ActionScript 3.0 :: Movieclip Convert To A Graphic
Jun 3, 2011
im trying to add to a movieclip called "movimiento"a graphic property.[code]Is there a way to convert the movieclip to a graphic object, or other is there other alternative to control mc movimiento with the faceRectContainer variable?[code]
I imported a swf created in After Effects to Flash CS3 to make it interactive. Flash broke the "swf" movie into a number of keyframes (apprx 65 keyframes) which when previewed, plays all the keyframes one by one. I want it to stop at first keyframe and have a button over there, which when clicked will let the next 30 keyframes run without stopping. Then stop at the 30th keyframe which will have another button to be clicked to proceed to the the next 34 keyframes without stop. I have been trying the stop(), and gotoAndPlay nextFrame, but it stops at the next frame. One more thing, do I need to convert all the imported keyframes to graphic or movieclip ?
recently i was made a flash mp3 player using actionscript 3 with REAL GRAPHIC EQUALIZER (or VISUALIZER) VARYING EXACTLY WITH SONG BEAT.....but now i want it into actionscript 2........
ActionScript Code: //Create an instance of the Sound class var soundClip:Sound = new Sound(); //Create a new SoundChannel Object
How can I convert a Sprite with Graphics commands, such as lineTo() and drawCircle(), into a SVG? It would similar to what PNGEncoder does, except the output would be SVG.
Is there seriously no way to convert a vector graphic into a motion guide for Flash? Are the Pen and Pencil tools really the only way to define the path for a motion tween? I have CS3 (Flash, Illustrator, PhotoShop). I just got the trial version of CS5. I have a subscription to[url]... I have searched these forums and the internet in general for hours.
All I want to do is move a symbol around in a circle, but my pen/pencil skills are not sufficient to create a circle. Editing the CS5 motion path has proved exceedingly tedious and not round. There's a perfectly good circle tool in all four applications...
I am building an RPG type game in flash and have hit upon my first problem.I have created a character out of various different body parts (upper arm, lower arm, hand, head, etc..) I would like to make it possible to change the look of each of these body parts (different types of armor / clothing) whilst maintaining the whole body animations.I'm becoming confused about how many things are inside each other! Rather than recreate a whole new set of animations for every conceivable combination of armor and clothing it should be possible to simply change one of the graphics within the movieclip that is the character.
So the structure I have thought of is like this:Whole body > Changeable graphic > Base Body Part (bare arm for instance)What is a sensible way to go about doing this? I'd like to have a solution that is easily scalable and won't require notably more work if there are 10 different types of changeable graphic or 1000.I think that I need use the event that triggers the armor / clothing to change for that body part, to run a script that either somehow changes which graphic it is displaying, possibly inside the Base Body Part movieclip.
I'm trying to add a bitmap to a movie clip in code. However, I'm having trouble getting the bitmap location to go where I want it because it's inside the movieclip and it just shows up at 0,0 of the movieclip instead of the coordinates I want it to be: Here's some of code so you can see what I mean:
imageBitmapData3 = new Lander(63, 53); _player = new Bitmap(imageBitmapData3); _gameLevel.addChild(_player);_player.x = 145;_player.y = 90; -Instead of showing up at 145, 90 It just shows up at the movieclip, _gamelevel, 0,0.
how I could get it to do what I want it to do? I want to add it inside the mc because I need everything to move with the _gameLevel background when I move it.
is there any way to add an overlay image dynamically over a MovieClip? Sort of like a watermark... except that I'm not trying to make a watermark.Let me explain: I'm trying to program a gallery of videos that will be loaded dynamically through XML. Each video will come with a JPG of the same size, which will be the poster frame for said video (and will also be loaded via XML). The user will see a scrollable horizontal strip of "videos" (actually the pictures), and when he clicks on one of them, the poster frame will disappear (_visible=false) and the FLV player underneath will start playing the chosen video.
So far so good. I load the pictures via XML and put each of them in a MovieClip. I distribute the MovieClips in an horizontal strip. I add to each of them an event handler so that they start playing the video when pressed. The only thing that I don't know how to do is: how do I add to each of the MovieClips a semitransparent "Play" button? They are generated dynamically, and I don't know how many of them (i.e. how many videos) will be there beforehand, so I can't simply add them in a layer on the Stage;
I have a blank movie clip that is loaded into my program 40 times. I have several different buttons that when clicked are supposed to change the graphic on these 40 objects to various different things. How do I code a button press to change the graphic in an object like that?
I have a movieclip, which I created with actionscript called canvas_mc, which is where the user can draw on and then export a jpeg. I would like to add a graphic (vector drawn in illustrator and brought into flash) into that canvas_mc as a graphics drawing..[code]...
I have a graphic sitting on my stage that I want to convert to a movieclip so I can change it's alpha with as3. If I change it from a graphic to a movieclip my swf stops working. I have a bunch of code which constructs a dynamic menu and it stops working when the graphic is changed to a movieclip. They aren't related in any way so why would this happen? As a graphic it doesn't have an intance name and nothing is happening to it. It's not animated or anything. It's just sitting on the stage.
the only thing I found in the documentation was loadBitMapdata and methods of that type. Not sure if that's what I want.
In particular, I have an existing movieclip that is linked in my library. It has a graphic, a timeline, etc. However, I want to dynamically change it to another graphic and timeline.
Do i have to create a new movie clip with the new graphic and timeline? But I still want to keep all the attributes of my original movieclip, I just want the new graphic and timeline.
the mouse_over state im doing tweens the alpha of a button to reveal more buttons underneath.The only problem with tweening the alpha of a MC is that I cant click on the buttons underneath, only a graphic. However, I cant figure a way of just using a graphic symbol instead of a movieclip.And I really dont feel like using more than one frame, that is accepting defeat in my oppinion. ha
I'm new to as3 and programming and I'm trying to add a bitmap to a movie clip in code.However, I'm having trouble getting the bitmap location to go where I want it because it's inside the movieclip and it just shows up at 0,0 of the movieclip instead of the coordinates I want it to be: Here's some of code so you can see what I mean:
imageBitmapData3 = new Lander(63, 53); _player = new Bitmap(imageBitmapData3); _gameLevel.addChild(_player);
I'm new to as3 and programming and I'm trying to add a bitmap to a movie clip in codeHowever, I'm having trouble getting the bitmap location to go where I want it because it's inside the movieclip and it just shows up at 0,0 of the movieclip instead of the coordinates I want it to be: Here's some of code so you can see what I mean:
imageBitmapData3 = new Lander(63, 53); _player = new Bitmap(imageBitmapData3); _gameLevel.addChild(_player);
I have an image gallery which loads a detail image, then draws a line next to the image on one side based on image dimensions. Clicking on the image returns one back to the main image thumbnail list, then clicking a thumb loads another image into detail holder. Everything works fine with it, except that the lines, rather than disappearing upon detail image unload, accumulate. Is there a way to clear the contents of the lineDrawing MovieClip without removing it from the stage, so that I can draw a new line in it? I've tried removeChild on the MovieClip, but then the lines disappear entirely, same with placing lineDrawing.clear() at the top of the setupDetail function.
var detailImage:Loader = new Loader(); var lineDrawing:MovieClip = new MovieClip(); setupDetail(); function setupDetail():void {
I have searched several threads, and no answer has been found to apply a bitmap smoothing to an image already inserted inside a movie clip on stage (not dynamically loaded). Any suggestions on what to do to apply smoothing to an image inside a clip? Trying to come up with an answer as I am getting a funny fuzz around a logo that I'd like to see disappear. It appears clean and crisp within the png file, but not in the compiled swf.
My player character class has a MovieClip in it called "graphic". At a certain point the player gains an ability, which should be visually made clear by a graphic that's placed over the existing graphic.
I have a problem where i have an as3 project loading in anAS3 SWF which contains another AS3 SWF containing a videoplayer,and i'm getting the type coercian fail error as above.
TypeError: Error #1034: Type Coercion failed: cannot convert work_client_overlay@39e9e0b1 to flash.display.MovieClip. at WorkClient/externalLoadComplete()
I have... ~1300 "Drawing Objects" (read: Shape) sitting on the stage that were Paths in Illustrator and were pasted in as part of one cohesive image. I need to be able to access all of them via ActionScript, but as with my post on the AS side of this problem, they are all stuffed into a single Shape and not accessible independently.
basically what I am trying to do is dynamically add graphics using actionscript. So far it has worked but I ran into a problem. I am using addChild to add the pictures and the instance name.addChild(imageLoader). I need to convert the xml parsed data (xmlData.player[0].@position) to a instance name which I believe is data type MovieClip. So I am trying to convert my xml which is a string to a movieclip. Here are snippets of code:
var position:MovieClip = XmlData.player[0].@position; //Doesn't workgives Error #1034: Type Coercion failed: cannot convert XMLList@1f2d2e09 to flash.display.MovieClip. var position:String = XmlData.player[0].@position; //Does work