ActionScript 3.0 :: Add A .png To The Library And Convert It To A MovieClip?
Feb 27, 2012
When I add a .png to the library and convert it to a MovieClip, afterwords Im left with 3 instances. A bitmap, a symbol and a MC. Do I need all of these. If I delete either one all the rest become usless. Why? Do I need all 3?
How can I convert a string to a class without getDefinitionByName because that class is not linked to a library item and getDefinitionByName only works with classes that are linked to library or allready initialized! Is there a way? Or I have to initialize every class I want to use?!
In Flash I am able to create a font asset and add it to the library:I want to convert this asset into some BitmapData that will contain all of the characters with the correct letter spacing/line height etc.
Is there an inbuilt way of doing this other than manually creating text fields, adding a character, using BitmapData.draw() and then adding the result to a sprite sheet?
If I need to do it manually like above, is there a way to retrieve all of the embedded characters? For example, in the above screenshot I'd expect only a-z, A-Z. Or will I need to note these manually as well?
I have an array of ingredients for soup as strings. These ingredients are also movieclips in my library, all linked with an identifier. I want to add the movieclips to the stage dynamically.
I tried getDefinitionByName but I keep getting an error that the variable "appel" (veg[0] in this case) is undefined. And basically, I only have a general idea what I'm doing here, so I would be grateful if someone could explain it to me or link me to a helpful tutorial.
I have a problem with dragging movieclip which is dynamically generated via attaching movieclip from library.I want to move the movieclip by pressing the yellow square within a boundary say 100*4. I am attaching the flash file with this thread.
Im trying to create an inventory where when you click an object it will automaticly go into your inventory, the inventory is embedded in other movieclips.I have quite a few spaces(movieclips) in the inventory box when it is open but I just need it so when you click an object it attaches to a movieclip in the inventory.I also need it so that if you click a different item it attaches to the next space in the inventory rather than overlapping an item you have clicked before. I would only have only about 15 (or something similar) spaces so if I have clicked 16 items the 16th item cannot go into the inventory.
I have a problem where i have an as3 project loading in anAS3 SWF which contains another AS3 SWF containing a videoplayer,and i'm getting the type coercian fail error as above.
TypeError: Error #1034: Type Coercion failed: cannot convert work_client_overlay@39e9e0b1 to flash.display.MovieClip. at WorkClient/externalLoadComplete()
I have... ~1300 "Drawing Objects" (read: Shape) sitting on the stage that were Paths in Illustrator and were pasted in as part of one cohesive image. I need to be able to access all of them via ActionScript, but as with my post on the AS side of this problem, they are all stuffed into a single Shape and not accessible independently.
basically what I am trying to do is dynamically add graphics using actionscript. So far it has worked but I ran into a problem. I am using addChild to add the pictures and the instance name.addChild(imageLoader). I need to convert the xml parsed data (xmlData.player[0].@position) to a instance name which I believe is data type MovieClip. So I am trying to convert my xml which is a string to a movieclip. Here are snippets of code:
var position:MovieClip = XmlData.player[0].@position; //Doesn't workgives Error #1034: Type Coercion failed: cannot convert XMLList@1f2d2e09 to flash.display.MovieClip. var position:String = XmlData.player[0].@position; //Does work
im trying to add to a movieclip called "movimiento"a graphic property.[code]Is there a way to convert the movieclip to a graphic object, or other is there other alternative to control mc movimiento with the faceRectContainer variable?[code]
I have an xml document that I would like to use to show MovieClips in my .fla:
<linkedMovieClip>TestClip</linkedMovieClip>
In my .fla, I created a symbol called TestClip and select Linkage > Export for Actionscript and named it TestClip.
My code in my Document class traces the xml:
var t:*= getDefinitionByName(String(slideItem.linkedMovieClip)) as Class; var linked:MovieClip = new t(); trace("linked is..."+ linked); // outputs [Object TestClip];
[Code]....
However, I am still getting an error message. When I check the debugger it's from this line:
var t:*= getDefinitionByName(String(slideItem.linkedMovieClip)) as Class;
Is there a way to convert a string to a Movieclip. so if i have an item in the library called: A and a text field on the stage with a show button. And say I typed A and clicked the submit button it would show the A mc. I get an error... 1046: Type was not found or was not a compile-time constant: charUC.
ActionScript Code: submit_btn.addEventListener(MouseEvent.MOUSE_UP, up) function up (e:MouseEvent):void { var char:String=myText.text.charAt(0) var charUC=char.toLocaleUpperCase() trace(charUC) var mc:charUC = new charUC(); addChild(mc); mc.x = currentSpot; currentSpot = currentSpot + 100; }
I am printing around 50(swf) pages in flash AS2.0. In printer we can print the movie clip only. But i need to convert the movie clip in to image and that image needs to be printed instead of movie clip.
var myBitmapData:BitmapData = new BitmapData (612, 792); myBitmapData.draw(STData_mc); bm = new Bitmap(); bm.bitmapData = myBitmapData; stage.addChild (bm);
these are my code. I have a movieclip named STData_mc, first I want to use var myBitmapData:BitmapData = new BitmapData (STData_mc.width, STData_mc.height); but it bring me an error. so I changed like this. but this is ok. Finally, when I add "bm" to the stage, there is nothing, just a white space.
I have two movieclips. One on the _root frame and one inside another movieclip. I want to position the one in the _root frame at the same x y coordinates as the one inside another movieclip. How would I do that so the objects overlap?
I am trying to do is dynamically add graphics using actionscript. So far it has worked but I ran into a problem.I am using addChild to add the pictures and the instance name.addChild(imageLoader). I need to convert the xml parsed data (xmlData.player[0].@position) to a instance name which I believe is data type MovieClip. So I am trying to convert my xml which is a string to a movieclip.[codde]
I have created a scrolling background as per the instructions on website [url]...and I want to place objects on top of it. To get the effect that I want the instructions say to do the following:
"1. Put the Cloud ActionScript in a MovieClipCreate a new MovieClip, cut all the ActionScript from the main stage and paste it into the MovieClip. Go back to the main stage. Open the library and drag an instance of the Movieclip with the ActionScript on Stage. Now the dynamic clouds are inside a static Movieclip, which means you can now put things above it without using dynamic attachment. [code]...
Anyone ever load a video clip into flash dynamicaly, not thru the flash ui, then once it is loaded convert it to an easily browsable movieclip with gotoandplay and such?