ActionScript 2.0 :: Add An Overlay Graphic To A MovieClip?
Dec 8, 2009
is there any way to add an overlay image dynamically over a MovieClip? Sort of like a watermark... except that I'm not trying to make a watermark.Let me explain: I'm trying to program a gallery of videos that will be loaded dynamically through XML. Each video will come with a JPG of the same size, which will be the poster frame for said video (and will also be loaded via XML). The user will see a scrollable horizontal strip of "videos" (actually the pictures), and when he clicks on one of them, the poster frame will disappear (_visible=false) and the FLV player underneath will start playing the chosen video.
So far so good. I load the pictures via XML and put each of them in a MovieClip. I distribute the MovieClips in an horizontal strip. I add to each of them an event handler so that they start playing the video when pressed. The only thing that I don't know how to do is: how do I add to each of the MovieClips a semitransparent "Play" button? They are generated dynamically, and I don't know how many of them (i.e. how many videos) will be there beforehand, so I can't simply add them in a layer on the Stage;
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Dec 13, 2011
I need assistance creating an graphic overlay that is a movieclip which is played simultaneously with the video, however the overlay is supposed to be hidden when the video is being played and should be visible when the video is paused.[code]...
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Apr 28, 2009
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Jul 22, 2009
I'm coding a flash video jukebox. In this movie there will be a small box with subtitles for the flv playing at the moment. The problem is that, when I press the fullscreen button, the text overlay dissapears. I think that what is really happening is that the overlay is "hiding" at the back of the video.
Is there any way to put this overlay on top of the video so it remains even if I press the "fullscreen" button on the flvplayback component?
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Mar 13, 2011
flash, actionscript, and the class/method/static/instance paradigm. I do have one class that I use, it loads a png file and adds it to the stage, I can then manipulate it with the mouse. What I want to do is add some text on top of the png file. When the user clicks and drags the png file around, I want the text to stick with it, basically make it part of the png, overlay it, combine them, group them, whatever.Here is the class I am using to load the png.
package {
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[code]......
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Sep 17, 2009
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Aug 3, 2009
I have a FLV playing (via FLVPlayback component), and I'd like to have a graphic/movieclip display on top of the video at one of the cue points.
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Dec 1, 2010
I'm trying to add a bitmap to a movie clip in code. However, I'm having trouble getting the bitmap location to go where I want it because it's inside the movieclip and it just shows up at 0,0 of the movieclip instead of the coordinates I want it to be: Here's some of code so you can see what I mean:
imageBitmapData3 = new Lander(63, 53);
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Jun 12, 2011
At the moment I am busy editing a little flash game, but i was wondering if i could replace the part below for a movieclip
ActionScript Code:
this.graphics.beginFill(0x333333);
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this.graphics.endFill();
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Jul 26, 2011
the only thing I found in the documentation was loadBitMapdata and methods of that type. Not sure if that's what I want.
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Nov 30, 2010
I'm new to as3 and programming and I'm trying to add a bitmap to a movie clip in code.However, I'm having trouble getting the bitmap location to go where I want it because it's inside the movieclip and it just shows up at 0,0 of the movieclip instead of the coordinates I want it to be: Here's some of code so you can see what I mean:
imageBitmapData3 = new Lander(63, 53);
_player = new Bitmap(imageBitmapData3);
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[code].......
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I'm new to as3 and programming and I'm trying to add a bitmap to a movie clip in codeHowever, I'm having trouble getting the bitmap location to go where I want it because it's inside the movieclip and it just shows up at 0,0 of the movieclip instead of the coordinates I want it to be: Here's some of code so you can see what I mean:
imageBitmapData3 = new Lander(63, 53);
_player = new Bitmap(imageBitmapData3);
_gameLevel.addChild(_player);
[code].....
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[Code]...
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