ActionScript 1/2 :: One Listener For Multiple Things?

May 8, 2009

Is is OK to use on listener for multiple events on the same object?I have this for a FLV component and it seems to work. Is that legit?[code]

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ActionScript 2.0 :: Getting Multiple Things To Happen In One Function?

Mar 23, 2005

I'm trying to make this script work in which two things should happen onRlease of a movie clip. In the script below, the "transition" plays but frame 18 doesn't..even though the path is right. I even tried frame label even that doesn't work. The script is on the clip itself.

_root.navbtns_mc.webnav.onRelease = function() {
_root.transMC.gotoAndPlay("transition");
_root.navbtns_mc.webnav.gotoAndStop(18);
}

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ActionScript 3.0 :: Display List / How To Make Things Appear Behind Other Things

Feb 8, 2011

In my game, Ive got a HUD, (heads up display, life bar, points scorer etc...) and when an enemy comes onto the stage, the lifebar is appearing behind everything else, and it should really be the thing that's infront of everything else. Is there like a line of code and a function or variable I should declare or import that allows me to create depth and put my lifebar at the front.

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Multiple Buttons Using One Event Listener?

Aug 10, 2009

I'm trying to figure out if it's possible to run multiple buttons using a single addEventListener so that I don't have to create extra code. For example, in the code below I have my instance name "btnCA" which is on my movie clip. It works great and there are no issues with this code, but I need to add more buttons. Does that mean I have to copy and paste this code for each button or is there a way to add multiple instances to an event listener?

Sample code:
buttonMode = true;useHandCursor = true;
var rewind:Boolean =

[code]........

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ActionScript 3.0 :: Add Event Listener To Multiple Movieclips

Mar 19, 2009

How can i add an event listener to multiple movieclips using a for loop in AS3 so that when i click on a movieclip, flash traces the name of the clip i clicked. This would be it's equivalent in AS2:

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ActionScript 3.0 :: Add Event Listener To Multiple Children At Once?

Jul 17, 2009

Suppose I have a Movieclip and in that Movieclip I have several MovieClips I'm using as buttons.I want all the buttons to do the same thing when I MouseOver. Is there a way I can reference all children of a display container so that I can have a statement like MouseChildren.addEventListener(MouseEvent.RollOver, rollOverHandler) ?

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ActionScript 3.0 :: Multiple Variables For Event Listener?

Aug 28, 2011

I have been focusing on PHP a lot lately and just had a client that requires an MP3 player playing multiple songs so I had to whip out my rusty actionscript skills.  I have the player completed and it is working as desired.  The down side is it has multiple songs.  I am using separate functions for each song and separate event listeners.  My main question is there a way to combine these funtions into one and just use the event listener to pass another variable to the functions?  Below is a sample of one of the code for Song1.  I would like to make it so anywhere there is Song1 in the code, I can make it a variable so I can put in for example (Song2, Song3, Song4, etc.)  This way, I can have one or two functions handle all the songs instead of having to copy, paste and then find and replace.

// Song 1
var Song1:Sound = new Sound();
pbSong1.source = Song1;
//pbSong1.visible = false;
var Song1Loaded:Boolean = false;

[code].....

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ActionScript 2.0 :: Key.removeListener() - Multiple Key Listener Objects?

Feb 12, 2008

I have a problem with deleting previous Key listeners. I am building a "portfolio menu" class that creates a menu where you should be able to navigate up and down theough the keyboard keys UP and DOWN. So far so good. On my site I also have a main menu from where I launch my "portfolio menu". In that main menu I also have other main sections like for example "Contact".

The first time I launch the "portfolio menu" it works perfect but if I go to for example "Contact" the porfolio class creates a second key listener object and it makes the menu to jump more steps than it should.

how to use Key.removeListener(myKeyListenerObject)???

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Actionscript 3 :: Handling Multiple Events From A Single Listener?

Aug 18, 2011

I want to have a single event listener for multiple events and depending on the type of event i want to handle them separately.Something similar to Swiz framework see: 'Handling Multiple Events from a Single Method'.i have a piece of code like

var toolOptions:UIComponent=ToolOptions.createToolOptions(type);
if (options != null)
{[code]....

In above toolOptions is a mxml component which get dynamically created based on 'type'.Also which type of event should be dispatch the event from the component? eg: Event.SELECT. To be more precise the above is basically required for a toolbar.When user selects a tool,he is shown options for a tool and when he selects options,tool should apply them to object on the view.

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ActionScript 3.0 :: Using A For Loop To Add Event Listener To Multiple Buttons In One Go?

Sep 8, 2009

Basically i am loading a series of URLs in from an XML file and i want to assign them to each button on stage (the number of buttons on stage and the number of URLs in the XML doc will match). They will correspond, so myButton1 will go to the first URL in the XML file and so on. I also want to declare button mode true on all the buttons on stage (they are actually movie clips) but i just don't know the syntax of how to do it in a for loop without writing the whole thing out in a really long winded way.Here is my code:

Code:
var myXML:XML;
var buttonURL1:String;

[code].....

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ActionScript 3.0 :: Adding Multiple Params To Event Listener In For Each

May 31, 2011

I have an interesting problem that I'm attempting to solve and I could use some pointers.Here's a basic run down of the AS3 script:[code]The problem is that the event listener always pulls the url from the last object in the array when you click any sprite (as would be expected).What is the best way to have the event listener only deal with the specific url of the specific iteration that creates it?

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ActionScript 3.0 :: Add Event Listener To Multiple Dynamically Created Objects?

Apr 17, 2009

So I have an object, generated on each click of the mouse. It's set up as a series of points with properties, with values for position randomly calculated, and set around where the user clicks the mouse. Lines are drawn from where the mouse is clicked out to each of these points, so it kind of looks like a star, but only lines, rather than a solid shape (like those old 50's atom clocks?). So once clicked there's an enter frame event listener on the object so that each of the points 'wobble' (using a randomly generated number) up and down around the original point.

For some reason, I can either set it so that on each new click of the mouse and newly generated object, the last one stops "wobbling" and only the new one does, or each new object moves to where the new object is, and maybe is still wobbling(?), but is underneath the new object. This way has the event.target as a new object in the wobble function, so I think it may be just a case of where the centre point is - i.e. saving the mouse x and y for each object individually, or perhaps I have too much of the setup function code repeated in my "wobble"function?

[Code]...

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Flex :: Usage Of Custom Event With Properties... Multiple Events And Single Listener?

Jan 6, 2010

I have multiple items in my app that I would like the user to click on.Some items are completely different classes.The classes dispatch events and then when the events are captured, some modifications are done to the transform properties of a loosely coupled display object.I want two separate classes to dispatch the same type of event, since I already have an image class that draws images based on a given url... I want the classes to dispatch the events, but then I think I want the difference to be detected when the event comes along... i.e., I would like to recognize the 'origin' or 'sub-type' of the event. Some sort of if/then logic would suffice.

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Actionscript 3 :: Use The Same Event-listener Callback For Multiple Event Types?

Nov 18, 2011

This might be more of a subjective question, but is it generally best practice to have one dedicated method per event-types that you add an event-listener?

Such as:

myButton.addEventListener(MouseEvent.MOUSE_OVER, onMouseOver);
myButton.addEventListener(MouseEvent.MOUSE_OUT, onMouseOut);
//Somewhere else in the code...

[Code].....

And if you had a MouseEvent.MOUSE_UP, MouseEvent.MOUSE_DOWN and other relevant MouseEvents event-listeners to watch for, you could even set a switch statement to handle all the various MouseEvent types.

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ActionScript 3.0 :: Event Listener - Error #2007: Parameter Listener Must Be Non-null?

Feb 4, 2009

this is the error I am having:

TypeError: Error #2007: Parameter listener must be non-null.at flash.events::EventDispatcher/removeEventListener()
at project1_fla::MainTimeline/btnName()

here is my code:

ActionScript Code:
import caurina.transitions.Tweener;
import caurina.transitions.properties.ColorShortcuts;[code]..........

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AS2 :: IDE - Stage.width Listener - Trace The Results Of Listener When The Browser Is Resized

Apr 13, 2009

Line 1 Frame 1:

[Code]...

I am trying to trace the results of my listener when the browser is resized...no avail. Are you able to see what I am doing wrong?

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ActionScript 2.0 :: Access The Parent Of A Listener From A Listener Object?

Feb 11, 2008

I am having a weird problem with scope/reference. I am using a loop to preload a number of thumbs in one go, I am creating a different listener for each one on the fly and then passing event handlers for each one of them. This should not be difficult using a loop, but somehow I cannot access the the parent object on my listener and therefore I can't do much with my thumbs after they are loaded.Here is the relevant segment of my code. myThumb_mc is a temporary variable that does not exist when the loop finishes, you can copy and paste this code to test it though. It should work to that extent. (you'll need an image1.jpg to be in the same directory)

Code:
var myThumb_mc = _root.createEmptyMovieClip("myThumb_mc", _root.getNextHighestDepth());
myThumb_mc.clipLoader = new MovieClipLoader();
myThumb_mc.clipLoader.loadClip("image1.jpg",myThumb_mc);[code].....

The code above works, but it does not look nice and it cannot be the right way of doing this. Long question short, how can I access the parent of a listener from a listener object? ._parent does not work.

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ActionScript 2.0 :: Load Certain Things After Everything Necessary?

Jun 17, 2009

Is there a way to have it so a Preloader only loads necessary things for the game? I want to have it so you don't have to wait for all the cutscenes(all located in their own MC) in the game to be loaded in order to play it: you can just wait until the cutscene is needed, and when it is, the AS can be told to load an MC which contains it.

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As3 - Make Click And Drag Two Different Things?

Oct 7, 2010

I'd love to know how to make click and drag two different things. As it believes the drag function is also a click. Also I'd love to know how to set it so that ALL movieclips stop when they reach say -10px from each side?

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ActionScript 3.0 :: Removing Things From Memory?

Mar 27, 2008

I'll try to explain the general operation of my program, and that might shed some light on my issue. I have a menu with 50 different small postcards. When one is chosen, the program zooms it up in order to fill the screen, populates some data which is unique to each postcard, and "flips" it so you can see the writing on the back. The postcard is a movieclip which imports a front image, 3 back images, and some XML text. There are some buttons on the "back" of the postcard to choose to look at a few images and text.When you choose to close the postcard, it flies away. I use the same movieclip for all 50 postcards, and just change the images and text that I load.

Once the postcard flies away, I want to remove it from memory. It won't happen with removeChild() as that keeps it there in case I want to reference it again I guess, and I have tried setting the postcard variable name to "null" without much success.I add listeners to the buttons on the postcard when I instantiate its class, so I am not sure if I have to remove them in order to get the garbage collector to deal with it. But, I also don't know what I don't know about removing things from memory. In one section of the Flash docs (Working with display object containers) it says:

"The removeChild() and removeChildAt() methods do not delete a display object instance entirely. They simply remove it from the child list of the container. The instance can still be referenced by another variable.(Use the delete operator to completely remove an object.)"And, at another place in the docs (the script reference about removeChild()) it says:

"Removes the specified child DisplayObject instance from the child list of the DisplayObjectContainer instance. The parent property of the removed child is set to null , and the object is garbage collected if no other references to the child exist. The index positions of any display objects above the child in the DisplayObjectContainer are decreased by 1.

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ActionScript 3.0 :: Accessing Things On The Stage?

Sep 15, 2008

I have a movie clip on the stage. In the main .as file, I can easily access the instance i.e., myMovieClip_mc.x = 10; How do I do that from a class in my "classes" package? I am passing the stage instance into the constructor of the class, so I would think something like myStage.myMovieClip_mc.x = 10 would work, but it comlains that it is null.

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Loading Things Like Html An Fla Files?

May 23, 2009

Is it just me or are others having problems loading things like html an fla files?

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Slideshow - Shows ImagesMost Of The Things Can Be Done

Dec 21, 2009

I want to develop a player, which shows imagesMost of the things can be done SAMPLE :[URL] but I am so much confused about the progress bar or scrubber which can be moved or how to arrange with respect to time just like VIDEO Player every image will have to play 10 sec , so if 20 images , so there will be 200 sec so how i should control this time bar or even when user move the scrubber, it moves to exact image with respect to time

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Professional :: Displaying Things Out Of Stage

Sep 1, 2010

I have a menu movieclip that has 800 x 22 px i need to embed this flash menu in a jsp page and make that the displayed menus got outside of this size and overlay the contents of jsp. kinda of what does the menus of the adobe page

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Professional :: Flash Cs4 Where Is The Up, Over, Down, Hit Button Things?

Dec 2, 2010

I have flash cs4 and cant find the Up, Over, Down, hit button things

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Flex :: How To Put Things Above HTML Element

Jul 20, 2011

How do I put things above an mx:HTML element? No matter where I place the code it's always under the <mx:HTML> element.

Example:
<mx:Canvas x="50" y="50" width="50" height="50" backgroundColor="#ff0099"/>
<mx:Label x="150" y="50" color="#ffffff" text="CAN YOU SEE ME?"/>
<mx:HTML x="0" y="0" width="500" height="500" location="[URL]"/>
<mx:Canvas x="50" y="50" width="50" height="50" backgroundColor="#ff0099"/>
<mx:Label x="150" y="50" color="#ffffff" text="CAN YOU SEE ME?"/>

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ActionScript 3.0 :: SetChildIndex Messing Things Up?

Oct 4, 2009

So the MouseEvent.CLICK event works just fine when i don't have the setChildIndex, but when i do nothing happens anymore. Here is the code:

var kake:Kake = new Kake();
kake.x = 87.5;
kake.y = 358.5;
addChild(kake);
setChildIndex(kake,2);

[Code]...

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ActionScript 3.0 :: Removing Things From Arrays?

Apr 29, 2010

After solving my previous problem I have encountered another.Basically I have 3 things moving around in it and when they hit other items they have different reactions to different numbers.hen the number 5s hit the number 2 I want them to be changed into a number 0. I have tried a few things including removeChild but I get an error that its not referenced.

ActionScript Code:
const MAP_WIDTH = 16
const MAP_HEIGHT = 11

[code].....

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ActionScript 3.0 :: RemoveChild() Does Not Remove Certain Things?

Jun 1, 2010

I have a game with 10 levels. At the end of a level, my document class (parent of level instances) executes this statement:

ActionScript Code:
removeChild(level1);
addChild(level2);

[code].....

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ActionScript 2.0 :: Building Things In Flash?

Aug 7, 2005

Im doing a thing where you "build" a watch.. you specify how much of each part you want and then submit... i think i need something simialar to if/else so that...

textbox.iron = "3" && silver = "50"
then textbox.result = "failed"

I need something like that.. but in actionscript

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