ActionScript 3.0 :: RemoveChild() Does Not Remove Certain Things?

Jun 1, 2010

I have a game with 10 levels. At the end of a level, my document class (parent of level instances) executes this statement:

ActionScript Code:
removeChild(level1);
addChild(level2);

[code].....

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I am trying to delete a bunch of different things from the stage all at once.I have 3 dynamically created text fields and 2 dynamically created movie clips.I added them to the stage through my document class buy creating them, editing their properties and then...

addChild(myText1);
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[code].....

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i am trying to remove this movie clip when i want to play another one, i can navigate to the other movie clips but the sound that is embedded in my .swf files will not turn off off, since i have sound in several .swf files when i play more than 1 .swf movie the sound from the files will overlap each other, i have tried removeChild to no avail/This is the code i am using inside my loader timeline:

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My code below loads my preloader dynamically before an image is loaded into the file and when it finishes I want to remove my preloader by the removeChild(); method. Whenever I try to add removeChild(); in my code my file either does not work or I get an error #2025 must be a child of the caller. Where would my code go for the removeChild to work and not have a conflict. I know I probably need some removeEventListeners as well at the bottom: My .fla file is attached it works but I just need to remove the preloader in my code after it loads my image.[code]

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I have a parent swf that loads in 6 little swfs. However, I have a button which should remove the loaders from the stage, no matter which one it is from the 6. At the moment I can only remove one of them because of the way I have coded the application. So, when I click on the button which is supposed to remove whatever loader is currently sitting on top of my parent movie, it only removes one of the loaders - the one which is named first under my resetAssets function.

I can not have:
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Code:
//imports
import flash.filters.*;
import flash.events.*;
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[Code] .....

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So, I have a file where I've added 27 movie clips to the stage using a for loop to cycle through items in an XML document. Here's the pertinent part of the code I'm using, it's AS3:

So, I end up with 27 instances of mini_mc, each named 0, 1, 2, 3, etc.

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[code]....

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[Code]....

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I'm not even sure if the title reflects what I want to do. Here's backstory. I have a movieclip with 5 'holder' movieclips in them. They are my containers for dynamically added movieclips. The parent containers has an instance name of pyramid, the holder instance names are labeled after the 6 food groups, i.e., 'grainholder', 'fruitholder', 'vegetableholder', etc etc...The holders are within the pyramid container, instance names as above, and the pyramid container is added to the display list. I have a addFoodToPyramid() function which adds 'foodMC' mc's to their respective holders. So an [object Apple] will be dynamically added by way of pyramid.fruitholder.addChild(Apple). The function also adds a listener. Heres the call and the function:The call (I will use grains as example) is this:

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[code].....

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Code:

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[code]....

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[Code]...

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[Code].....

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[code]....

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[code]......

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