ActionScript 3 :: How To Convert String To Class (Not Linked To Library)

May 28, 2011

How can I convert a string to a class without getDefinitionByName because that class is not linked to a library item and getDefinitionByName only works with classes that are linked to library or allready initialized! Is there a way? Or I have to initialize every class I want to use?!

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Actionscript 3 :: Library Symbol Extend Another Library Symbol / Assuming Each Are Linked To Class?

Dec 9, 2010

Library symbol "Card" is linked to class "Card" which extends "MovieClip". Library symbol "Card" contains a card background image.Library symbol "Ace" is linked to class "Ace", which extends class "Card". Library symbol "Ace" contains a TextField with a big letter "A".So we have Ace extends Card which extends MovieClip. Ace therefore extends MovieClip, but does not DIRECTLY extend MovieClip.When I drop an instance of Ace on the stage and compile the clip, all that shows up is the big letter A. However, I expected the background image from Card to be included, since Ace extends Card, and the Card symbol contains the background.It seems like Flash ignores symbol content unless it belongs to the top-level class being instantiated.I think it's LAME that one symbol can't extend another. The IDE could easily draw Card as a non-editable background while I'm editing Ace which extends it, and it should instantiate Card's content and then Ace's content when an Ace is instantiated.

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ActionScript 3.0 :: Editing Linked Library Items Class?

Sep 28, 2009

created a mc in library, gave it classname...everything works, can access it by var asd = new classname();

created classname.as with classname class as i need to add variable to the movieclip and getting error 1180: call to possibly undefined method "classname".is there any difference in a class if it's a library element?

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ActionScript 3.0 :: Library Class Links And Clips Within The Linked Object?

Nov 24, 2006

I've found several threads on the MOUSE_UP "problem" with AS3 where onReleaseOutside, in its AS2 form, doesn't work. The solution being to add a MOUSE_UP event to the Stage.

Question is, if I have a slide-bar class, a simple dragger, its it happens to be added to a movieclip thats in another movieclip etc, do I have to adjust my class continually so that I use: this.parent.parent.parent etc. to get to the Stage to set this listener? I can't just set it using Stage.addListener.

I think this looks cryptic - but to those that have run into this specific MOUSE_UP issue, I'm sure this will look familiar.

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ActionScript 3.0 :: Error 5000: The Class 'Particle' Must Subclass 'flash.display.MovieClip' Since It Is Linked To A Library Symbol Of That Type

Jun 7, 2009

Running Flash CS3, I've reviewed the lynda.com tutorial on building particle systems in ActionScript 3.0 to try and build some shooting sparks in an animation.I'm getting stuck at what I think is a really elementary point, but I can't seem to get past it. 

Basically, all I'm trying to do at this point is create a class called Particle (which I will teach to do things that particles do a little later) link it to a MovieClip on the stage in my .fla file and use the particle's update function to move it across the stage in a manner defined in the instance (so I can later give different movement properties to each AS generated instance of the MC).  I know there are easier ways to accomplish my base task without loading an external package, but this seems so strightforward that I must be doing something very simple wrong I just can't see so I thought I'd post the code here and see what I'm missing.
 
I start with a file called Particle.as in the same folder as my Spark Test.fla file.
 
In Particle.as I have the following code:
 
package{ import flash.display.*; public class Particle extends MovieClip {  public xVelocity:Number;  public yVelocity:Number;    public function Particle()  {   xVelocity = 0;   yVelocity = 0;  }    public function update():void  {   this.x += xVelocity;   this.y += yVelocity;     } }}
 
So I'm declaring that all particles are built with no motion, but if they are explicitly granted an x or y velocity, they will move by that much when the instance's update function is called in the timeline.
 
Then in my Spark Test.fla file, I have a small shape in a MovieClip called Spark.  In the Linkage properties of Spark I have chosen to Export for ActionScript and Export in FIrst Frame.  The class is called Spark and the Base class is Particle.  For testing purposes I've dropped an instance on the stage and called it spark.  Then in the actions layer in the first frame (the timeline is just the spark layer and the actions layer, one frame long each with no "stop();" so it should run forever) I have included the following code:
 
spark.xVelocity = 5;spark.yVelocity = -1;
function updateSpark(event:Event):void{ spark.update();}
addEventListener(Event.ENTER_FRAME, updateSpark);
 
What it looks like this should do is on each ENTER_FRAME Flash should call updateSpark which is a function that runs the update() event for the spark instance which is a instance of a movieclip that has an update event which moves x and y position by their relative velocity variables.  This all seems pretty straightforward to me, but when I ctrl-Enter to test the movie, I get the following 3 compiler errors:
 
Particle.as Line 1: 5000: The class 'Particle' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
Particle.as Line 7: 1071: Syntax error: expected a definition keyword (such as function) after attribute public, not xVelocity.
Particle.as Line 7: 1084: Syntax error: expecting rightbrace before semicolon.

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ActionScript 3.0 :: 5000: The Class 'com.decalmywall.Emb_EMB_BORDER' Must Subclass 'flash.display.BitmapData' Since It Is Linked To A Library Symbol Of That Type

Nov 15, 2011

I am having an issue with compiling a .swf. I get the following error on what seems to be related to the images. There is about 40 that are all very similar the the error code listed below:

5000: The class 'com.decalmywall.Emb_EMB_BORDER' must subclass 'flash.display.BitmapData' since it is linked to a library symbol of that type.

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ActionScript 3.0 :: Convert The String Var Which Is A String To The Class Name?

May 24, 2010

how do convert the myString var which is a string to the class name?

var myString:String = "movieClipInTheLibraryClassName"
var t:myString = myString()

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ActionScript 3.0 :: Convert String To Class?

Jul 13, 2011

I need to call the mc from the library, dynamically any some of the mc's from library. I named that class as "mc_1", "mc_2", "mc_3" etc. I now have the class name as a String. With that I can't able to get the mc from the library.[code]...

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ActionScript 3.0 :: Library Bitmaps - Pass String To The Class Which Expects A Bitmap As A Parameter?

Nov 15, 2009

i have a bitmap in the library with export name Dots

1. how do i take this and pass it to the class which expects a Bitmap as a parameter? if i load it externally i could say:

[Code]...

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Items In Library Linked Together Somehow, But Want To Delete One

Aug 13, 2009

I'm practice with Flash, and trying out different things, but somehow, I managed to create a movie symbol from a graphic symbol, and now whenever I try deleting one of the symbols, it effects the other symbol as well.
 
I only want one of these symbols, yet I can't seem to only keep one. They both seem to depend on each other, and I don't know how to get around this.

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IDE :: Import Swf, Use Linked Library Assets?

Sep 9, 2009

I have fla_A, and fla_B. fla_B contains a single MovieClip which contains a bunch of MovieClips that are all set to Export for ActionScript (NOT first frame, as this will need to be preloaded). I want to load fla_B into fla_A, and be able to instantiate the nested clips (inside fla_B) as if they were native to fla_A itself.

After loading the swf, I'm using:

[Code].....

Can I cast "e.currentTarget" as something useful like MovieClip (well, not MovieClip, 'cause that doesn't work), or something that will stick around from which I can dynamically load things?

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ActionScript 2.0 :: [linkage] Preloading Linked Sounds From Library

Aug 17, 2005

i know flash has problems with preloading files that use linkage... i know it has something to do with 'export in first frame'. because when you have that checked you can preload it because its on the same frame as the preloader... but if i dont have it checked it isnt exported and when i click a button i cant hear anything... how to work around this? how must i preload / link my embedded sound files?

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Actionscript 3 :: Must Subclass 'flash.display.MovieClip' Since It Is Linked To A Library Symbol Of That Type

Sep 5, 2011

Here is the title error with complete paths:

\psfHomeDropboxDevelopmentRepositoriesGITi-ccPowerhouseNotesmasterflashliblibnoteNotesCore.as:1: 5000: The class 'lib.libnote.NotesCore' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.

Firstly, what I have tried and what I am using:

[Code]...

I am mainly from a Java background, so perhaps I am misunderstanding an ActionScript concept; if anybody could point me in the right direction I would be extremely grateful!

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Flash :: Flex - Manage Library Symbols With Linked Classes In CS4 To Compile / Debug In Builder 4?

Apr 2, 2010

I'm building a video player using Flash CS4 (hereby referred to as "Flash") to create the graphic symbols and compiling and debugging with Flash Builder 4 ("FB4"). Here are the steps I take in my current workflow: --Create the graphic symbols in Flash. I've created a few different symbols for the player, but I'll focus on just the play/pause button ("ppbutton") here. --In the Library panel, I go to the ppbutton symbol's Linkage properties and link to a class named assets.PlayPauseButtonAsset that extends MovieClip. I do not actually have an assets package nor do I have a class file for PlayPauseButtonAsset as Flash will create them for me when I publish.

--In Flash's Publish settings, I set the project to export a SWC that will be used in FB4, called VideoPlayerAssets.swc. --After the SWC is created, I create my FB4 project called "VideoPlayer" and add the SWC to my path. FB4 creates the class VideoPlayer in the default package automatically. --In VideoPlayer.as, I import assets.*, which imports all of the symbol classes I created in Flash and are available via VideoPlayerAssets.swc. I can now instantiate the ppbutton and add to the stage, like this:

[Code]...

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ActionScript 3.0 :: Importing A Swf Linked To A Class?

Dec 3, 2008

I have a scroll file, taken from a tutorial, which is linkedto a class. After having customized my file I did try it and itworks fine. The problem is starting when I try to import this fileto an empty MCL in my website. When I have imported all theelements they do not respond and act like single pieces (es. thescroll bar is detached from the scroller). What can I do?

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Professional :: More Than One Symbol Linked To Class?

Jul 5, 2011

how do i get more than one symbol linked to my class in my SoundClass.as file?

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Flash :: Find Out The Linked Url Of The Image And Where Is The Linked Url Code In?

Nov 29, 2011

How can find out the linked url of the image in the flash of a website? I looked for the image url some time. but couldn't find itif find the linked url of the image, and i want to alter an image linked url address. where is the code in?

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ActionScript 3.0 :: Importing - File Linked Via The Document Class?

Feb 23, 2011

I have a FLA file that has a AS file linked via the document class.
 
How do I remove the link from the documnet class and the place an import on the timeline to do the same thing ?

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Flash :: Referencing Instance Names From Linked Class In AS3?

Jun 28, 2011

I've got a linked class, with an external .as file, tied to a movie clip called "Menu" in an encompassing fla. In this actionscript file, I am trying to pull some information from a few things I made with the flash authoring tool. There are a few symbols on stage in the fla that I drew with instance names "greensboro" and "birmingham", and I want to get their x-position inside some functions of the linked class. I've tried returning a value from "greensboro.x" but of course it says the variable greensboro doesn't exist, because I haven't defined it in the class. Surely there is some way of getting that info in a variable of my linked class!

Edit: here is some code to show what I've tried(cutting everything else). This is in the .as file of the linked class:

package {
import flash.display.*;
import flash.net.URLRequest;[code].....

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ActionScript 3.0 :: Button Inside MovieClip Linked To A Class?

Oct 8, 2011

I am making a game in Flash CS4 using AS3. This is the point. I have a MovieClip called Menu which holds a button with instance name ButPlay. Menu MovieClip is linked to Menu.as script. This is whats inside the Menu.as:

package
{
import flash.display.MovieClip;
import flash.events.MouseEvent;

[Code].....

When i run the animation i get the this error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at Menu()

When i try to trace the ButPlay inside the Menu i get null object.

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ActionScript 2.0 :: MovieClip With Linked Class And Initialization Parameters

Apr 27, 2006

So I have a movieclip that I want to play nice with my class file. So I set the linkage and all that and it works. But, my initialization function gets called with no parameters, because I have not set any. How do I do that with this method?

I've tried something like:

Code:
import tab;
tab1_mc = new tab("left", 5, 55, "testclip.swf", 0);

And that sets the parameters, but not before the linkage on the MovieClip fires. how to get the best of both worlds?

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ActionScript 2.0 :: Accessing Elements On The Stage From A Linked Class

Nov 28, 2007

I'm trying to link a clip to a class, and it goes well until I try to access MovieClips or TextFields placed on the stage within that clip from code in the class. My code is below; there is a TextField called output_txt on the stage within this clip.

class Main extends MovieClip{
public function Main() {
//trace("123"); <--if I replace the line below with this, it traces nicely
output_txt.text = "123";
stop();
}
}

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Professional :: Publish Animation Without Executing Script Or Linked Class

May 30, 2011

i d like to publish an animation without taking care of the class linked to th movie clips.

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Flex - Mxmlc With Both Linked And Not Linked Rsls?

Jul 27, 2009

On the mxmlc command line, I can include paths to RSL files. I can choose to link these RSLs at runtime by setting

-static-link-runtime-shared-libraries=false What if I need to link to some rsls and embed (static-link) other rsls? Is there a way to set the link settings for each rsl?

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ActionScript 3.0 :: Dynamically Load A SWF That Was Compiled From An Fla With A Linked External Class File

Apr 6, 2009

I am dynamically loading external SWFs in a Main Fla in response to clicks on a menu.

The loading code is standard and works fine for all of the SWFs except one. When I try to load it I get the following error: Error #2044: Unhandled IOErrorEvent:. text=Error #2035: URL Not Found.

I am certain that the URL to the problem SWF is correct. The SWF itself doesn't load any other SWFs or images. The problem SWF is linked to an external class file and compiled with it. i.e. in the properties panel of the main timeline of the problem SWF's Fla I have entered the path to the external class.

1. there is no problem compiling this SWF with the class (it works fine by itself)2. if I remove the external class from the properties panel and don't use it the resulting SWF imports without a problem into the Main Fla mentioned before So the problem seems to be the fact that the external class is linked in the properties panel. Is this a path problem?

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ActionScript 3.0 :: Senocular Level - Put A Bitmap Inside A Clip Linked To A Class

May 4, 2009

Put a bitmap inside a clip linked to a class. do

[Code]...

Even more interestingly, you can make this even more perverted by doing

[Code]...

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ActionScript 3.0 :: Flash Breaks When Symbol-linked Class With Constructor Args Is Put In A Directory?

Feb 10, 2010

(Spoiler alert: It's not an issue of my package statement not reflecting the location of my class file.) When I have a class linked to a MovieClip in my library and that class takes an argument in its constructor method. That class will compile properly ONLY when it's located in my top-level directory (same dir as the .fla and Document.as files). If I move that class to a deeper directory, say com.place, the compiler will generate error "1136: Incorrect number of arguments. Expected 0.

[Code]....

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ActionScript 3.0 :: Add A .png To The Library And Convert It To A MovieClip?

Feb 27, 2012

When I add a .png to the library and convert it to a MovieClip, afterwords Im left with 3 instances. A bitmap, a symbol and a MC. Do I need all of these. If I delete either one all the rest become usless. Why?  Do I need all 3?

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IDE :: Convert String To XML?

Mar 1, 2008

I want to take the following information, which I have as a string in Flash, and convert it into an XML object in AS3:

// information
<list>
<a>

[code].....

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Library To Convert Flash To A Represent Png File?

Oct 21, 2010

I want to generate thumbnail image from a flash file,

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