the swf is still there, and they just keep piling up in the memory as you navigate from the app. After leaving the touchscreen for a day or 2, having all these users naviage through it,  all the external swfs will just completely consume all the resources and freeze the pc.

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Actionscript 3.0 :: Remove External Swfs Completely From Memory

Jan 14, 2011

I have developed a touchscreen application that works perfectly fine except for the memory issue. Basically, the touchscreen app works kinda like a website with navgation on the side and content displaying next to it. I separeate each section into external swfs, and load each one up when it is needed, thinking it would reduce memory used on the pc. But unlike actionscript 2, AS 3 would not remove the external swfs from the memory. You can remove it from the stage and you won't see it, but the swf will still stay in the memory! So... as you navigate through the app, loading up all these external swf, even I do loader.unloadAndStop();, the swf is still there, and they just keep piling up in the memory as you navigate through the app. After leaving the touchscreen for a day or 2, having all these users naviage through it, all the external swfs will just completely consume all the resources and freeze the pc.Also, is it better to develop touchscreen application with actionscript 2 since it doesn't have this pressing memory issue?

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Actionscript 3 :: Is RemoveChild Enough To Completely Remove A Movieclip From Flash Player Memory

Jul 26, 2011

Will this line

clip.removeChild(clip.getChildAt(0));

completely remove the child of clip at 0 index? I read somewhere you should set to null to all the references to that clip, but I have no other reference in my code. The clip at 0 was added via a regular addChild().

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ActionScript 3.0 :: Remove / Unload External Swf File(s) From The Main Flash File And Load A New Swf File And Garbage Collection From Memory?

Sep 12, 2009

I can't seem to remove / unload the external swf files e.g when the carousel.swf (portfolio) is displayed and I press the about button the about content is overlapping the carousel (portfolio) . How can I remove / unload an external swf file from the main flash file and load a new swf file, while at the same time removing garbage collection from memory?

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Flash :: Completely Remove A Movieclip In AS3?

Jul 9, 2009

I want the mc to be removed with All its timers, events,... Is there a simple way to do this?

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ActionScript 3.0 :: Remove From Array Completely

Mar 8, 2011

This is my code

[Code]....

The problem is that even tho I ask to remove the random picked number from array, it can still get repicked.

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Css :: FLEX: Completely Remove Buttons Effects?

Apr 11, 2010

how can I completely remove button effects from a Button component in Flex ?

Background, Fill and border are completely white. But still I've a black shadow around the button (see picture bloew):

[URL]

Button {
fillAlphas: 1.0, 1.0, 1.0, 1.0;
fillColors: #FFFFFF, #FFFFFF;

[Code]....

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Xml :: Programmatically Remove An Attribute Completely In Flex?

Oct 24, 2011

I am experimenting with e4x. I could programmatically add an attribute to an Xml by doing something like this :

[Code]...

now i have added a name attribute to it programmatically because even though the xml had no attribute called name, after the statement above, it automatically has one now. My difficulty now is how do i , as well, remove the name attribute i have inserted programmatically again?

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ActionScript 3.0 :: Completely Remove A Movieclip That Is Created As A New Class?

Mar 6, 2009

how do I completely remove a movieclip that is created as a new class.I have an event listener that does a removeChild like this

e.target.parent.removeChild(e.target);

is this enough or do I have to 'null' the object? I can't just do 'e.target = null' because the property is read only. Will the internal garbage collection do the rest for me if I have no references somewhere else?

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ActionScript 3.0 :: Removing Child And Setting It To Null Completely Remove Object?

Jan 24, 2010

In document class action script file I add a movie clip to stage using

Code:
public var square:Square
square = new Square
addChild(square)

So it adds square to stage.Then after sometime I want it to be removed. I call a function "removeSquare" also located in document class. It executes the following code. And it removes the square from stage visualy.

Code:
trace("proff that it's executed")
removeChild(square)
square = null

Then of course I want to add a square to stage again, using code I written at top of the post. And remove it again, and so on..But game is lagging more and more and more. So I guess that the square is not properly removed. If you need more details about my code feel free to say, I just written that since I really doesn't know what else should be important.

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ActionScript 3.0 :: Remove Objects From Memory?

Feb 10, 2010

I have a class "Ball" which display graphical circle ball in random x&y axis and Ifade out it with Event.ENTER_FRAME and specify removeEventListener if it reach alpha<=0 .Now I made multiple object from "Ball" class. Now, In my stage it works nice but when I see my Computer Memory status. my current flash.exe is increasing memory rapidly. Is how to remove my unusual object from my Memory. So that it would not get hang.

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Flash :: Away3d Remove From Memory?

Mar 1, 2010

I am building a website which loads some collada objects for each area. But I couldn't manage to clean the memory. It seems impossible to kill the objects.

I've found some samples implementing destroy() methods for away3d internal classes, but they're not working as well.

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ActionScript 3.0 :: Remove Sound From Memory

Jan 10, 2010

how o remove sound from the memory?I'm using an Object for this right now and I want to know if I am doing the right thing... or there's another alternative.[code]

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ActionScript 3.0 :: Remove The Calendar From Stage And Memory?

Mar 2, 2009

I have a Calendar class (extends Sprite) that when called constructs a calendar. It does so by adding several Day (extends Sprite) objects to itself. I tested this class with a driver class, CalendarTest - the Document Class, that adds a Calendar object to
its stage. It worked great. Then I added a "Next" button to build a new Calendar for the next month. It didn't work so great.

After clicking Next button, the first calendar remained on stage. removeChild did not remove the first Calendar object. So, I wrote destroy methods within the Calendar and Day classes that remove their various components and clear graphics.

The Next button now works great, for the next calendar object. But the next, next calendar object, same problem as the first problem before implementing destroy methods.

I even put trace statements before removeChild calls and set the child to null after removeChild calls. It traces such and such Day is removed, set to null, and finally Calendar is removed, set to null. And yet, the second Calendar with all its Day objects remains on stage!So, how do I remove the Calendar from stage and memory?

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ActionScript 3.0 :: Get Memory Free Up With Remove Clip?

Dec 9, 2008

I have a very simple movie clip in my library with a linkage id of view. with a bmp in it 2000x760.I have a text field to which i'm outputting System.totalMemory via EnterFrame event.and two buttons one to attach the view and the other to remove it. Everything works fine and I am doing everything i know how to clean up after myself as far as the linked view goes when removing it which isn't much just removeChild and setting the ref to it to null.Now the issue is that when i run the swf either in ide or stand alone i get a memory jump when the clip is attached which is fine and great but when i remove the clip memory never gets freed >< I know this has to do with a greater CS issue with gc and all that, but How can i get memory free up with i remove the clip?Lastly I am runing System.gc() when i remove the clip (this can't be the answer? / its not doing anything)

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ActionScript 3.0 :: Remove Instance Of Loaded SWF From Memory?

Mar 4, 2010

I am loading an SWF file into another parent SWF. I remove the loaded SWF using the unloadAndStop() method and set the loader to null. But the instance of the loaded SWF still remains there in the memory.

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Professional :: Way To Totally Remove A Movieclip From Memory?

Mar 23, 2010

I have a .fla that contains five movieclips, and have a couple of questions regarding removing movieclips and swf size.If all the movieclips are displayed, my resulting swf is about 50k.If, in frame 1, I code conditionals that decide which of the movieclips will be displayed, will the resulting swf size become smaller if some of the clips aren't displayed?If so, what is the correct way to totally remove a movieclip from memory? Say I have a main movieclip that contains 5 other mcs, and the as code is within the main movieclip.If not, is there a way to make the swf size smaller if less than all clips are displayed (using conditionals).

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ActionScript 3.0 :: How To Remove Previous Object From Memory

Jun 9, 2010

I am getting problem of memory of having repeating object. Below is my code.

import flash.system.System;
var counter:Number=0;
var systemMemory:TextField=new TextField();
systemMemory.x=200;
stage.addEventListener(Event.ENTER_FRAME,showNext);
function showNext(event:Event){
[Code] .....

Above code does repeat textField Object continuously. Now I want to destroy previous created textField Object. So that my memory will not be hang. I got some where in the blog that with System.gc() could clear garbage collection. But currently I am not working with system.gc any more I want to clear previous object in programatically way. Is there any way that I could destroy previous created object?

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Actionscript 3 :: Remove Simple Objects From Memory?

Sep 9, 2010

I'm trying to remove simple objects from memory, but when I call removeChildren memory usage rose :/ And I don't why ? And how can I remove objects ?

[Code]...

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Actionscript 3 :: Remove To Save The Memory - Use Several Tweenlite?

Oct 16, 2011

can we know what "eat" the most of memory in a swf ? is it possible with monster debugger? (i've just downloaded it)

my project works fine, but if i re-launch the swf when it is already launched (cmd+enter -> the swf is launched, then cmd+enter), this seems to give me an example of how it would be if i was on a very very slow computer, and this is "very" slow.So is there any possiblity to know what i can remove to save the memory?i use several tweenlite, no sound, and i load all my pages (5) that contains a very basic content, at the beginning, so during the preloading...

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Flash - Remove AS3 Class Itself And Free Up Memory

Oct 21, 2011

I have as3 class like this
package {
import Global;
import flash.display.MovieClip;
import flash.events.*;
public class Alert extends MovieClip {
[Code] .....
I use function Close() to remove class itself but i noticed it doesn't frees memory. Is there any way to remove it completely and free used memory?

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ActionScript 3.0 :: Remove Something From The Stage Without Removing It From The Memory?

Sep 29, 2009

its possible to remove something from the stage without removing it from the memory. Ie not using removieChild(); Reason being: I want to replace an image inside a movieclip rather than add another image on top or remove the image and movieclip entirely.

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ActionScript 3.0 :: Remove Objects From Memory By Reference?

Dec 2, 2009

I am creating a generic button that will remove items created dynamically in a movie clip container from memory (not just from the display list).

To track which item the user has selected for deletion, I have a click function that stores the name of the clicked object in a variable called objName. I then store a reference to the object itself in another variable called targetObj. I can then easily remove the object from the stage like this[code]...

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ActionScript 3.0 :: Remove A Linked Movieclip From Memory?

Jan 11, 2011

I've seen people explain how to remove a script created movieclip or shape from memory but what about when you link to a movieclip in the library?

Do you remove that from memory in the same way?

For example would the code below remove this clip from memory?

Code:
// I want this out of memory when the button is pushed.
var my_clip:my_clip_link = new my_clip_link();
addChild(my_clip);

[Code].....

When I test it, it does not show it out of memory on my computer but I read that the GC cleans up when it wants to, so I put in System.gc() to force GC, but I don't see any memory change in the debugger.

Also if I put a stream sound in the timeline of my linked movieclip it keeps playing the sound. If it's not in memory anymore how is it playing the sound? Did I open a portal to another dimension?

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ActionScript 3.0 :: Remove A Movie Clip From Memory?

Jan 3, 2010

I've seen a lot about removing movie clips and I finally want to settle this. What is the proper way to remove a Movie Clip from memory? Right now what I'm doing is: Code: removeEventListener(Event.ENTER_FRAME, step); this.parent.removeChild(this); This is for an instance with 2 private variables and 2 methods (one of which is step). I saw some things about using something = null; and delete something; as well.

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ActionScript 3.0 :: Papervision3d Remove Child Memory Leak?

Sep 16, 2009

I have a memory leak problem in papervision - I have a bunch of DAE models loading in Papervision. When I add them I can see the total memory usage for flash (in task manager) go up.

[Code]...

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ActionScript 3.0 :: Unloading External SWF Completely?

Oct 28, 2009

I have been able to unload the SWF (emptyMC.removeChildAt(0) ), or so I thought, but if there is sound playing in the loaded SWF it continues to play after the loader with the old SWF is unloaded. I know there is the unloadAndStop() method but I don't know how to incorporate it into my current code.Here is what I have so far. And mind you, eventually there will be 20 pages in the site, let me know:

ActionScript Code:
btnMENU.addEventListener(MouseEvent.CLICK,loadHome);
btnAPPT.addEventListener(MouseEvent.CLICK, loadAbtDoctor);

[code].......

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ActionScript 3.0 :: Completely Unloading An External SWF

Mar 12, 2009

I'm working on a project in which I'm loading an external AS2 swf file onto the main stage.

To load the movie I'm using this code:

Code:
var request:URLRequest = new URLRequest(filename);
var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loadProgress);
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete);

[Code]....

Thing is, when I use removeChild on the movieclip, I can still hear the sound of the swf file, which means, it wasn't really unloaded when I removed the movieclip containing it.

How can I completely unload the swf?

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ActionScript 3.0 :: Does BitmapData.dispose() Remove Memory Occupied By Its Bitmap

Mar 1, 2010

1: I upload an image

2: Without altering it,I make a copy of it and use it display to users in resized format

note: I won't display the original image.

3:Now when user deletes the resized image,i need to delete the image loaded as bitmap i.e. the original image which i won't be displaying

For that I used bitmap.bitmapData.dispose() method.But,it doesn't free up the memory taken by the bitmap.For instance at initial state the memory usage is 58 Mb and upon loading 3 images the size increases to 87 Mb.And when I delete all the images the size decreases to 81 MB only.

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ActionScript 3.0 :: BitmapData.dispose() Remove Memory Occupied By Its Bitmap

Jun 6, 2010

This is my scenario

1: I upload an image

2: Without altering it,I make a copy of it and use it display to users in resized format
note: I won't display the original image.

3:Now when user deletes the resized image,i need to delete the image loaded as bitmap i.e. the original image which i won't be displaying

For that I used bitmap.bitmapData.dispose() method.But,it doesn't free up the memory taken by the bitmap.For instance at initial state the memory usage is 58 Mb and upon loading 3 images the size increases to 87 Mb.And when I delete all the images the size decreases to 81 MB only.I feel the loaded bitmap is not completely removed.

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ActionScript 3.0 :: Know External Data Is Loaded Completely?

Jun 16, 2009

I'm facing one problem while reading an external xml file..my execution is going on before file loaded completely.

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ActionScript 3.0 :: Remove Object From Display List And Memory Which Added Dynamically

Aug 22, 2010

how do we remove object( sprite which has an external swf as it's child ) from display and more importantly from memory yet we still can use the same variable to add  another object (yes another sprite like the one we removed yet has different content).., "
 
i did tried the removeChildAt thing it did remove all the child from the display list but i still can hear sound from video running.
 
here is small scale code of what i'm doing (sorry that i can only give you chunk code of loading and adding)
 
// var SWFList:XMLList; //used to hold a list of all external swf source,atribute and etc// var totalSWF:int; //hold the total number of external swf there is to be loaded
// var swfLoader:Loader; //instance of loader class used to load the external swf

[Code]....

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ActionScript 3.0 :: Remove One Of Main Memory Image That Was Loaded Using Loader Class?

May 27, 2011

Using ActionScript can I do with my game, which is running in a browser, verify that the user already has the files needed to run the game installed on your computer? If he had these files do not need anything else that was born and can play the game immediately. If he did not have the files, they would be loaded so that the browser does not erase these files. So when he returned to play the same game day after,as the files already on your computer, nothing need be loaded.How do I remove one of the main memory image that was loaded using the Loader class? I tried using the unload () method but nothing happened.

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Performance :: Flex - Memory Usage When Using Visible Versus Add / Remove From Stage

Jul 28, 2011

Is there a performance and/or memory usage difference between these two scenarios?
Scenario 1: N visual elements all added to stage;
N-1 have visible = false, 1 has visible = true;
Scenario 2: N visual elements, only 1 added to the stage at any time.

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