Flash :: Speed Up The Process Of Animating Certain Things?
May 21, 2009
Currently I'm working with Flash CS3 but can upgrade to 4 . . .I'm wondering if there is a way to speed up the process of animating certain things. For instance, if I make an animated subject and then want to make ten or twenty from the same template with the same objects, but each object will follow a different animated path in the new animation, i. e., in the new swf file.
Should I rely on using code to animate objects? I'm trying to avoid repeatedly dragging the same movie clips from the library to the timeline and setting tweening each time. Sometimes I need to do this action 50 or 60 times per animation, and it's the same two or three movie clips each time--it's very tedious. Also, each animated movie clip must be in sync with music . . .
I have an image menu that starts off as black and white and when the mouse hovers over it, it enlarges and changes to colour. It works a treat but I would like the transition from black & white to colour to be faster. Is there anyway of doing this without much(hardly any) flash knowledge.
how would I change the speed of the effect and slow it down.The problem is I'm only changing the strength of glowfilter from 0 to 2 on a mouseover, and since the code adds one 1 to it every frame, its a little choppy.[code]
I have an image menu that starts off as black and white and when the mouse hovers over it, it enlarges and changes to colour. It works a treat but I would like the transition from black & white to colour to be faster. Is there anyway of doing this without much(hardly any) flash knowledge. Here is the fade in/out script:
In my game, Ive got a HUD, (heads up display, life bar, points scorer etc...) and when an enemy comes onto the stage, the lifebar is appearing behind everything else, and it should really be the thing that's infront of everything else. Is there like a line of code and a function or variable I should declare or import that allows me to create depth and put my lifebar at the front.
I'm tweening a movieclip from startX to finishX. The value of startX varies but finishX is a constant. But as the startX increases in value the animation appears to be quicker. How do I adjust the speed of the tween to ensure a consistant speed regardless of the value of startX?
Im doing a thing where you "build" a watch.. you specify how much of each part you want and then submit... i think i need something simialar to if/else so that...
I want to add an animated .gif file to my movie. So I created a new symbol and then imported the .gif file to the stage. This created the symbol containing the animated .gif.I dragged the symbol onto the scene where I want it. However, the animation seems to play at a different speed (fps) than normal. So I changed the fps of the symbol (at bottom of Timeline where it says "fps"). But for some reason this changes the fps of the rest of the entire movie.
The AVM verifier when encounters and error, writes to flash log. In the documentation it says that verifier will visit "all possible branches" where jumps might take it. However it is still pretty confusing when trying to follow the output. how to interpret it properly? The whole flow seems confusing. For example what are the meanings of the following markings.
[Code]....
Further, there are machine instructions and Machine State with registers, scope stack and operand stack. I understand when I see instruction and later a state modified, e.g. PushFalse would make a Boolean appear on Operand Stack - (Boolean[B]). But sometimes state is written even without an instruction preceding it, in combination with MERGE FIRST, MERGE CURRENT, etc. What does that mean?
Do you think the arrival of the new Flash Player 11 which is much more powerful allowing to render 3D games much faster will change the flash world significantly?Will we see a whole new era of 3D everywhere? new 3D games on the web, new 3D games on facebook, new 3D stuff everywhere... new IDEs for the 3D capabilities? a boost in the flash 3D engines such as Away and Alternativa? And most importantly for developers, is it going to create a lot more job oportunities for specialized developers with new skills?
whenever I want to copy and paste or duplicate something it never just leaves the original alone. It creates an instance so i cant edit one independently from the other. How can i just simply easily copy and paste a symbol movie clip ect. and have it be completely independent from the original?
I have a movie clip on my scene which has a speed applied to it making it move across the screen. This is duplicated when it reaches the other end of the screen.On my scene I have some action script which is acting as a timer. After a set time I want it to increase the speed of the movie clips, making the game become "harder". I seem to be able to manipulate the alpha of my movie clips but can't seem to trigger the speed increase.If i use a setInterval it seems to trigger the speed increase but it does it each time the movie clip is duplicated (so the delay resets, it does not change once and apply throughout)However, where I am changing the alpha I cannot seem to change the speed.
How can i detect mouse speed with AS 3.0, and then put speed limit? Also can i use speed var for anything else? *sorry for my bad English, i live in non-english-speaking country*
Ive been using adobe flash cs4 for a while now and have had little trouble giving things instance names. Now though, whenever I double click on something like i normally do to give it an instance name, the blue box no longer comes around it, I click on properties, and change the instance name. I now get a dashed line along the lines of the picture. And when I go to properties, it just says shape, and I cant edit the instance name. Just position and size, then the fill and stroke. What is going on?
Is there any way to accomplish this? I need to make it so that overlapping pictures or things outside of the movie screen will not show while I'm editing the movie.
Short Answer: Yes, FullScreenEvent temporarily adds 1 child to the stage. Long Rant: Well how about that.. I'm not crazy.. I don't know if this is documented but - it's true. That little message that pops up saying 'you can press esc to exit full-screen' adds a single child to the stage temporarily and keeps it on the top level until it fades out. The sudden intrusion of indexes really messed me up.. so there's my answer, I guess. Now i just need to figure out how to get around this slight annoyance.
[Code]...
Now, bear in mind i'm not ruling out that my code is faulty because that's more than likely the case, but after pondering for ages and coming up empty handed, I keep getting a little superstitious that flash is playing tricks on me and that the 'little message' is not independent and is actually added to the display list..
Does anybody know if I'm just imagining things? or is the 'press esc' message a part of my swf on the display list?
Code: public class Chloe extends MovieClip { public var key:Controls = new Controls(); public static var box:Sprite = new Sprite(); G.boxRef = box;
public static var cow:Cow=new Cow();and in the Cow class i have this:
[Code]...
and it throws me TypeError: Error #1009: Cannot access a property or method of a null object reference.
if I try to trace(G.boxRef) in Cow constructor - it traces undefined in the first frame, but next frames are fine. But why? Both variable "box", and reference to it are declared before declaring variable "cow"?
I want to have a web page where user can activate his/her web-camera and send video to another user. Additionally to that I want to have a possibility to process video on the client side. In more details, I want to have a program which analyze video on the client side. Is it possible to do it with Flash?
Seeing as I don't have too much formal education Flash/OOP in general, this is just one of those thing I can't seem to quite deal with gracefully. All I'm trying to do is to be able to load/reset my an instance of my game's main class (not the first class that gets pulled up by Flash, but the one that actually has games logic in it), which of course extends MovieClip. It took me a while before I could even make an instance in it, because it would silently crashed when I would try to do so, and what didn't help was that the output window stopped working, and I had to completely reinstall flash. As far as I remember I simply fixed it by taking out the "stage." from any of the lines of codes that had it.
I have imported the gif which has now split into different snapshot screens of each frame.Down the right hand side I can see "draw" tools which I want to use to edit the clip. When I click on a tool like a paintbrush then I click on a frame to paint on the frame...... it doesn't let me do it. It lets me draw, but when I release my finger off the mouse it dissapears.
I am in the process of creating an all-flash website for my best friend.It is for his music group and he would like to be able to update the dates on the upcoming events page every so often.s there a fairly easy way for me to show him how to do this, or should I just scrap the half-made flash site and opt for an html site?
How do you call an AppleScript process from an AIR native process?
Background: I've created a script.scpt file and placed it in the root src directory of project.
I'm getting this error with what I have:
Error: Error #3219: The NativeProcess could not be started. 'launch path not accessible'
What I have:
var nativeProcessStartupInfo:NativeProcessStartupInfo = new NativeProcessStartupInfo(); var file:File = File.applicationDirectory.resolvePath("MyScript.scpt");
[Code].....
After that I passed the script file name as an argument. It also needs the working directory to be set to the directory of the script otherwise you get:
ERROR - osascript: script.scpt: No such file or directory
I have a html file that is referencing a swf.This swf, in turn, is referencing a php file to get prices etc, and display them inside the swf animation.This works fine in Firefox and Chrome, but for some reason won't work in IE.[URL]
I want to create a flash swf file that will store a token in Local Shared Object. What do I need to do to read that token and look it up in the database on the back end? Is this possible at all?
here is a possible scenario:
User visits my web page A token is generated on the server and stored in the database Token is then saved in LSO User leaves the site (maybe shuts down his computer) and comes back later Token is read, located in the database and the user is recognized (lets say that token is a foreign key that links to other user data stored in the db)
I researched this for quite a while and all I find is that flash can use LSO to store read data for flash movie... Does this mean that the data can not be accessed by the server?
I'm trying to fetch some data from php to flash and print it in a dynamic text field. I know this might be a silly question but i cant seem to work out how to get flash to process the code text_field.text = data.return_msg; without it needing an event listener.So i want the code to be processed as soon as flash discovers it basically.this is what i have at the moment:
var variables:URLVariables = new URLVariables("get_blog_info.php"); // Build the varLoader variable var varLoader:URLLoader = new URLLoader;[code].... a nd i get this error: