Two Movieclips Ignore Each Other And Only Apply Blend / Overlay To Background Movieclip?
Sep 17, 2009
I am using CS3, AS2.I have a background image that I am allowing the user to select multiple layers over the top of (layer 1: new pattern, Layer 2: design) and the movieclips have the Blend: Overlay applied to them. My problem is when they select a second option (or a second overlay is applied to the background) the overlay shows the layer belows pattern in the new layer.My question is, is there a way to have the the two movieclips ignore each other and only apply the Blend:Overlay to the background movieclip?
I'm trying to achieve an effect similar to the Overlay blend mode between two layers in photoshop in Flash. It sounds simple enough, but BlendMode.OVERLAY produces a distinctly different result than what is seen in photoshop using the same two images. I was wondering if anyone knows a good way to mimic Photoshop's overlay.
I have a swf that is loaded with moviecliploader class onto a container empty mc.
The problem is, some stuff on the loaded swf contains a blend mode overlay + alpha animation. When it's loaded .... the overlay mode is just aparently ignored! >_<
I guessed it's maybe because the overlay thing is in one swf and the background is on the other, so i tried setting the overlay with with onLoadInit ... :
I'm working with duplicating a bunch of movie clips, attempting to recreate a waterfall affect. For each drop I apply a overlay filter progmatically, and I want to set the alpha to a value of ten or so. So the script I used to do this was:
Right now I have a section of my code that looks like this.
Code: this.createEmptyMovieClip("two",this.getNextHighestDepth()); two.loadMovie(someURL); var blend:Array = ["multiply", "screen", "overlay", "hardlight"]; var randblend:Number = Math.round(Math.random()*blend.length); two.blendMode = blend[randblend]; trace(two.blendMode);
The trace works fine and shows a random blend mode, but the blend mode isn't actually applied visibly. I apply the blend mode in the same way to an image loaded from the library, and it works perfectly. I don't know why this isn't working... Is there any way to have the blend mode actually apply?
I figured out a way around this problem. I just added a movie clip inside of "two" and loaded the image into that, still applying the blend mode to two.
I'm wondering if I can lower the transparency of any skin in QuickBox2D, I have searched the documentation but I can't find it. Transparency value or filters(Multiply/Overlay). Example: If I create a movieclip, and make it overlayed and then call it through a QuickBox2D, it will become invisible. I want to blend skins with the stage background image. [URL]
I've just joined if you haven't noticed and wanted to express my admiration for all the skills on these pages and links. Much inspiration has already been delt on my humbled mind. Visit the file in question here
1) on this dude's site, Beyond the Pixel, he/she's got the style sheet repeating a trend gif. I created one myself and have got it working on my htm file. Problem is, I want to be able to get the htm repeated image to seamlessly blend into my swf file. How did BTP do it? I assume I need to estimate the pixel distance (the repeated gif I'm using is 5x5 pixels) then absolute place the swf file using proper css placement code. Then I'd just start that same gif in flash on the movie's edge and repeat it across the movie (x and y). I think I'm right on the former, but feel that I'm being to simplistic in the latter.
2) I followed this tutorial on preloaders. Got it to work, even managed to get it to load vertically and change the size of the loadBar. Problem, and it may not be on true publishing, but when I test the movie, the preloader does its deal but right before it goes to frame 3 to display a ND picture, a little green box pops up in the upper left of the frame. It does this every time. I'm using Flash MX '04 on a G5.
I have a button in my flex app that creates a popup overtop of everything. However, it seems like flex automatically puts this transparent overlay overtop of the stage when this happens. How do I disable this? I have tried contentBackgroundAlpha="0" and backgroundAlpha="0" with no luck. anyone know what the proper syntax is for disabling this transparency? I have been searching through the docs for a 30 minutes now looking for it.
I'm just trying to load a videostream, align in the center of the stage and put it on the first visible layer.This code just loads it but align it on top-left of stage and under some layers that forbid it to be seen.[code]
I'm coding a flash video jukebox. In this movie there will be a small box with subtitles for the flv playing at the moment. The problem is that, when I press the fullscreen button, the text overlay dissapears. I think that what is really happening is that the overlay is "hiding" at the back of the video.
Is there any way to put this overlay on top of the video so it remains even if I press the "fullscreen" button on the flvplayback component?
is there any way to add an overlay image dynamically over a MovieClip? Sort of like a watermark... except that I'm not trying to make a watermark.Let me explain: I'm trying to program a gallery of videos that will be loaded dynamically through XML. Each video will come with a JPG of the same size, which will be the poster frame for said video (and will also be loaded via XML). The user will see a scrollable horizontal strip of "videos" (actually the pictures), and when he clicks on one of them, the poster frame will disappear (_visible=false) and the FLV player underneath will start playing the chosen video.
So far so good. I load the pictures via XML and put each of them in a MovieClip. I distribute the MovieClips in an horizontal strip. I add to each of them an event handler so that they start playing the video when pressed. The only thing that I don't know how to do is: how do I add to each of the MovieClips a semitransparent "Play" button? They are generated dynamically, and I don't know how many of them (i.e. how many videos) will be there beforehand, so I can't simply add them in a layer on the Stage;
I am making a basic app but am not sure where to start. This is what I want to accomplish in 3 steps:
1. The user has an option to choose 1 of 6 images for the background. 2. The user uploads an image that meets requirements 3. The uploaded image is skewed/scaled and placed on top of the background image in the appropriate place.
I am trying to get this project done asap. There is a flow chart attached.
flash, actionscript, and the class/method/static/instance paradigm. I do have one class that I use, it loads a png file and adds it to the stage, I can then manipulate it with the mouse. What I want to do is add some text on top of the png file. When the user clicks and drags the png file around, I want the text to stick with it, basically make it part of the png, overlay it, combine them, group them, whatever.Here is the class I am using to load the png.
I need to make a little animation in Flash.So I would like to make few Swf's succeed. I found, as a start, this little piece of code in the Flashkit board. (URL...)[code]This code is ok to call many Swf's, but not to place them at a special timing. I would like to have a Timing control on them, like:Mc01.swf plays X sec, then stop. Then Mc02.swf plays X sec, then stop. Then Mc03.swf plays X sec, etc.
Currently i have 10 movieClips and named it as (dog0, dog1, dog2 ... dog9) I would like to appy a mask for these movieClips (dogs) ~~ by using ActionScript[code]...
I'm having a bit of a problem with a basic game I'm making where I want to have a number of animals which bounce around the stage.. I can't seem to get the code to apply to more than one of my movieclips using a loop.. if I try to apply vx and vy to the individual movieclips then nothing happens.. for now I have the ten movieclips on the stage but only one whichbounces around.. I have managed to get all of them to move but they each stay in their own area of the stage, but I'd like each to bounce around the stage and not interfere which the others movement.
public function Bounce() crosshairs = new Target(); addChild(crosshairs); init(); private function init():void stage.scaleMode =
how, to apply a property of a var to multiple vars at once. I'm making a point-n-click game where i want to apply the buttonMode property to multiple variables (of MovieClips).
I don't know if this is even possible or how simple or advanced this is, but it would be damn handy.
I have searched on Google and this site for a possible answer, with different search terms/keywords, but can't find anything close. I also tried different things with an asterisk such as *.buttonMode = true and movieClip.*.buttonMode = true but no success.
I have two MovieClips onscreen, and I want to apply the same mask to both. I set the the masks using
mc1.mask = mymask; mc2.mask = mymask;
Only mc2 receives the mask. How can I set the same mask for two different MovieClips without having to resort to putting them both in a single MovieClip?
say i have a method "btnClick", and i have 5 buttons: btn01,btn02,etc.. how do i apply this method/function to the 5 buttons through code? here is what i am trying to do(this is just pseudocode):
I'm trying to apply a ChangeDepths() to a bunch movieclips that I've nested inside a main movieclip which I'm using as a mask. The ChangeDepths() function worked fine when the clips were not nested, but after I placed them in a new movieclip, I get this error:
Lets say I have 3 MovieClips. One that is animation that represents animated overlay of entire stage. Like falling leafs (for example) One that represents character One that represents background I want to make character to be MouseEvent.CLICK interactive. The problem is when I create a particle Animation of falling leafs the single leaf that is an instance of MovieClip blocks Character mouse Interaction. Is there a qay to fix container that holds the particle animation of Leafs so that it will not block Mouse Interaction whit mc below?
When we want to know if a MovieClip animation has ended, we use to listen the enter frame event and check if current frame is the final one (where the movieclip frame has a stop).
But we've thought on a new idea: to extend MovieClip and override stop method. In the override we dispatch an event indicating the animation is ended. So, we hope the clip to find a stop in a frame, call the overriden method and execute both, the super.stop() and the event dispatch.
I want to apply actions to a movieClip nested inside a dynamicly attached movieClip, with the attachMovie method; it doesn't works when the movieClip is attached by a button:
1.when the swf movie loads with an attachMovie method the remove_btn clears the window_mc
I am trying to apply buttonMode to a movie clip like this: pathToThumb.getChildAt(i).buttonMode = false;
and am getting the following error. 1119: Access of possibly undefined property buttonMode through a reference with static type flash.display:DisplayObject.
I am trying to apply buttonMode to a movie clip like this:pathToThumb.getChildAt(i).buttonMode = false;
and am getting the following error.1119: Access of possibly undefined property buttonMode through a reference with static type flash.display:DisplayObject.
I am trying to apply a fisheye effect to a movie clip that has a tween along its "x" axis. Currently, everything is working.. ALMOST.
The fisheye effect is applied to the movieclip and the tween is applied to an object inside that movie clip, both the fisheye and tween work here. The problem is that when the object being tweened passes too far outside the "displacer" that is making the fisheye effect, it is dragging the displacer with it and causing an unwanted look[code]...
Flash Pro CS5 I have a plan view png made into a movieclip of a car which follows a motion guide changing direction as it travels. I select the MC in frame 1 and go to properties, filter section is currently empty and I select dropshadow from the filter choices, adjusting the angle and opacity. Looks good test movie and car runs without shadow after fr1. Methinks I need to apply it to the car in the last frame (no other keyframes between by the way), I select the car and then cannot see how to apply the filter that is now showing in the properties window. How does one apply an existing filter to a movieclip ?
Is this then what is needed to get the car to have the shadow cast north west throughout its journey ? Applying the filter to the MC at start and end of the tween ?
Im trying to create a 'neon glow effect thru a combination of both BlendModes and glow filter Problem is, they seem to cancel each other out if applied together...not having any luch doing this dynamically.