Slideshow - Shows ImagesMost Of The Things Can Be Done
Dec 21, 2009
I want to develop a player, which shows imagesMost of the things can be done SAMPLE :[URL] but I am so much confused about the progress bar or scrubber which can be moved or how to arrange with respect to time just like VIDEO Player every image will have to play 10 sec , so if 20 images , so there will be 200 sec so how i should control this time bar or even when user move the scrubber, it moves to exact image with respect to time
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Jul 10, 2010
I am working on a site, and I have an issue that I cannot resolve.
Here is the link: [URL]
If you click on the "Issues" link, you will see a slideshow comes up.
If you click on the "Campaign" link, you will a page come up with links on the side, and a bare space to the left.
In the blank space, there is supposed to be a slideshow to come up. When I test the site on my computer, it comes up perfectly fine. But, when I load it to the server, it does not show up.
The ONLY difference in these pages is that the "Campaign" page is a scrollable page, where as the "Issues" page is not. I have tried to resize the scrollable page, and move it to the right side of the page, but it makes the text unreadable- even after resizing the box, and such. I have tried to change the slideshow into a symbol. I've tried a couple of other things, but to no avail.
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Nov 15, 2010
Im making my web page and I want to add a slideshow that shows you the promotions I have. In this slideshow I put a TIMER so when it pass 5 secs it change to the next image, also I put buttons so when you click button 1 or 2 or 3 it shows you image 1 or 2 or 3.
The problem Everything runs OK but when I click on any button (1 or 2 or 3) just when its about to change to the next image (frame) it starts to go crazy, it goes from the first frame to the third and again and again(If I click any other moment it runs perfect).
[Code]....
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Jun 25, 2009
i need is a simple slideshow. already have images ready but when it start it only shows images for one second and goes to the next.i want it to stay on screen for ten seconds (i am new) (cs4) and needs to work when uploaded to website not just on my computer
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Feb 8, 2011
In my game, Ive got a HUD, (heads up display, life bar, points scorer etc...) and when an enemy comes onto the stage, the lifebar is appearing behind everything else, and it should really be the thing that's infront of everything else. Is there like a line of code and a function or variable I should declare or import that allows me to create depth and put my lifebar at the front.
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Feb 6, 2008
I have created a pie preloader(preloader.zip) which is working fine. Same preloader I am trying to incorporate in a xml based slideshow(slideshow.zip) to show image loading process but some how I got stuck. I am new to flash. Suggestions are welcome.
1. How to solve the problem of preloader2. Is it possible to integrate everything in a movie clip (including AS). I mean no AS on main time line but inside the movie clip. It would be much easier then to to create multiple slideshows by duplicating mc and changing the xml file.
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May 29, 2008
i have a question about text in a slideshow. i know how to make a basic photo slideshow with external images. but now what i want to do is add 4-5 paragraphs of text next to each photo (with possible scrolling). the text will be different on each photo.
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Jun 17, 2009
Is there a way to have it so a Preloader only loads necessary things for the game? I want to have it so you don't have to wait for all the cutscenes(all located in their own MC) in the game to be loaded in order to play it: you can just wait until the cutscene is needed, and when it is, the AS can be told to load an MC which contains it.
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Oct 7, 2010
I'd love to know how to make click and drag two different things. As it believes the drag function is also a click. Also I'd love to know how to set it so that ALL movieclips stop when they reach say -10px from each side?
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Mar 27, 2008
I'll try to explain the general operation of my program, and that might shed some light on my issue. I have a menu with 50 different small postcards. When one is chosen, the program zooms it up in order to fill the screen, populates some data which is unique to each postcard, and "flips" it so you can see the writing on the back. The postcard is a movieclip which imports a front image, 3 back images, and some XML text. There are some buttons on the "back" of the postcard to choose to look at a few images and text.When you choose to close the postcard, it flies away. I use the same movieclip for all 50 postcards, and just change the images and text that I load.
Once the postcard flies away, I want to remove it from memory. It won't happen with removeChild() as that keeps it there in case I want to reference it again I guess, and I have tried setting the postcard variable name to "null" without much success.I add listeners to the buttons on the postcard when I instantiate its class, so I am not sure if I have to remove them in order to get the garbage collector to deal with it. But, I also don't know what I don't know about removing things from memory. In one section of the Flash docs (Working with display object containers) it says:
"The removeChild() and removeChildAt() methods do not delete a display object instance entirely. They simply remove it from the child list of the container. The instance can still be referenced by another variable.(Use the delete operator to completely remove an object.)"And, at another place in the docs (the script reference about removeChild()) it says:
"Removes the specified child DisplayObject instance from the child list of the DisplayObjectContainer instance. The parent property of the removed child is set to null , and the object is garbage collected if no other references to the child exist. The index positions of any display objects above the child in the DisplayObjectContainer are decreased by 1.
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Sep 15, 2008
I have a movie clip on the stage. In the main .as file, I can easily access the instance i.e., myMovieClip_mc.x = 10; How do I do that from a class in my "classes" package? I am passing the stage instance into the constructor of the class, so I would think something like myStage.myMovieClip_mc.x = 10 would work, but it comlains that it is null.
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May 8, 2009
Is is OK to use on listener for multiple events on the same object?I have this for a FLV component and it seems to work. Is that legit?[code]
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May 23, 2009
Is it just me or are others having problems loading things like html an fla files?
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Sep 1, 2010
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Dec 2, 2010
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Jul 20, 2011
How do I put things above an mx:HTML element? No matter where I place the code it's always under the <mx:HTML> element.
Example:
<mx:Canvas x="50" y="50" width="50" height="50" backgroundColor="#ff0099"/>
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<mx:HTML x="0" y="0" width="500" height="500" location="[URL]"/>
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Oct 4, 2009
So the MouseEvent.CLICK event works just fine when i don't have the setChildIndex, but when i do nothing happens anymore. Here is the code:
var kake:Kake = new Kake();
kake.x = 87.5;
kake.y = 358.5;
addChild(kake);
setChildIndex(kake,2);
[Code]...
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Apr 29, 2010
After solving my previous problem I have encountered another.Basically I have 3 things moving around in it and when they hit other items they have different reactions to different numbers.hen the number 5s hit the number 2 I want them to be changed into a number 0. I have tried a few things including removeChild but I get an error that its not referenced.
ActionScript Code:
const MAP_WIDTH = 16
const MAP_HEIGHT = 11
[code].....
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Jun 1, 2010
I have a game with 10 levels. At the end of a level, my document class (parent of level instances) executes this statement:
ActionScript Code:
removeChild(level1);
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[code].....
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Aug 7, 2005
Im doing a thing where you "build" a watch.. you specify how much of each part you want and then submit... i think i need something simialar to if/else so that...
textbox.iron = "3" && silver = "50"
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Jun 28, 2009
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May 21, 2009
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I have one button, that when clicked should display several images, one at a time. At the minute they are all just coming on together, how do i seperate the functions so they come on individually, for example like bullet points, e.g click once and image1 appears, click again and image2 appears etc... so eventually all of the images are on screen, but they don't all just appear together, if that makes sense!
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Apr 12, 2011
The AVM verifier when encounters and error, writes to flash log. In the documentation it says that verifier will visit "all possible branches" where jumps might take it. However it is still pretty confusing when trying to follow the output. how to interpret it properly? The whole flow seems confusing. For example what are the meanings of the following markings.
[Code]....
Further, there are machine instructions and Machine State with registers, scope stack and operand stack. I understand when I see instruction and later a state modified, e.g. PushFalse would make a Boolean appear on Operand Stack - (Boolean[B]). But sometimes state is written even without an instruction preceding it, in combination with MERGE FIRST, MERGE CURRENT, etc. What does that mean?
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Nov 12, 2010
I'm building a game that is relatively heavy. I load the essential assets before rendering the game, such as sounds, classes, movieclips and bitmaps. Now my question is... There are some none essential assets that I want to load in the background and not in the main load to speed things up for the user. But, apart from consuming the user's bandwidth...I have the feeling the animations slow down if they are running while the assets are loading in the background.
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