I have... ~1300 "Drawing Objects" (read: Shape) sitting on the stage that were Paths in Illustrator and were pasted in as part of one cohesive image. I need to be able to access all of them via ActionScript, but as with my post on the AS side of this problem, they are all stuffed into a single Shape and not accessible independently.
Several months ago I created this, The Halo Galactic Map. After talking with a lot of people on their opinions and such, I wanted to take it to the next level and replicate the map found in Mass Effect and Mass Effect 2 shown here.
Based on my knowledge of Photoshop and some... and by some I mean very VERY little Flash... I took it upon myself and another member of the community to create this.
All was going well until the member decided it wasn't his cup of tea. Basically, he didn't like that he couldn't do it well enough.
Ok, so I've installed Flash and tooled around with it for a bit, but I want to get going. I know this isn't the best place to post this thread - I know there are probably better places - but I just wanted to know where and what to begin with. I have the whole thing planned out in levels, layers, and motion...
I am working on a flash project that has many fla files associated with it. Is there a plug-in that will allow me to publish many flash files without me having to manually open and publish them myself. I know in Photoshop there is a batch processing of actions but was unaware if there was one for Flash.
I have an AS3 based FLA that, for various reasons, needs nearly all of the linkages in the library reworked (need to move to a different package namespace).This particular FLA is pretty big, so doing this by hand would be rather tedious.I have considered saving out the FLA as an XFL, and just hand editing all of the XML files in the LIBRARY folder, and then saving out as FLA. Has anyone tried this? I have never worked with XFL files before, so I don't know what quirks I may run across.My problem has to do with loading SWFs and class conflicts because of multiple SWFs using the same package namespace. Without getting into too many details, I know about ApplicationDomain and LoaderContext. I am currently loading into a new ApplicationDomain, but that isn't an ideal situation and is causing grief that won't be maintainable in the long run.
Any easy way to mark an entire package/directory and all subfiles as being [Deprecated]? I'm about to separate a large number (500+) of genericly-coded library files from our more app-specific ones, and need a way to notify developers they are using the files that have moved so they can point them to the new directory. In the meantime I'll be opening them all one-by-one
I have a folder with a number of photos. In my XML file i have the paths to the and a description. Now i want to preload all the photos in Flash in 1 time. I do to preload the photone, i want to preload them all in one. Does somebody know h
I'm trying to update a series of buttons with a for loop automatically. These buttons will have a somewhat fixed instance names like btn1,btn2,btn3,btn4.My problem is i don't know how to reference the button names with a dynamic variable appended..I have something simple like this, but can someone point me in the correct direction for the syntax please?[code]
I would like to create a mass of images which doesn't have the same size/ratio. The images cannot overlap, but they should be placed as close to each other as possible, so you get a big picture created by a lot of small ones.
I have a problem where i have an as3 project loading in anAS3 SWF which contains another AS3 SWF containing a videoplayer,and i'm getting the type coercian fail error as above.
TypeError: Error #1034: Type Coercion failed: cannot convert work_client_overlay@39e9e0b1 to flash.display.MovieClip. at WorkClient/externalLoadComplete()
basically what I am trying to do is dynamically add graphics using actionscript. So far it has worked but I ran into a problem. I am using addChild to add the pictures and the instance name.addChild(imageLoader). I need to convert the xml parsed data (xmlData.player[0].@position) to a instance name which I believe is data type MovieClip. So I am trying to convert my xml which is a string to a movieclip. Here are snippets of code:
var position:MovieClip = XmlData.player[0].@position; //Doesn't workgives Error #1034: Type Coercion failed: cannot convert XMLList@1f2d2e09 to flash.display.MovieClip. var position:String = XmlData.player[0].@position; //Does work
im trying to add to a movieclip called "movimiento"a graphic property.[code]Is there a way to convert the movieclip to a graphic object, or other is there other alternative to control mc movimiento with the faceRectContainer variable?[code]
When I add a .png to the library and convert it to a MovieClip, afterwords Im left with 3 instances. A bitmap, a symbol and a MC. Do I need all of these. If I delete either one all the rest become usless. Why? Do I need all 3?
I have an xml document that I would like to use to show MovieClips in my .fla:
<linkedMovieClip>TestClip</linkedMovieClip>
In my .fla, I created a symbol called TestClip and select Linkage > Export for Actionscript and named it TestClip.
My code in my Document class traces the xml:
var t:*= getDefinitionByName(String(slideItem.linkedMovieClip)) as Class; var linked:MovieClip = new t(); trace("linked is..."+ linked); // outputs [Object TestClip];
[Code]....
However, I am still getting an error message. When I check the debugger it's from this line:
var t:*= getDefinitionByName(String(slideItem.linkedMovieClip)) as Class;
Is there a way to convert a string to a Movieclip. so if i have an item in the library called: A and a text field on the stage with a show button. And say I typed A and clicked the submit button it would show the A mc. I get an error... 1046: Type was not found or was not a compile-time constant: charUC.
ActionScript Code: submit_btn.addEventListener(MouseEvent.MOUSE_UP, up) function up (e:MouseEvent):void { var char:String=myText.text.charAt(0) var charUC=char.toLocaleUpperCase() trace(charUC) var mc:charUC = new charUC(); addChild(mc); mc.x = currentSpot; currentSpot = currentSpot + 100; }
I am printing around 50(swf) pages in flash AS2.0. In printer we can print the movie clip only. But i need to convert the movie clip in to image and that image needs to be printed instead of movie clip.
var myBitmapData:BitmapData = new BitmapData (612, 792); myBitmapData.draw(STData_mc); bm = new Bitmap(); bm.bitmapData = myBitmapData; stage.addChild (bm);
these are my code. I have a movieclip named STData_mc, first I want to use var myBitmapData:BitmapData = new BitmapData (STData_mc.width, STData_mc.height); but it bring me an error. so I changed like this. but this is ok. Finally, when I add "bm" to the stage, there is nothing, just a white space.
I have two movieclips. One on the _root frame and one inside another movieclip. I want to position the one in the _root frame at the same x y coordinates as the one inside another movieclip. How would I do that so the objects overlap?
I am trying to do is dynamically add graphics using actionscript. So far it has worked but I ran into a problem.I am using addChild to add the pictures and the instance name.addChild(imageLoader). I need to convert the xml parsed data (xmlData.player[0].@position) to a instance name which I believe is data type MovieClip. So I am trying to convert my xml which is a string to a movieclip.[codde]