ActionScript 3.0 :: Loading In The Backgrounds Slows Things Down?
Nov 12, 2010
I'm building a game that is relatively heavy. I load the essential assets before rendering the game, such as sounds, classes, movieclips and bitmaps. Now my question is... There are some none essential assets that I want to load in the background and not in the main load to speed things up for the user. But, apart from consuming the user's bandwidth...I have the feeling the animations slow down if they are running while the assets are loading in the background.
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Feb 8, 2011
In my game, Ive got a HUD, (heads up display, life bar, points scorer etc...) and when an enemy comes onto the stage, the lifebar is appearing behind everything else, and it should really be the thing that's infront of everything else. Is there like a line of code and a function or variable I should declare or import that allows me to create depth and put my lifebar at the front.
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May 23, 2009
Is it just me or are others having problems loading things like html an fla files?
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Jan 24, 2005
I am using two server/cliant loading things, one is the External Text MX extention and the other is the hit counter from this website.Both, when using Mozilla Firefox, do not seem to load. You can see by my URL http:[url]... that it will saw "Loading... Please Wait..." with firefox, and the hit counter will read 000000, however when you open it up in Internet Explorrer everything loads fine.
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Jul 10, 2009
I'm creating flash site which will have different backgrounds for each page. I'll load the individual pages with "MovieClipLoader." My understanding about MovieClipLoaders is that, it doesn't matter the background of your mc, the page to which you are loading will maintain it's background.
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Feb 8, 2009
Im building a website fully with flash and there is the typical navigation bar to get to the other parts of the site..
each part of the site has a different background photo and I would like to fade out/In each background of the site...
if it would be linear on the time line its obviously just a matter of motion tweens and alpha values.. .but how to do it if one wants to jump say from section 6 to 1 and have background 6 blend with background 1 ?
I guess there is a way to create an if statement in ActionScript ?
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Dec 10, 2009
an image is smaller than the stage, is it possible to tile it?
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Jan 13, 2004
If there is anyone out there, and im sure there are, who has any good methods for creating clean looking seamless pattern looking backgrounds for the web?!
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Oct 6, 2009
I have been trying to find a way to color the backgrounds of different words in a single textfield with different colors.
For an example, lets imagine the whole text is a story which has nouns and verbs...etc Now I want to show the full text which is my story and highlight the background of nouns in blue, verbs in red.
Then I have dedicated toggle buttons for each types. The use of those buttons is removing or showing those backgrounds. For an example and when user clicks on noun button it will remove or show the background of all the nouns. Same for the button for verbs.
Then you may ask why I can't achieve this by using separate textfield for each word in the story and line them like a paragraph. The problem is user should be able to edit those text. So those are INPUT typed textfields. So all the words should move within the boundaries of paragraph when user keep changing one word. see the second attachment and you may see that I have changed the first word by typing "abcde", so as I type all other words should move like you type inside a textfield. So thats why I think if we can achieve it using single textfield rearranging words as user types is taken care of the textfiled so we don't need to place all the words manually.
When I was trying to think of a way to do it, I found that background is only a property of TextField, but not TextFormat. If it was a property of textformat then I could have set different formats for different words in same textfield. So that option is out.
Also I thought of using CSS with htmlText. But unfortunately text-background is not supported by actionscript stylesheet class.
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Jul 2, 2010
I've successfully created a class which extends List to create a List with different coloured backgrounds depending on a colour property of the ArrayCollection used as a dataProvider. Technique is described here:
[URL]
I'm now trying to do the same thing in a ComboBox. I know it's possible with either a classFactory or extending the ComboBox but I really can't work out how - there is so little information on things like the classFactory around.
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Jan 20, 2009
I've been tasked by a client to make a scaling flashsite that changes background through the various pages. In addition some of the other objects need to scale to page as well.
[URL]
This is the page in its current form. The background and the buttons on that layer scale with the size of the browser window. But if you click "who is the Rabblerouser" the box with text opens and I'd rather that not scale or atleast scale to a smaller size. I realize its scaling because its on the movie that the action script is set to scale... so I don't know what the best practice is here. All of the example sites with scaling pages had one background
I still need to code a PHP mailer and put in a video when the client supplies it.
Here is the link to the FLA file: [URL]
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Aug 4, 2005
i have seen floating flash movies and also flash movies with transparent backs to them
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Apr 30, 2006
I don't know whether anybody here's been to [URL] before, but if you'll notice, the site's background doesn't appear to tile, yet continually re-fills the browser window upon re-size while still loading quickly.
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Aug 9, 2006
from this tutorials, instead of duplicating both X and Y planes, I want it to only duplicate Xfor example, http://nano3.orgyou can see the grey fading into white, I just want the fade in my flash which is already an image.
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Feb 28, 2008
Is it possible to load backgrounds for the thumbnails in tutorial http:[url]...Now I have a mc containing multiple white backgrounds at 65x65px, which loads and places it under the loaded thumbnails (like a mask), but I would rather like it to load a singel mc, seperatly for each thumbnail. How can I do that?
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Mar 9, 2006
I'm making a flash banner for a client, it has a button to switch between backgrounds, however, how do I say something like
[Code]...
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Jun 7, 2010
I'm having an issue with solid backgrounds showing up behing transparent PNGs in Flash. I know this isn't a lot to go on, but I have no idea what is going on here, My client sent me the attached image.. This is what they are seeing (the green box behind the top of the vehicle). I am not seeing this. Apparently this box, and other similar boxes show up during image transitions.
I am using Tweens to fade between different models and colors of the vehicle. I was originally using Caurina/Tweener, and experienced similar issues myself, but since switched to using the built in tween class, and am not seeing any problems anymore, but apparently my client is.You should be able to see the attached image. You can also view the demo link, to see if you see any issues yourself with the PNGs fading in and out....(you'll have to sit through the intro, then click EXPAND on the final frame)
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Sep 5, 2010
We have created an interactive Touchscreen using flash CS4 - [URL]
The Touchscreen is already in the showroom. Every morning it is restarted. By midday the whole application slows down to the point were it becomes very slow. I presume this is a caching problem. In order to resolve this we close down IE and restart it (playing the SWF file through Internet Explore on full screen mode). Once it has restarted it plays at the correct speed.
I have thought about setting up windows 7 to reboot IE and have the flash file restart every few hours however a client may be navigating through the display when it reboots it self. I would prefer to avoid this if possible.
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May 10, 2010
Working on my website - I notice it works on the first run, But if i go back into my menus and gallerys it slows down and down.[url]...
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Oct 21, 2010
I have a setup where I'm handling the enterFrame event of my application. In the handler, I draw two rectangles (one fullscreen, one small orbiting one) using the graphics member of an mx.containers.Canvas object.
After a few minutes of execution, the app slows down substantially. Given enough time, it will come to a lowly crawl. I get the same result regardless of release/debug build on chrome, IE, and Firefox using Flash Player 10.1. Presented below is the Flex project in question:
ActionScript Code:
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="..." [code].....
I had to replace namespace URIs (with "...") since i can't post URLs yet.
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May 28, 2009
My actual project I need a event configuration wherein I can hold a keyboard key down and move mouse. While trying to implement this, I recognized that the flashplayer begins to lag, saving actions in buffer and playback them when the KEY_DOWN event is already over...
For example I have a
PHP Code:
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler, false, 0, true);
And in the handler I got only this:
PHP Code:
private function keyDownHandler(event:KeyboardEvent):void {
if (event.keyCode == 88) manoverDrive = true;
}
I also do have a
PHP Code:
stage.addEventListener(Event.ENTER_FRAME, enterFrameHandler);
In this enterFrame I do animation for a movieclip that is animated regarding the mouse and keyboard action and events. Now when I hold down any kind of key the animation of this moviclip gets slown down if I hold down the key for 10 seconds and then lift the keyboard key the mouse movements I made before gets somehow saved and the animation got a playback of the mouse movements. I removed the keyboard eventlistener and the behaviour stays. Is that an official flash player Bug?
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Sep 19, 2009
I am making a demo where an object is moved around the screen with a line tracing its movement. The speed of this noticeably slows down over time. I tried it both with an enterFrame and by setting an interval. I imagine it has something to do with the graphics class vector drawing and garbage collection. Here is a simplified version for demo/testing. If you run it you will see the line drawing slow down over time. Is there a way to achieve it without the slow down?
I read somewhere of a technique where you use the bitmap data class to draw on a stage-sized bitmap.(I've never programmed the bitmap data class before).
Here is the code:
code: var lineX:Number = 100; var lineY:Number = 100;
var deltaX:Number = 10; var deltaY:Number = 10;
var lineDrawing:MovieClip = new MovieClip();
this.addChild(lineDrawing);
[Code].....
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Mar 29, 2010
Does anyone know what would make a movie slow down the longer it is open. Theres nothing that I can think of this is constantly running, but after about 15 minutes of the website being open it slows down almost unresponsive.
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Jan 4, 2010
I did the following code. I know it's horribly written, but it's only a box with two combo boxes and a textinput bellow being added to a VBox, whose id is "garage". The problem, is that, however I do it, when I open the combo box the program slows down so much it's unbearable to use it any longer. I'd like to know if you have any idea on what's behind the ComboBox and the possible causes for this "slowing down" when I open the ComboBox..
[Code]...
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Apr 6, 2011
I am almost finished with this flash game, but when I test it the game slows down overtime. I've read the script over and over. Tried to comment parts out of the script, but it still slows down.[code]...
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Apr 4, 2011
I've made this flash intro:[url].....(make sure you get the Dutch version to see it).It works fine, but after a couple of minutes, playback starts to slow down and it gets slower and slower. It's a simple looping timeline slideshow. I figured that perhaps of the looping, new instances of the slides are created every time, so I added this to my code, to remove a slide after it has faded out:
ActionScript Code:
var clip:MovieClip = MovieClip( mcc.cc.getChildByName( "Slide" ) );
mcc.cc.removeChild( clip );
It doesn't make a difference.Removing the large bitmap images doesn't make it better either.Playback in FF and IE slows down faster than in the desktop flash player.
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Feb 6, 2012
My game starts to slow down when you play it more than 2 minutes or so. Not adding the enemy bullets seems to solve the issue, but I'm sure there's nothing wrong with my bullet class![code]...
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Nov 5, 2004
Why flash slows down while drawing API(?) Is there a way to avoid it from slowing down. Heres just a random script of what i mean.[code]...
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Mar 18, 2010
I had to write a script that pulls image names out of a mysql database and load them into a flash. It's some kind of slide show, 2 movie clips objects that go from left to right and when one reaches the end of the main frame borders then go back to starting position, change its picture and go from left to right again. I think that problem might be some memory leak (from the Loader). i have to finish this project ASAP.This is the script:
import flash.display.Sprite;
import flash.system.System;
import flash.net.NetConnection;[code]..............
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Dec 4, 2009
I recently finished a game that I was really excited about. But when I publish it and try to play the published .html file - or if I upload the .swf file to a website and play the game from there - nearly everything is slowed down to the point of the game becoming unplayable. When I test the movie in Flash CS4 itself, it works fine.It's a fairly big game, mostly due to music. However, the problem still occurs if I remove all the music and sound files. I read that a preloader could solve such problems, but it didn't. Originally I thought that the framerate was slowing, but it wasn't.
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