ActionScript 3.0 :: Remove Objects From Memory By Reference?
Dec 2, 2009
I am creating a generic button that will remove items created dynamically in a movie clip container from memory (not just from the display list).
To track which item the user has selected for deletion, I have a click function that stores the name of the clicked object in a variable called objName. I then store a reference to the object itself in another variable called targetObj. I can then easily remove the object from the stage like this[code]...
View 3 Replies
Similar Posts:
Feb 10, 2010
I have a class "Ball" which display graphical circle ball in random x&y axis and Ifade out it with Event.ENTER_FRAME and specify removeEventListener if it reach alpha<=0 .Now I made multiple object from "Ball" class. Now, In my stage it works nice but when I see my Computer Memory status. my current flash.exe is increasing memory rapidly. Is how to remove my unusual object from my Memory. So that it would not get hang.
View 2 Replies
Sep 9, 2010
I'm trying to remove simple objects from memory, but when I call removeChildren memory usage rose :/ And I don't why ? And how can I remove objects ?
[Code]...
View 2 Replies
Apr 27, 2010
I have an array of temporary objects created in a for loop. The objects are of type class "Tile", a class I created. However, it appears that whenever I create a lot of tiles in the for loop, the program slows down indefinitely.
While the array is whiped at a later trigger point, I am thinking that perhaps these Tile objects are not being erased from memory. They are being created on the fly in a for loop, and the array is being reset to "array = []".
Are the objects still in memory or are they cleaned up when the array is set to []?
View 3 Replies
Apr 11, 2012
I need to remove the word Button from the reference to reference the actual item that will be tinted.
[Code]...
View 1 Replies
May 17, 2011
If you ignore all the extra memory overhead involved in storing variables (such as keeping track of property names etc)...How many bytes does Flash use to store a single reference to a "complex object"?And a related question (to avoid creating two threads):How many bytes does a String take up? I'm guessing one byte per character, plus an extra byte for the "end of string" character?
View 10 Replies
Dec 18, 2008
When debugging, I see an objects memory reference next to its value. Is it possible to get that as a string or assign a variable based off memory location?
var myInt:int = 5; debugger shows(@afff222)
var copy:int = memor(@afff222);
View 2 Replies
Nov 11, 2009
If I send remote data from Zend_Amf to Flex, if two array properties on the object have the same data values they are deserialized at the remote end with the same memory storage.Example: AS3 object:
Snippet:
[RemoteClass(alias="TestVO")]
public class TestVO
[code].....
View 2 Replies
Mar 1, 2010
I am building a website which loads some collada objects for each area. But I couldn't manage to clean the memory. It seems impossible to kill the objects.
I've found some samples implementing destroy() methods for away3d internal classes, but they're not working as well.
View 2 Replies
Jan 10, 2010
how o remove sound from the memory?I'm using an Object for this right now and I want to know if I am doing the right thing... or there's another alternative.[code]
View 2 Replies
Mar 11, 2009
I wonder what the most common reasons for memory leaks in AS3 are.First thing what I am not sure about is: is it better to have a variable reference inside a function or outside it. Will the variable be null-d automaticly inside a function or when do I have to null it and when not?I have massive problems with my game with memory leaks. I noticed I reference some of the clips of the timeline even inside my debugging clip to display propertys and this was causing collecting huge amount of memory.But even before I go into the game with bigger objects the System.memory is slowly growing and growing.I just have a socket connection and some interval loops and enter_frame events.
View 5 Replies
Jan 12, 2010
This might be a dumb question. I think I already know the answer, just clarify. If you declare a object in varible1 and then pass the value into varible2. If you decide to null varible2 would that kill just the reference or the object itself as well. I want to say no, but then again, everything you do to the reference it self, also affects the space in memory.these are the 2 varibles in my class.
private var objects:Array;
private var viewableObjects:Array;
above are class varibles. Later on in my code I add an object to the objects arrayobjects[0][4] = new Enemy1();When i trace i get the following[object Enemy1]I then add it to viewable objects arrayviewableObjects.push(objects[0])
View 2 Replies
Mar 2, 2009
I have a Calendar class (extends Sprite) that when called constructs a calendar. It does so by adding several Day (extends Sprite) objects to itself. I tested this class with a driver class, CalendarTest - the Document Class, that adds a Calendar object to
its stage. It worked great. Then I added a "Next" button to build a new Calendar for the next month. It didn't work so great.
After clicking Next button, the first calendar remained on stage. removeChild did not remove the first Calendar object. So, I wrote destroy methods within the Calendar and Day classes that remove their various components and clear graphics.
The Next button now works great, for the next calendar object. But the next, next calendar object, same problem as the first problem before implementing destroy methods.
I even put trace statements before removeChild calls and set the child to null after removeChild calls. It traces such and such Day is removed, set to null, and finally Calendar is removed, set to null. And yet, the second Calendar with all its Day objects remains on stage!So, how do I remove the Calendar from stage and memory?
View 3 Replies
Dec 9, 2008
I have a very simple movie clip in my library with a linkage id of view. with a bmp in it 2000x760.I have a text field to which i'm outputting System.totalMemory via EnterFrame event.and two buttons one to attach the view and the other to remove it. Everything works fine and I am doing everything i know how to clean up after myself as far as the linked view goes when removing it which isn't much just removeChild and setting the ref to it to null.Now the issue is that when i run the swf either in ide or stand alone i get a memory jump when the clip is attached which is fine and great but when i remove the clip memory never gets freed >< I know this has to do with a greater CS issue with gc and all that, but How can i get memory free up with i remove the clip?Lastly I am runing System.gc() when i remove the clip (this can't be the answer? / its not doing anything)
View 1 Replies
Mar 4, 2010
I am loading an SWF file into another parent SWF. I remove the loaded SWF using the unloadAndStop() method and set the loader to null. But the instance of the loaded SWF still remains there in the memory.
View 2 Replies
Mar 23, 2010
I have a .fla that contains five movieclips, and have a couple of questions regarding removing movieclips and swf size.If all the movieclips are displayed, my resulting swf is about 50k.If, in frame 1, I code conditionals that decide which of the movieclips will be displayed, will the resulting swf size become smaller if some of the clips aren't displayed?If so, what is the correct way to totally remove a movieclip from memory? Say I have a main movieclip that contains 5 other mcs, and the as code is within the main movieclip.If not, is there a way to make the swf size smaller if less than all clips are displayed (using conditionals).
View 10 Replies
Jun 9, 2010
I am getting problem of memory of having repeating object. Below is my code.
import flash.system.System;
var counter:Number=0;
var systemMemory:TextField=new TextField();
systemMemory.x=200;
stage.addEventListener(Event.ENTER_FRAME,showNext);
function showNext(event:Event){
[Code] .....
Above code does repeat textField Object continuously. Now I want to destroy previous created textField Object. So that my memory will not be hang. I got some where in the blog that with System.gc() could clear garbage collection. But currently I am not working with system.gc any more I want to clear previous object in programatically way. Is there any way that I could destroy previous created object?
View 2 Replies
Dec 10, 2011
I have read many many post and I don't find the answer of how to remove completely a swf load external.Every time I load and unload I see the windows memory task manager and see that the memory increase and don't reduce when remove child.
this is my code:
var oneLoader=new Loader();
bt1.addEventListener(MouseEvent.CLICK, swf1);
[code]......
View 7 Replies
Oct 16, 2011
can we know what "eat" the most of memory in a swf ? is it possible with monster debugger? (i've just downloaded it)
my project works fine, but if i re-launch the swf when it is already launched (cmd+enter -> the swf is launched, then cmd+enter), this seems to give me an example of how it would be if i was on a very very slow computer, and this is "very" slow.So is there any possiblity to know what i can remove to save the memory?i use several tweenlite, no sound, and i load all my pages (5) that contains a very basic content, at the beginning, so during the preloading...
View 2 Replies
Oct 21, 2011
I have as3 class like this
package {
import Global;
import flash.display.MovieClip;
import flash.events.*;
public class Alert extends MovieClip {
[Code] .....
I use function Close() to remove class itself but i noticed it doesn't frees memory. Is there any way to remove it completely and free used memory?
View 5 Replies
Sep 29, 2009
its possible to remove something from the stage without removing it from the memory. Ie not using removieChild(); Reason being: I want to replace an image inside a movieclip rather than add another image on top or remove the image and movieclip entirely.
View 2 Replies
Jan 11, 2011
I've seen people explain how to remove a script created movieclip or shape from memory but what about when you link to a movieclip in the library?
Do you remove that from memory in the same way?
For example would the code below remove this clip from memory?
Code:
// I want this out of memory when the button is pushed.
var my_clip:my_clip_link = new my_clip_link();
addChild(my_clip);
[Code].....
When I test it, it does not show it out of memory on my computer but I read that the GC cleans up when it wants to, so I put in System.gc() to force GC, but I don't see any memory change in the debugger.
Also if I put a stream sound in the timeline of my linked movieclip it keeps playing the sound. If it's not in memory anymore how is it playing the sound? Did I open a portal to another dimension?
View 2 Replies
Jan 3, 2010
I've seen a lot about removing movie clips and I finally want to settle this. What is the proper way to remove a Movie Clip from memory? Right now what I'm doing is: Code: removeEventListener(Event.ENTER_FRAME, step); this.parent.removeChild(this); This is for an instance with 2 private variables and 2 methods (one of which is step). I saw some things about using something = null; and delete something; as well.
View 1 Replies
Jan 14, 2011
I have developed a touchscreen application that works perfectly fine except for the memory issue. Basically, the touchscreen app works kinda like a website with navgation on the side and content displaying next to it. I separeate each section into external swfs, and load each one up when it is needed, thinking it would reduce memory used on the pc. But unlike actionscript 2, AS 3 would not remove the external swfs from the memory. You can remove it from the stage and you won't see it, but the swf will still stay in the memory! So... as you navigate through the app, loading up all these external swf, even I do loader.unloadAndStop();, the swf is still there, and they just keep piling up in the memory as you navigate from the app. After leaving the touchscreen for a day or 2, having all these users naviage through it, all the external swfs will just completely consume all the resources and freeze the pc.
View 1 Replies
Jan 14, 2011
I have developed a touchscreen application that works perfectly fine except for the memory issue. Basically, the touchscreen app works kinda like a website with navgation on the side and content displaying next to it. I separeate each section into external swfs, and load each one up when it is needed, thinking it would reduce memory used on the pc. But unlike actionscript 2, AS 3 would not remove the external swfs from the memory. You can remove it from the stage and you won't see it, but the swf will still stay in the memory! So... as you navigate through the app, loading up all these external swf, even I do loader.unloadAndStop();, the swf is still there, and they just keep piling up in the memory as you navigate through the app. After leaving the touchscreen for a day or 2, having all these users naviage through it, all the external swfs will just completely consume all the resources and freeze the pc.Also, is it better to develop touchscreen application with actionscript 2 since it doesn't have this pressing memory issue?
View 1 Replies
Sep 16, 2009
I have a memory leak problem in papervision - I have a bunch of DAE models loading in Papervision. When I add them I can see the total memory usage for flash (in task manager) go up.
[Code]...
View 6 Replies
May 12, 2009
I was thinking about how to streamline my code the other day and looked through my classes checking for possible memory leaks. I wonder when are variables declared inside of methods clear for garbage collection? or are they not and just hang around? For instance if I have a class like this:
[Code]...
Since the variable was declared without reference into the class how long does it stay in Flash's memory, or does it stay indefinitely because it cannot be nullified?
View 3 Replies
Dec 14, 2010
Is there a way to find out how much memory a single object is used?
View 3 Replies
Mar 1, 2010
1: I upload an image
2: Without altering it,I make a copy of it and use it display to users in resized format
note: I won't display the original image.
3:Now when user deletes the resized image,i need to delete the image loaded as bitmap i.e. the original image which i won't be displaying
For that I used bitmap.bitmapData.dispose() method.But,it doesn't free up the memory taken by the bitmap.For instance at initial state the memory usage is 58 Mb and upon loading 3 images the size increases to 87 Mb.And when I delete all the images the size decreases to 81 MB only.
View 6 Replies
Jun 6, 2010
This is my scenario
1: I upload an image
2: Without altering it,I make a copy of it and use it display to users in resized format
note: I won't display the original image.
3:Now when user deletes the resized image,i need to delete the image loaded as bitmap i.e. the original image which i won't be displaying
For that I used bitmap.bitmapData.dispose() method.But,it doesn't free up the memory taken by the bitmap.For instance at initial state the memory usage is 58 Mb and upon loading 3 images the size increases to 87 Mb.And when I delete all the images the size decreases to 81 MB only.I feel the loaded bitmap is not completely removed.
View 9 Replies