ActionScript 2.0 :: [CS3] Anyone Knows To Blend Backgrounds Dynamically?
Feb 8, 2009
Im building a website fully with flash and there is the typical navigation bar to get to the other parts of the site..
each part of the site has a different background photo and I would like to fade out/In each background of the site...
if it would be linear on the time line its obviously just a matter of motion tweens and alpha values.. .but how to do it if one wants to jump say from section 6 to 1 and have background 6 blend with background 1 ?
I guess there is a way to create an if statement in ActionScript ?
I'm creating flash site which will have different backgrounds for each page. I'll load the individual pages with "MovieClipLoader." My understanding about MovieClipLoaders is that, it doesn't matter the background of your mc, the page to which you are loading will maintain it's background.
If there is anyone out there, and im sure there are, who has any good methods for creating clean looking seamless pattern looking backgrounds for the web?!
I have been trying to find a way to color the backgrounds of different words in a single textfield with different colors.
For an example, lets imagine the whole text is a story which has nouns and verbs...etc Now I want to show the full text which is my story and highlight the background of nouns in blue, verbs in red.
Then I have dedicated toggle buttons for each types. The use of those buttons is removing or showing those backgrounds. For an example and when user clicks on noun button it will remove or show the background of all the nouns. Same for the button for verbs.
Then you may ask why I can't achieve this by using separate textfield for each word in the story and line them like a paragraph. The problem is user should be able to edit those text. So those are INPUT typed textfields. So all the words should move within the boundaries of paragraph when user keep changing one word. see the second attachment and you may see that I have changed the first word by typing "abcde", so as I type all other words should move like you type inside a textfield. So thats why I think if we can achieve it using single textfield rearranging words as user types is taken care of the textfiled so we don't need to place all the words manually.
When I was trying to think of a way to do it, I found that background is only a property of TextField, but not TextFormat. If it was a property of textformat then I could have set different formats for different words in same textfield. So that option is out.
Also I thought of using CSS with htmlText. But unfortunately text-background is not supported by actionscript stylesheet class.
I'm building a game that is relatively heavy. I load the essential assets before rendering the game, such as sounds, classes, movieclips and bitmaps. Now my question is... There are some none essential assets that I want to load in the background and not in the main load to speed things up for the user. But, apart from consuming the user's bandwidth...I have the feeling the animations slow down if they are running while the assets are loading in the background.
I've successfully created a class which extends List to create a List with different coloured backgrounds depending on a colour property of the ArrayCollection used as a dataProvider. Technique is described here:
[URL]
I'm now trying to do the same thing in a ComboBox. I know it's possible with either a classFactory or extending the ComboBox but I really can't work out how - there is so little information on things like the classFactory around.
I've been tasked by a client to make a scaling flashsite that changes background through the various pages. In addition some of the other objects need to scale to page as well.
[URL]
This is the page in its current form. The background and the buttons on that layer scale with the size of the browser window. But if you click "who is the Rabblerouser" the box with text opens and I'd rather that not scale or atleast scale to a smaller size. I realize its scaling because its on the movie that the action script is set to scale... so I don't know what the best practice is here. All of the example sites with scaling pages had one background
I still need to code a PHP mailer and put in a video when the client supplies it.
I don't know whether anybody here's been to [URL] before, but if you'll notice, the site's background doesn't appear to tile, yet continually re-fills the browser window upon re-size while still loading quickly.
from this tutorials, instead of duplicating both X and Y planes, I want it to only duplicate Xfor example, http://nano3.orgyou can see the grey fading into white, I just want the fade in my flash which is already an image.
Is it possible to load backgrounds for the thumbnails in tutorial http:[url]...Now I have a mc containing multiple white backgrounds at 65x65px, which loads and places it under the loaded thumbnails (like a mask), but I would rather like it to load a singel mc, seperatly for each thumbnail. How can I do that?
I'm working with duplicating a bunch of movie clips, attempting to recreate a waterfall affect. For each drop I apply a overlay filter progmatically, and I want to set the alpha to a value of ten or so. So the script I used to do this was:
is it possible to blend an image over other images in flash? like if I wanted pictures to scroll behind a color gradient... here's what I'm working on: effect done in photoshop, but I what to achieve it in flash)See how the images blend with the colors behind? so when I click the right arrow and the images slide over, I want the overlay to effect them. like the pinkish/red image on the right needs to be greenish when it is displayed on the left side. I could perhaps do it with a gradient in flash (though I'm not sure how), but it would be better if I could use a png file for the color overlay so it matches better
when playing with blending modes I noticed that they affect the background of an html page.To me this says that flash is interpreting the image below and adjusting the pixels in flash. If this were true it would be possible to take screen shots .I tried copying the bitmap of _root and other movieclips but it does not record the html site in behind.
I'm trying to achieve an effect similar to the Overlay blend mode between two layers in photoshop in Flash. It sounds simple enough, but BlendMode.OVERLAY produces a distinctly different result than what is seen in photoshop using the same two images. I was wondering if anyone knows a good way to mimic Photoshop's overlay.
Is there a way to control the blend.multiply transparency value?
code:
Code: import flash.display.Sprite; import flash.display.BlendMode; var c:Sprite = new Sprite();
[Code]....
I know its kinda nonsense controlling this value, but what I m trying to achieve is a less "transparency" over the objects, but maintaining the multiply effect.
1.Is it possible to blend music looping from a frame lets say frame 1 to frame 10 and then having it not loop but go into the other frames lets say frame 11 to 21?
2.How can i get it to just either blend or loop, i know looping is possible but i've forgotten how, i haven't used flash since 06'
3.Is it possible to put two songs on one frame without making it sound really bad or jumbled up?
4.how can i put sound effects on a button, lets say you click something or get a coin in the game how can i make it so the 'coin noise' goes on the button?
I'm a seasoned AS3 developer working on a major online project and we've run across a strange visual anomaly which is connected to the movieclip cacheAsBitmap property. When using author-time additive blends (which we use for lighting effects) in a movieclip, turning on the cacheAsBitmap property (without which performance becomes unacceptable in our very detailed art) seems to 'destroy' the additive blend. The art director says that the visual effect produced is as if the blend mode had been set to Normal, which I can confirm--some blends which are yellow turn orange, other 'spotlights' turn from transparent yellow to dark gray.
I'm having an issue with solid backgrounds showing up behing transparent PNGs in Flash. I know this isn't a lot to go on, but I have no idea what is going on here, My client sent me the attached image.. This is what they are seeing (the green box behind the top of the vehicle). I am not seeing this. Apparently this box, and other similar boxes show up during image transitions.
I am using Tweens to fade between different models and colors of the vehicle. I was originally using Caurina/Tweener, and experienced similar issues myself, but since switched to using the built in tween class, and am not seeing any problems anymore, but apparently my client is.You should be able to see the attached image. You can also view the demo link, to see if you see any issues yourself with the PNGs fading in and out....(you'll have to sit through the intro, then click EXPAND on the final frame)
Is there any way to create text effects like arc in, arc out, blend, bridge over etc as in th powerpoint, photoshop text effects in actionscript.I created arc and circle text.I need for blend and waving text effects.
I am trying to create a custom blend mode much like the blur blend in Windows Vista, where all the of the contents in the windows behind the one on top are blurred. (I hope you understand what I mean.) I would like to accomplish this using a pixel bender effect, naturally. Unfortunately I can't get any kind of blurring (or for that matter, any image distortion at all) to work when I use a pbj file as a blend mode. These kinds of effects work fine as a filter, and seem to work fine in the toolkit as well, but don't seem to work at all in flash as a blend mode. it seems that flash doesn't allow you to sample any points except the current x and y that it is working on when used as a blend.[code]
Layer 1: Linear gradient with transparency on each side.
Layer 2: Graphic symbol of an animation that runs across the entire screen.
The edges of the gradient should mask the animation on either side so it looks like it's fading in from one side while fading out on the other.Is it possible, using just the timeline, to achieve this effect? It's been awhile since I've done timeline animations but I know I've done this before I just can't, for the life of me, figure out the magic combination.I've tried changing the gradient from graphic to movieclip, I've adjusted blend mode, and bitmap caching, yet each time I run the animation the gradient is ignored completely.I read that using masks for gradients are ignored so I changing the layer back to it's original and specify the symbol as movieclip with blend alpha did nothing as well...
Right now I have a section of my code that looks like this.
Code: this.createEmptyMovieClip("two",this.getNextHighestDepth()); two.loadMovie(someURL); var blend:Array = ["multiply", "screen", "overlay", "hardlight"]; var randblend:Number = Math.round(Math.random()*blend.length); two.blendMode = blend[randblend]; trace(two.blendMode);
The trace works fine and shows a random blend mode, but the blend mode isn't actually applied visibly. I apply the blend mode in the same way to an image loaded from the library, and it works perfectly. I don't know why this isn't working... Is there any way to have the blend mode actually apply?
I figured out a way around this problem. I just added a movie clip inside of "two" and loaded the image into that, still applying the blend mode to two.
I have a swf that is loaded with moviecliploader class onto a container empty mc.
The problem is, some stuff on the loaded swf contains a blend mode overlay + alpha animation. When it's loaded .... the overlay mode is just aparently ignored! >_<
I guessed it's maybe because the overlay thing is in one swf and the background is on the other, so i tried setting the overlay with with onLoadInit ... :
I am using CS3, AS2.I have a background image that I am allowing the user to select multiple layers over the top of (layer 1: new pattern, Layer 2: design) and the movieclips have the Blend: Overlay applied to them. My problem is when they select a second option (or a second overlay is applied to the background) the overlay shows the layer belows pattern in the new layer.My question is, is there a way to have the the two movieclips ignore each other and only apply the Blend:Overlay to the background movieclip?
I'm wondering if I can lower the transparency of any skin in QuickBox2D, I have searched the documentation but I can't find it. Transparency value or filters(Multiply/Overlay). Example: If I create a movieclip, and make it overlayed and then call it through a QuickBox2D, it will become invisible. I want to blend skins with the stage background image. [URL]