ActionScript 3.0 :: Loading In The Backgrounds Slows Things Down?

Nov 12, 2010

I'm building a game that is relatively heavy. I load the essential assets before rendering the game, such as sounds, classes, movieclips and bitmaps. Now my question is... There are some none essential assets that I want to load in the background and not in the main load to speed things up for the user. But, apart from consuming the user's bandwidth...I have the feeling the animations slow down if they are running while the assets are loading in the background.

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[URL]

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[URL]

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I am making a demo where an object is moved around the screen with a line tracing its movement. The speed of this noticeably slows down over time. I tried it both with an enterFrame and by setting an interval. I imagine it has something to do with the graphics class vector drawing and garbage collection. Here is a simplified version for demo/testing. If you run it you will see the line drawing slow down over time. Is there a way to achieve it without the slow down?

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[Code].....

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I did the following code. I know it's horribly written, but it's only a box with two combo boxes and a textinput bellow being added to a VBox, whose id is "garage". The problem, is that, however I do it, when I open the combo box the program slows down so much it's unbearable to use it any longer. I'd like to know if you have any idea on what's behind the ComboBox and the possible causes for this "slowing down" when I open the ComboBox..

[Code]...

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ActionScript Code:
var clip:MovieClip = MovieClip(  mcc.cc.getChildByName( "Slide" ) );
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import flash.display.Sprite;
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